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Armor "weight" to effect haste/dodge/armor/defense/move speed. Also new gear...


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#1 ernzor

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Posted 24 June 2014 - 06:25

This would help make a difference between the armors, as right now they are pretty much exactly the same except for the bonus stats on them.

 

Would also make hybrids more interesting.

 

Leave med arm the way it is. In the middle

 

Give light armor:

haste/move speed/dodge boost

armor/defense reduction

 

Give heavy armor:

haste move speed/dodge reduction

armor/defense boost

 

This would add an element of realism to it (I know I know fantasy game, blah blah blah) and like I mentioned earlier make builds more interesting.

 

At the same time (and probably a different topic but will slot it in here) make the armor bonus (melee/range/sorc) not tied to the armor class. So we could see some light armor with melee bonus, or heavy armor with sorc bonus. This again would have a huge impact on hybrids and allow for alot more freedom.

 

Leave the current sets how they are (to change them after people have put in countless hours for them would be bad), but if/when adding in new crafted sets (please do this!) have a slot, similar to gem slot, where you can slot a shop bought item (or droppable?) that will determine whether it is melee/ranged/sorc based armor.


Naked pirate will be back!

When lvl 50 is here


#2 Crofil

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Posted 24 June 2014 - 10:45

i like these ideas :D


Crofil - 49  O=(`-`Q)

l0rdka0s - 49 Tank

Ridcully - 49 healer

Liforc - 49 Ranger

Nihilus - 49 Warsin

+ others


#3 Maury Bund

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Posted 24 June 2014 - 14:23

I suggested some of this stuff back during phase 2 of beta. As there has been no talk of it again until now, I don't see it happening. But I do support it.



#4 thickenergy

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Posted 24 June 2014 - 23:16

Those sorts of changes/additions would be wonderful.

 

I was going to Like your post, ernzor, but there seems to be a limit to the number Likes that can be done in a day. Just spent all mine in the 'chat mod' thread. <.<

 

So here's your +1. :)




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