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ghetoghost

Member Since 15 Apr 2013
Offline Last Active Oct 09 2017 03:37

#865649 "Skinning" Personal Gear - i.e. changing gear appearance.

Posted by Pardoux on 28 April 2014 - 09:09

Firstly, let me state that this is something to be considered AFTER the current roadmap has been completed

 

I know it's been discussed several times and, so far, the idea has gone nowhere other than on the forums.

 

Here's a new take on it ...

 

For skinning to be viable, there has to be a cost - ideally an fsp cost - so that the ultimate result is more donations for the cows (they, after all, have to spend the man hours to actually develop this)

 

So, my idea of it is as follows (and the numbers can, of course, be thrashed around ad-hoc) :-

 

Implementation :-

 

There are 3 potential upgrades per item :-

 

NAME / DESIGN / COLOUR

 

Name would be personally selected (but with restrictions, of course)

 

Design would be from a selection of "template" image files (or, potentially, user-designed, within certain parameters - image size / format etc etc)

 

Colour would be from a 256 colour palette

 

Each upgrade would have an associated cost (see below).

 

If all 3 upgrades were done on a "stand-alone" piece of gear (i.e. not part of a set) then the upgrades would give a 1% boost to stats. This is, after all, more about personalising gear than making gear much more powerful - the boost to stats is merely another (small) incentive to spending on the upgrades.

 

If all 3 upgrades were done all pieces of a set, then the upgrades would give a 1% boost to the item stats AND a 1% boost to the set bonuses.

 

If any skinning of any nature is done to gear, then it automatically becomes "bound" to the player - and the only way to remove that "bound" flag is to remove the skinning (free) and then the items can be transferred / sold / composed / whatever.

 

Costs :-

 

The way I see it, the higher the level the player, the more expensive this option should be.

 

For players of up to Level 100, the cost would be 1 fsp / item / upgrade so, obviously, to upgrade 1 piece of gear with a new name, design and colour, the cost would be 3 FSP.

 

For players > 100 but < 200, cost would be 2 fsp / item / upgrade

 

For players > 200 but < 300, cost would be 3 fsp / item / upgrade

 

For players > 300 but < 400, cost would be 4 fsp / item / upgrade

 

For players > 500 but < 600, cost would be 6 fsp / item / upgrade

 

For players > 1000 but < 1100, cost would be 11 fsp / item / upgrade

 

For players > 1500 but < 1600, cost would be 16 fsp / item / upgrade

 

For players > 2000 but < 2100, cost would be 20 fsp / item / upgrade

 

Price would be capped at 20 fsp / item / upgrade – this seems fair to me as it’s the current end of the game.

 

Remember, this skinning is OPTIONAL, and has a (small) stat boost with it, so prices shouldn't be too cheap, but cheap enough to encourage the usage.

 

Comments ?

Tweaks ?




#841272 Game Update v2.4

Posted by Yuuzhan on 16 January 2014 - 14:59

Instead of putting a max stam cap that can reset, I was speaking with Grim and we came to the idea that only allowing X packages to be sold automatically per account per day would limit abuse.  This also means that every user can have their chance to sell buffs.

 

Lets put a limit at 10 packages (for the sake of my example below)

 

If 100 users all go on auto sell, it wont just be the cheapest buff at the top anymore, it will be the auto packages.  This means everyone gets a chance to sell their buffs automatically as as soon as the guy selling 10 buffs for 5k sells out he will be off the auto sell list




#815234 Next Roadmap...

Posted by Hoofmaster on 07 October 2013 - 00:41

Heavens yeah!

 

Also composing add ons:

  • templates of potions so that I can create specific potions with specific layout so that I will find them easy (cause they will always look the same) and create them easely when they run out. Possibly 3 templates to start with and upgradable with purples.
  • waiting list so you can put more potions to built. Possibly 1 extra potion to start with and upgradable with purples. (limited depending by composing level?)

Some suggested in world chat: bacon vs veggies global event.

 

Templates sure, but not a waiting list as I want composing to be something you log in to do. Adding multiple potions at the same time is something I think we should add however - with the ability to create more than one potion at the same time something that unlocks when you reach a certain composing level :)




#814256 Next Roadmap...

Posted by aa0007 on 02 October 2013 - 01:14

In regards to possible upgrades to composing:

 

  • Change the default potion bottle/potion color to be randomly assigned every time you load the page, to add some variety
  • Adding an option to save your composed potion selections
  • An unlockable way to obtain multiple potions in a queue
  • Possibly the ability to make multiple potions simultaneously
  • Medal for the number of potions created, or some other form of public display of composing achievement

Not exactly an "new feature" but:

  • Composing event, in which xp is multiplied by some amount, or creation times are reduced, or fragments are increased, etc.



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