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BigGrim

Member Since 13 Sep 2012
Online Last Active Today, 14:29

Posts I've Made

In Topic: Realm Chest Update Ideas.

Today, 14:14

Players aren't playing that way anymore. They want to minimize effort to accomplish the same goal.

And you speak for the entire Community?

Not an exaggeration at all - see attached:attachicon.gifimage.png

Bloody hell. I stand corrected!

Uniques already see some form of use depending on what stats are needed on filler items - rares are overlooked. You could likely get away with doing both, however, if you made rares 0.02% per point and Uniques 0.01% or something along those lines.

Hmm. Could look into that, sure. Again, it does mean that potion (potions?) would be bumped from this release until the Loyalty Stash coding.

~ Grim

In Topic: Realm Chest Update Ideas.

Today, 13:35

Well, I'd say it SHOULD in order to have value and not be a potion that's DoA. I'd like these things to help the game economy some.

As would I. Bear in mind, people leveled and played the game just fine without some of these buffs for a great many years.

I do think you need to drop the whole DOA thing though. It might be to you, but not everyone.
 

When it was initially proposed ~12 Years ago, it was likely a pretty solid idea to inject something into the game. Now, commons, outside minor arena use for those with HP, are frag items.

What on earth makes you think the buff idea is 12 years old? Exaggeration, thy name is "Toreth"! ;)
 

If I might offer a suggestion? What if Trendy were changed to "Rare" instead of "Common?" They don't have the same level of crafting bonuses, so less bonuses I mentioned before, too - changing to "Rare," though might would get some to farm some champs for their items some as they could have new-found viability across all level ranges. It's an instant boost to nearly every aspect of the game, and it allows the potion to remain a more modest level while seeing use.

I suppose we could change it to Rare or Unique but that pushes its release back to whenever I can get some code time. Probably when I get the Loyalty Stashes implemented.

~ Grim


In Topic: Realm Chest Update Ideas.

Today, 12:59

I agree and typically encourage varying ways of play. I only said what I did above because of the compounding bonuses.

I'm not saying it can't be a buff available, obviously - I'm just unsure how high a level Trendy would need to be to overcome losing all the other bonuses.

But that's the thing Duder. Does it NEED to? Couldn't this simply facilitate a totally different way to play? I believe that was the original thinking behind the buff, along with giving a playstyle that uses Commons.

 

~ Grim


In Topic: Realm Chest Update Ideas.

Today, 11:43

The question what kind of chest and keys are required to open those?

What do you feel is reasonable? I was thinking no higher than gold?
 

]As far as new chests go, that's fine, I guess. The opportunity to rotate loot into the chests is also an idea as well if you decide to stick them in the old chests, however.
 
I understand the idea behind trendy, but the use of something like that is in FS's past at this point. As mentioned above, I can likely find a "break-even" point where it could find potential use, but that number would be ridiculously high to compete with the readily available buffs we already have.

Not sure if I wanna rotate the gear in chests as I keep putting it in invented stuff.

Trendy is a player idea buff and one we have been asked for in this very thread. Remember, not everyone plays like you do. wink.png
 

 

Arterial Strike 600/1000: Already have a loyalty pot Arterial Strike 1000. It is also very niche and most people don't use it.
Trendy ???: No one will use this. Would have to be a stupidly high level to even try and get comparable stats to sets being paired with coordinated buffs and smashing hammer.
 
That being said I do have some possible potion recommendations if you are looking to replace some of these with something.
 
Sacrifice 550: Kind of the same as Sidd's potion allowing a higher level sacrifice be available outside of global chests.
Brewing Master 400: Will be a more expensive and rarer alternative of Brewers Art from arena to be used with those high epic pots.
Pride 300: Same as brewing master but for composed pots.

AS - the entire point is to have one available for free trade; that's good for the game's otherwise stagnantly dead economy. 600 won't do it, but 1k will. With the only other option being from Loyalty Tokens, those that DO want to use it will likely pay a reasonable amount for it as well.

Sacrifice already caps gold loss to 100% at level 500 - that's 575 post-distil which means 633 post-distil on 550? For what purpose? To have EVEN MORE XP gain when it's already super easy to level up?

BrewM would kill the only reasonable potion from the Arena. That does no good.

BG's on record as saying Pride is and will remain composing only.

 

Pretty much this, sorry.

~ Grim


In Topic: Realm Chest Update Ideas.

Yesterday, 14:56

Hey there.

 

Right, first swing at new Crate content, I reckon I'll spread the various frag stashes across all existing crates. I think maybe one new potion per existing one. Potions, I'm tempted to put into two new chests? Opinions?

 

Potions I reckon we'll add:

 

Conserve 800. 60m.
Adept Learner 800. 60m.
Light Foot 1500. 60m.
Overkill 1100. 60m.
Titan Doubler 300. 60m.
Counter Attack 300. 60m.
Invigorate 1000. 720m.
Reckoning 300. 60m.
Savagery 300. 60m.
Arterial Strike 600 (1000?) 60m.
Shield strike 400. 60m.
Immobilise Titan 400. 120m.
Trendy ?
 
 
Arterial Strike I'm no sure whether to go for 600 or 1000. Maybe both? Dunno.
 
Not sure what to do with Trendy. I tested it at 10,000 for ease. I'm no going that high obviously, but I do understand it likely needs to be high-ish to be useful? Again, opinions please.
 
Cheers!
 
~ Grim

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