Xudo
Member Since 23 Jun 2019Offline Last Active Jul 13 2019 18:43
Community Stats
- Group Members
- Active Posts 2
- Profile Views 2,828
- Member Title New Member
- Age Age Unknown
- Birthday Birthday Unknown
User Tools
Friends
Xudo hasn't added any friends yet.
Latest Visitors
No latest visitors to show
Posts I've Made
In Topic: New Player Feedback
25 June 2019 - 19:26
In Topic: New Player Feedback
23 June 2019 - 20:43
Im new steam player. Found your game while searching "steam world of warcraft like games".
My MMO experience in this genre includes primarily wow. In additiona I tried archeage, ryzom, LotRO.
Current level 11. I have passed "Homecoming" and "learning the craft" quest groups. It was first day I have played, so I write while impression is fresh.
What was hard to pick up when you first started playing, why was it hard and do you have any suggestions to improve this
I had to ask for help with "My supplies" quest. I went down to lower levels of cave and tried to find supplies there. Actually, they was near entrance. Not sure if it needs fixing at all.
Did you get stuck anywhere?
I didn't.
How was the tutorial (void realm) for you?
No idea what is "void realm". Introductionary quests are clear enough and give information gradually.
What are your opinions on the "extended" tutorial, i.e.: Othalo and the basic quests (Basic Melee, Basic Archery, Basic Magic)
I have got so many skills from quests, so it was not clear when I should start to buy skills from trainers for money.
I'm playing tanking character. My first death was from 2 Giant Sewer Slug when I pulled them together at level 9 or 10 knowing only Vindicate (from melee skills). Second death was from 2 Rabid Plagued pulled together. Though, I did my revenge later, when I learned Bloodbath.
I think I got too much xp from introductionary quests. All quest in log have lesser level than my characters level. This way, healing potions which I get as reward from some quests become useless. They restore 125 hp when my character has 1660.
How are you finding the current tutorial tooltips, are they clear enough?
They are ok. Didn't notice anything related.
Overall impression is: good job, but it is more like regular RPG.
Though I'm not sure that story mode for dungeons is good solution for low population. There is no need to cooperate with other players because of it. I think it is OK to get stuck on quests, which require group to complete. One can assemble a group or ask player with higher level for help. Both things will improve social part of the game, which is good.
There is LFG button, but it is small and practically invisible. I found it by accident at 11 level.
"Current average wait time" always shows 1 hour. It is obviously incorrect. I was in queue for 3 hours without interruption. I think it is better to show number for relevant level. If waiting time on 10 level is infinite, then it is better to show this. This way, players will start gathering by themselves or ask other player of higher level for help.
There was some players of my level, but I think they don't even notice that I queued to dungeon.
Are there some announcement to all players of same level that party is gathering?
I don't like the fact that there is one NPC which sells scrolls for all skill trees at once. It breaks immersion. There are already quests for some initial skills. It will be great if you make quests for other skills too. There are not much of them anyway.
I like your version of professions. I have chosen skinning, foraging, farming, prospecting and cooking, armorsmithing and weaponsmithing.
Sometimes skinning is weird.
First example is Ham from wolves, sandcrawlers and even from sewer slugs. Thats entirely different beasts. Why do they have same meat?
Second example is quest "To Roshaven". I need to gather 12 Sandcrawler meat. Quest item drops as regular loot from sandcrawlers. But when I skin them, I get Ham. I think it is good idea to put sandcrawler meat to reward of skinning. It don't drop from each crawler, so little benefit for skinner will be neat. There are a number of other quests requiring animal parts, which not always drop.
I spotted bronze depozit once. It is weird too. Bronze is an alloy made from copper and tin. It can't be found naturally as ore deposit.
Other weird thing is that dragon travel from Roshaven to Eldevin City costs 26 copper, but opposite route from Eldevin to Roshaven costs 5 silver and 86 copper.
I'd like to finish on positive note. I like the story. It is started with cliche "I don't remember the past", but it is OK for MMO.
I like animations and general look. Troopers scared of skeleton archers are great. Other minor animations are good too.
You have nice music too.