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Zord

Member Since 16 Apr 2013
Offline Last Active Jun 19 2013 08:19

Posts I've Made

In Topic: GvG and New Players.

02 June 2013 - 21:07

oh how i wish this was real!! 

 

this will need its own thread but i just need to toss this addition in.. if 2 accounts are made on the same iP, temp suspend both, and send out an email to both addressing the issue. if 'both' parties can't provide proof, and i know its just not possible for some(scanning iD's to send in), then make them choose the one main account for that iP that will be used by only one player.  

 

i know this might cut down on some sibling playing, and both might decide not to play all together due to hassle of proofing but ooooh how this would cut down on me not having to report soooo many players lol 

So people, who have already proven identification since they are living in the same household should get suspended temporary and send ID scans again? :)


In Topic: GvG and New Players.

31 May 2013 - 21:05

lets stop catering low level GvGers who have the easiest job in Fallen Sword.. where i could only imagine how many are multi accounts, cheaters, and exploiters.

Yes, we are all multies, cheaters and exploiters... :)

 

Let me ask back: why do you want to force others to play as you like instead of how they do? Why limiting the game experience of anyone? Would such limitation make new players to stick? Why making this game even more a leveling game in which case it would be difficult to distinguish from other games...? I really dont understant why the limitation is the way instead of enabling...


In Topic: GvG and New Players.

31 May 2013 - 17:56

I don't think a specific level should be attached to GvG. If there is PvP protection for "X" amount of days then as a new player why not allow GvG protection for the same amount of days during which time the guild can help them understand it and how to participate. The epic quest will allow the needed stam for them to level up and should easily be level 50 at the end of the protection period. If they choose not to level then they should be fair game.

This might work it would also include the losing of GvG protection if the player participates in a GvG as hitter since it would be most likely an intentional act. 


In Topic: GvG and New Players.

31 May 2013 - 09:58

So GVG players will be unable to be successful because they won't be able to win if the max level was upped to lvl 50? Is that what you are saying? suddenly it will be impossible to win at GVG because all the noobs will suddenly know how to defend themselves from lvl 50 and higher? C'mon... be honest. GVG players will be successful regardless... they know what they are doing... So give the noobs a chance to be farmed a little less. We are not going to end gvg... just against the uber-noobs.

No, I havent said anything about winning a GvG. I said that players who currently can do conflicts on a regular basis might not be able to do GvGs due to lack of available targets - not just easy ones, targets as such since you remove them basically, they cannot hit anyone anymore regardless of skill (...and winning a conflict is actually always two-fold: delivering hits, and defending against incoming...).

 

I was simply just against limitation of availability of targets. As you might remember, the GvG range has been extended at higher levels to allow players to participate in GvG in a normal way since having only one single target to hit is fairly time consuming:) 

 

Also, as you might remember, the opt-in has been introduced to ladder, and basically it made the ladders a joke, since only a few players can race and thus luck received a bigger role than before, unfortunately... And the smashing medal introduction made the BB live, while the limitation of the targets resulted - again - a little step back. 

 

Is it really discouraging new people to stick and play, rather than hinting them that there are many areas to discover including the combat mechanics in the game..?


In Topic: GvG and New Players.

31 May 2013 - 07:11

Whining goes both ways. The idea of Upping the limit is drawing a lot of whines, no? And no ones been able to tell me why it's so absolutely necessary to farm noobs aside from my assumption that they are plentiful and easy. Yeah. Have to be a kid and a whiner like me I guess.

You should also take into consideration that many lower level player do PvP for own fun and also participating in the process of making RPs (this income) for their guild in the way of being a hitter. GvG is actually a teamwork, hitting is just one part of it, and again, if you make a level cap of GvG participation, I wonder what would happen with e.g. the lowest PvP band since it would not be possible anymore to deliver hits within conflicts... So basically they are forced to level up.

 

On the other hand side, I have heard many complaints that why this game should be turned further into a simple leveling game? I think the major incentive in playing this game is the fact that there are MANY aspect to have fun with... Not to mention that a new player can reach high levels fairly quickly in the first days and thus can get out of the reach of those "evil farmers" relatively quickly...

 

As it was mentioned by others, if someone is invited by a friend, he/she will be taken care of, so the "farming" would not be an issue, and also multies does not care much, so only the genuine new player remains an issue. If a player just registers and starts playing without going after what this game offers, I honestly think that the chances that he will feel lost and thus quit is high. On the other hand side, he will mostly stay guild-less, so it wont be possible to "farm" them, so again, I do not see the issue here. If he joins a guild and gets the MINIMUM support from the guild it again I doubt it would make them leave.

 

So basically the question is fairly simple: should a player, who stays at a certain level range since he/she enjoys it for whatever reason, be punished just because others does not take a little extra step (i.e. giving a little information to a just invited player, explaining how joining a guild could affect his/her gaming experience)...

 

I truly believe that the major root cause of new players losing their interest in the game is that they dont see a reasonable chance/way to improve their characters using in-game resources, so they just feel that they are progressing slowly in the are they like... Enabling players to upgrade their characters is actually what could make them to stick more, and thus any restriction implemented might work in the wrong direction...


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