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Leos3000

Member Since 15 Apr 2013
Offline Last Active Jan 09 2024 21:00

#1009892 Realm Chest Update Ideas.

Posted by Leos3000 on 26 October 2023 - 17:26

It takes a ton of stamina and time to find chests. I think finding chests is possibly the hardest thing to do consistently in FS.

1 Unique pot to encourage someone to go around and find more would be:

 

Lightfoot Pot (2000) or something pretty close to that.

 

Another could be a higher Titan Doubler (300-400) range

 

High level Counter Attack (500+)

 

Invigorate (1000+) 720 min duration (good for offline defense in epics)




#1009886 Realm Chest Update Ideas.

Posted by Leos3000 on 25 October 2023 - 17:52

Hi there everyone.

 

We're considering taking some time to create new content for the Realm Chests. The question is, what would we like to see? 

 

Specific types of Gear? Sets? Sets spread across multiple chests?

 

Not sure potions work. There'd be demands for them to be more powerful, which is impractical. They really do not need to be more powerful.

 

Random "Quest Items", specifically for use in future invention recipes? Possibly future Hunted Cow Titan Epics? Could be used for invention of new gear across the game. Arena, PvP, GvG etc.

 

Frag Stashes in cheaper Chests with large quantities of specific Frags? Like, LARGE quantities.

 

Your thoughts and suggestions on this matter are most welcome!

 

~ The Fallen Sword Team

 

Other than rare potions from the chests as pointed out above (only current useful thing dropped IMO)

 

It may be good to have components dropped from Chests that can Make a few epic items. My 1st thought would be similar to the original Writhing Ward shield. Need component A,B, and C to make some new epics.

 

I would say 5-6 total components dropped in chests with 5-15 new epics spread across 50-6000 to invent. Each epic depending on level would need some combo of 2-4 of the components to make.




#1009128 Planned GvG Updates

Posted by Leos3000 on 15 March 2023 - 13:08

  • Notification System for upcoming conflict

​Just like the Relics, we believe this will give Defending Guilds a chance to prep, and allow Guilds to strategize before the conflict begins. 

 

There was some talk about how much notice a Guild should be given before a conflict begins. There have been a few suggestions thrown around: 1 hour, 2 hours, though we believe 1 hour will suffice for the trial period.

This preparation time will be separate from the 24hr Conflict Window.

 

~ Fallen Sword Team

 

 

1 other thing to expand on this as there seems to be disparity on the notification and possibly slowing down how people currently GVG.

 

-Add a New guild Structure (Lookout Tower)

 

-If the guild does not have this structure they still get the notification, but can be attacked immediately.

 

-Level 1 gives the guild 30 mins to prepare for incoming attacks (Cost 1,000 gold per hr)

 

-Level 2 gives the guild 1 Hr to prepare for incoming attacks (Cost 2,500 gold per hr)

 

-Level 3 gives the guild 2 hrs to prepare for incoming attacks (Cost 5,000 gold per hr)

 

I dont think any higher levels are needed (maybe not even level 3, but gives some options)

 

Competitive guilds will use this and guilds that dont care about GVG are ultimately unaffected by the changes.




#1009120 Planned GvG Updates

Posted by Leos3000 on 15 March 2023 - 03:32

Hello everyone!
 
Some time back, this forum thread gave us some ideas about what we could do to revitalize GvG. We decided to take some of these on board, and we are thinking about running a trial to see how it goes.
 
Below are some of the things we will be aiming to implement:
 

  • Notification System for upcoming conflict

​Just like the Relics, we believe this will give Defending Guilds a chance to prep, and allow Guilds to strategize before the conflict begins. 

 

There was some talk about how much notice a Guild should be given before a conflict begins. There have been a few suggestions thrown around: 1 hour, 2 hours, though we believe 1 hour will suffice for the trial period.

This preparation time will be separate from the 24hr Conflict Window.

  • Reducing the offline time for AFK targets

The current activity timer is 7 days. We are open to reducing this to 48hrs during the trial period.

  • Guilds must meet the Level Requirement and be over 7 days old to initiate a GvG
     
  • Expand Level Ranges

Mostly to boost activity in the middle-late ranges. Currently, the plan is to expand these ranges after the trial period.

  • Update RP Packs

Long overdue for some sort of update. We will post again with the proposed change to allow some time for feedback!

 

As these proposed changes will affect many of you, we urge everyone to give us their thoughts and opinions! 
 
Thank you!  :)
 
~ Fallen Sword Team

I like that there is some initial notification.

If your looking to do a trial with something new and new ranges can I make a suggestion on something to try?

1. Elimante ranges all together for gvg hits.
2. The guilds have the option to select who they want to battle in the gvg's
A. Attacking guild gets to set the amount of participants (4 to what ever max is) and choose its attackers
B. Defending guild has the 1 hr before attack starts to choose its defenders (number of defenders is based on number of attackers)
C. If no defenders are choosen targets are generated at random.

Rest of proposal and gvg structure could stay in tact.


#1005308 Proposed Loyalty Update.

Posted by Leos3000 on 15 September 2021 - 14:19

 

Hi there everyone.
 
Got through the thread today and here are the changes I've made. Changes are in bold.
 
 
Change Potion of Intensity to:
Doubler 1500 Loyalty 200
 
 
Change Auspice of Ancients to:
Conserve 400 Loyalty 200
 
 
Change Scholars Draft to:
Adept Learner 400 Loyalty 250
Librarian 400
 
Potion of Ultimate Global Acceleration Cost reduced to 1000.
 
 
Move Fast Track Draft from Caves and upgrade to buff level 200. Loyalty: 100.
 
 
New: 
 
Here are 13 new proposed potions and their loyalty costs.
 
Warriors Elixir. Loyalty: 500
 
Fury Level : 200 Duration : 120m
Berserk Level : 200 Duration : 120m
Dark Curse Level : 200 Duration : 120m
Enchanted Weapon Level : 200 Duration : 120m
Wither Level : 200 Duration : 120m
Shatter Armor Level : 200 Duration : 120m
 
 
Potion of the Quester. Loyalty:  500
 
Find Item Level : 1000 Duration : 120m
Quest Finder Level : 250 Duration : 120m
Quest Hunter Level : 250 Duration : 120m
 
 
Potion of Precision Strike. Loyalty:  500
 
Arterial Strike Level :  1000 Duration : 120m
 
 
Forgemaster Draft. Loyalty:  500
 
Epic Forge Level :  200 Duration : 120m
Epic Craft Level : 200 Duration :120m
  
 
 
Magical Carapace. Loyalty:  500
 
Defensive Aura Level : 250 Duration : 120m
Shield Wall Level : 250 Duration : 120m
 
 
Sorcerous Scales. Loyalty:  500
 
Layered Armor Level : 250 Duration : 120m
Armor Boost Level : 250 Duration : 120m
 
 
Hunting Lord Potion. Loyalty:  1000
 
Doubler Level : 3000 Duration : 120m
 
 
Potion of the Divine Hunter. Loyalty:   2000
 
Doubler Level : 5000 Duration : 120m
 
 
Potion of Divine Knowledge. Loyalty:  750
 
Adept Learner Level : 600 Duration : 120m
Librarian Level : 600 Duration : 120m
 
 
Rampage Potion. Loyalty:  1000
 
Animal Magnetism Level : 450 Duration : 120m
Conserve Level : 550 Duration : 120m
 
 
Alchemist Prized Potion. Loyalty:  500
 
Distil removed.
Brewing Master Level :  500 Duration : 120m
 
 
Potion of Supreme Global Acceleration. Loyalty 750
Global Booster 1000
 
Potion of Devilish Global Acceleration. Loyalty 2000.
Global Booster 2000
 
Potion of Godly Global Acceleration. Loyalty 3000.
Global Booster 3000
 
 
Again, feedback on these new changes are welcome.
 
~ Grim

 

 

I think most of these are in a good place. 1 thing to be careful with is putting super powerful potions in a section of the game that is almost only obtained by donating.

 

A lot of these show the loyalty token cost, will there still be some sort of gold buying option as well? If there is no gold option do not make it more powerful then pots that are not bound (except the doubler pots those are fine as they do not give any huge advantages, just save time)

 

I like the idea of making powerful buff combinations in this proposal, would it be possible to add some new options like this to the GVG rewards? These could really use some updates as well.

 

I see some still wishing for the original AL, LIB, Conserve 1000 buffs. I think this would be an amazing GVG pack that cost 1000 RP to use and bring back some interest to this aspect of the game.




#995448 Gold sink - Daily quests

Posted by Leos3000 on 18 January 2019 - 13:58

Personally, I think the reset cost is too low, but otherwise, I guess I could run with an option such as this.
 
I'd hike the cost tho by a factor of 10 ..


I did initially have a formula that got more expensive after each reset, but the cost got ridiculous and would just make more sense to buy the reward in upgrades then pay to hopefully get a new quest.

It is not like paying the gold gets you anything better or worse, just something different. So if you want people to sink gold make the cost appeal to the masses and keep people playing.


#995437 Gold sink - Daily quests

Posted by Leos3000 on 18 January 2019 - 01:12

I would like a new option for daily quests that allows you to reset the daily quest you are offered for the day.

It would be a button that costs gold to use and each use randomly gives a new daily quest as long as you have not collected the reward from your daily quest yet.

My thoughts on how it could work:

-allowed to reset up to 5x per day

-cost 100gold * level / #reset
Example: level 1000 3rd reset would cost 33,333 gold to get a new daily quest. If they did the reset all 5 times it would cost a total of 228,333 gold

each reset would have no guarantee the quest is better or worse.

I generally log in check my daily quest and if it sucks log off, if its decent I may decide to play a little longer. This option at least gives people the possibility to play the game more and sink some gold at the same time.


#994903 The Forest of Yule opens!

Posted by Leos3000 on 21 December 2018 - 19:11

Whoops, fixed.

 

~ Grim

Thanks, and went and grabbed a new keyboard so I am fixed as well!




#993276 Done with PVP.

Posted by Leos3000 on 30 July 2018 - 17:46

That's simply the name that has become the popular vernacular ingame. The percentage has never been revealed by us specifically to my knowledge.~ Grim


If anyone really wants to know the exact percentage, they just need to run an analysis of non move arena tournaments with defense vs armor battles. The average over time will reveal itself ;)


#993147 Double XP Event now LIVE!

Posted by Leos3000 on 25 July 2018 - 12:34

Can we please get some master realms for this content. A lot of walking to get back.

New content would be nice as well. Once a month on this would raise activity.


#989666 Thieves in the Night Global(GE Idea)

Posted by Leos3000 on 24 January 2018 - 23:51

I'm reckoning just one LE per item of the set. Nothing too drastic. I'd rather fill out the rest with components from things like the herbs that are in-game constantly (like the Hefflewart) or (Game) creatures like the Goobernoob Bird. Give them some added value again.~ Grim


How about using elite items instead of le? Everyone has equal access and the would come in at a semi slow pace. Plus that aspect of the game could use some attention.


#989497 Darksun Reborn VIII

Posted by Leos3000 on 17 January 2018 - 03:29

If you're in the top100 list and you get 1 extra stash, does that mean you get only 2 choices as opposed to the 10 in the qualifying reward?

 

If so, please specify this in the announcement. If not, and it should be 10 choices, please could you change it?

Thanks.

 

screenshot here:

https://imgur.com/a/xaaZL

Says in initial post top 100 get the silver stash which has 2 total choices. Been consistently like that on this global.




#989096 The Forest of Yule returns!

Posted by Leos3000 on 01 January 2018 - 04:07

Leos, your thinking is exactly what is wrong in this game at the moment. It is in no way helping attracting new player or retaining low stam players. I'm sure these low stam player or new in small guild loved the easy drop (after large guild cooldown) from seasonal titan and was the main reason they stuck around. Your open competition as you call it is now only open to the player that buys their way in the game! It has nothing to do with challenges! I don't blame these players/guild for wanted to leave the game as they stand no chance without buying their way in!

My thinking is that with the change, I actually have a chance to get a drop whether its through persistence or using powerful potions. It is not pay to play by any means, it is not like the potions are bound to the donators! 

 

I am sure the people who were circumventing the system for personal gains and selling their drops to the players in larger guild who had 0 chance of getting the drop because of cool down are upset. Their easy profits are gone at the expense of opening up the game to everyone. If you are in a small guild you still have an advantage in the fact that you can slowly collect TKP for a drop. The people in larger guilds still have to take big risks and hope that using bigger pots pay off. I have seen a ton of people who have used the teleport pot and come up short on getting a drop. So everyone saying that pot is a guarantee just do not understand what they are talking about.

 

The only titan this is dramatically affecting is the new quest linked titan, which has become a challenge for many. Shouldn't this game have a few difficult challenges that push people to think and figure out how to beat their competition? (you do not need a teleport pot to complete the quest... it may make it easier but it definitely is not required)

 

There are plenty of aspects of the game that have been watered down to accommodate the players who didnt want a challenge... explore those if titan hunting has become difficult or frustrating.




#989078 The Forest of Yule returns!

Posted by Leos3000 on 31 December 2017 - 19:20

Seems a lot of the complaining is coming from those who had become accustomed to just easily getting the new drops with no real challenge... The system before did not allow for open competition so they just waited a few days and had no competition or very little.

 

A game with out challenges becomes boring fast, learn to adapt or be patient as next year there will be less competition to make it easier for you.




#988948 The Forest of Yule returns!

Posted by Leos3000 on 28 December 2017 - 02:16

Finally got lucky to where the Perchta spawned in the 2 hr window I have to hunt each day. Will say it was a lot of fun competing with a ton of people on the map and hunting at the same time (maybe a little more fun since my gamble paid off and I was able to get an item) but reminded me of the old days when the fields were crowded and you had to be on top of your game to win.

 

Definitely nerve racking having no idea how many kills you have until the end, but also adds to the thrill of the hunt at the same time.

 

Kudos to Hoof for finding a way for everyone to be able to participate in the events.






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