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Brioche

Member Since 25 Jan 2014
Offline Last Active May 01 2020 06:21

#845769 GUIDES: Quick Links To Player Made Guides!

Posted by Mongo on 02 February 2014 - 10:57

Thought it would be helpful to new and current players, if we post all the guides and other useful information in one place!

 

This may also motivate players to make more guides and keep them updated, as they should get more views and feedback... hopefully.  :D

 

(please check the last posts in this thread for additional guides posted by others as I am not always around to update the main list)

 

Forum content:

 

Combat Spreadsheet

 

Daily Quest Spreadsheet

 

Trappers Atoll Maps and Node Locations

 

Gem Fusion Calculator

 

Gathering Node Locations

 

Profession Daily Quests

 

Obelisk Locations and Bonus

 

Champions Packs

 

Vanity Set Previews

 

The Tankers Path

 

Complete shopping list for professions dailies

 

External content:

 

Eldevin Wiki

 

Talent Theory

 

Talent Planner

 

Please post any guides or anything else you think would be useful to new players and I will try and keep this list updated. Also if you think a guide should be removed (if it is outdated for example), please post about that too.




#917725 Hug achievements

Posted by Savanc on 31 January 2015 - 16:27

My suggestion is to add achievements for hugs and other social emotes such as bowing, waving, kissing, blowing kisses, etc.
It will create an even more positive atmosphere in Eldevin!

I do know that some of these emotes are from events or chests only, and are hard to come by or cost EPs when bought from other players, but the same can be said for certain other achievements such as using 1000 dragons to travel (costs gold), get 10 mounts or 10 pets, or get special pets or mounts during seasonal events.

These achievements may (if time permits) be linked to Valentine's Day in 2 weeks time. Maybe there can be special places or creatures where the emotes can be gained.

My main suggestion is to add achievements for an X, Y, Z and A amounts of hugs, bows, waves, kisses, blown kisses, etc.
Adding a mini event for Valentine's Day is a welcome optional extra.




#983611 Top list database broken

Posted by Crofil on 06 August 2017 - 20:42

i don't remember changing my name to Deleted




#975947 LV 50 armor/wepons (if it be lv 50)

Posted by Removed18058 on 25 January 2017 - 10:38

I remember that race, you got the first belt, I got the first armor piece, then eventually (after long ass grinding) first set. Now you guys blink and, hey new armor piece, ahaha.

 

On the topic though, they mentioned previously, that end game sets would be tiered. If they did that and made the tiers exponentially harder to obtain that could push longevity out for a bit. But if they make it too grindy people will complain and they will probably implement daily armor piece quest again... So they need to find a way to do it well...

 

my point here was mostly don't make us grind out brainless dead content that is way too easy in order to get top notch stuff.

 

the best stuff should be hard to achieve and absolutely not something to be gained within an hour or two.

 

 

the unity remnant grind the way it was before benevolent dungeoneer also handed them out was better than the way it is now.

 

people just grind 2 out of 3 bosses now non stop without any form of competition

 

doom and i would grab a warsin and kill 2 bosses at the same time for the sake of getting kills as fast as possible. 

 

 

reliving old content proves little to no purpose in my opinion. 

 

if they added hard modes to dungeons and gave us excentric rewards that are only cosmetic and for the sake of collecting then i am sure that people would grind it.

 

dungeon specific vanities booyah what better way to show you mastered a certain dungeon? :P

 

toss levels up to lvl 50 add some special stuffs and that becomes a worthy grind for those who desire it. but tiered stuff would mean that there would be adding and empowering to what i'd like to call an empty weapon with special slots :P

 

 

not mixing in 20 old weapons into one superweapon




#975950 LV 50 armor/wepons (if it be lv 50)

Posted by Brenzlo Xate on 25 January 2017 - 12:20

not mixing in 20 old weapons into one superweapon

 

That's called a weapon smoothie. :lol:

 

 

 

 

dungeon specific vanities booyah what better way to show you mastered a certain dungeon? :P

If they do that and can only be worn by 1 who has mastered that 1 dungeon, psshh then you'll be in trouble having me as competition bud :angry: <--- see those eyes, they're dead serious.

LOL seriously though that'll be cool to have!!




#976781 Mega Lag

Posted by Fizban on 16 February 2017 - 22:05

How to say yes or no as sometimes it lagg and other times it dont lagg? Have you turn off all programs that need internet (dont only have Eldevin runing on client) turn off skype team speak youtube and dont play on to bad laptop.  how many are conected on the WIFI or do you use netcabel (cabel less lagg btw)

 

Did it run on browser or client?

and if all else fails, it means we are being dumped by the cows




#969693 Autochat Response While afk

Posted by gotan on 29 September 2016 - 17:02

It would be nice to be able to designate an automatic response to those who whisper you while u are afk. For example...

 

     "I am afk but will be back at approx 1200 GMT"

 

I for one would be willing to spend gold/eps to use this feature on a per use basis or subscription basis.

 




#953221 More mobility in loading screens.

Posted by SagaTeller on 15 November 2015 - 10:44

Currently stuff you can do in loading screen is very limited.

 

as person who plays with slow pc, I'm often stuck over 1 minute in loading screen while moving to bigger maps..

 

 

Things what could be added to loading screen:

 

 

1. Chatbox

 

You can already type during the loading and others can see it. So all you really have to do is make it visible.

 

2. Invite boxes/Pvp game accepts

 

You cant accept these. You will end up missing the group invitation because it times out before your game loads. Also same with pvp games because of 1min limit. They will pop-up but can not accept them.

 

3. Open pouches

 

I often open my inventory while in loading screen and organize it. Unfortunately I can not open valor/prestige/gold pouches for some weird reason..

 

4. Snake game for Nokia 3100!

 

Jking... Would be cool tho.

 

 

------

 

Best would be of course to get rid of the loading screens and split game into multiple maps that will load on background when you get near them..

 

 

 

Thanks.

 




#953789 A Growing Epidemic

Posted by Anakiro on 23 November 2015 - 14:10

I've updated something on the character, let me know if you continue to have problems. :)




#953769 A Growing Epidemic

Posted by Anakiro on 23 November 2015 - 09:49

*bump* I'm having this problem again.

 

On which character?




#947117 healer guide and icc guide for dummies

Posted by Removed18058 on 30 August 2015 - 04:51

giphy.gifgiphy.gif

 

 

Hi there and welcome to

my healing guide for dummies

 

DISCLAIMER

I am not claiming that this is a perfect build.

 

However i do claim that this is a nice starter build for the following reasons ( can pretty heal everything with it, very few mana issues not much to think about during healing just mashing 2 keys suffices :D).

 

 

 

Now to start with the guide

 

Basic stuff that you should already know

 

 

 

- quick explanation of spells

 

-dogma: great single target heal with a minor delay.

-crimson chain: great multi target bouncing heal bouncing towards allies healing them.

-dark prayer: great aoe heal heals all friendly targets around you in a pretty large radius fairly long cast time.

-benediction: great aoe healing dome heals allies within dome and applies a 30% damage reduction buff for the duration.

-snowfall: great aoe percental heal heald 5% max hp and regenerates 3% max mana per second to all allies in range and reduces damage taken by 50%.

-rejuvenate: simple heal over time spell.

-redemption: gives a damage reduction buff to ally.

-cauterize: massive single target heal with an instant cast pretty much a panic button.

-force of nature: gives a buff to all allies increasing the amount of healing done to them by 50% another great panic button.

-serenity: removes 2 debuffs on your ally and reduces the damage of the next hit by a percentage.

 

 

 

-Character stats attributes potions and talents

 

Healers want the following stats as high as possible: dps, healing power, spell haste and spell crit.

This means that all attribute points should go into sorcery.

 

Optimal gear would be light armor with a staff and essence.

 

Nifty potions and foods for healers:

sorcery potions, healing power potions roly polies and coco puddings.

 

Now then for the talents here's the build:

http://TalentTheory....H1I1J2K1L2Q1V1/

 

So we got our build now how the hell do we use it? XD

 

 

 

 

 

 

 

 

The actual healing

 

 

first of all we pot, eat and buff up :)

 

DISCLAIMER

i have chosen not to get the upgraded redeem for the simple fact that it's great for starting pulls and it's commonly forgotten inbetween the rotation and the 25% damage reduction during the pull makes it so one doesn't have to heal up a ton of damage or atleast a reduced amount of damage. if you think that this is stupid then this isn't the guide for you and you can skip to advanced class wich will be given later :D

 

we're going to do this with steps :)

 

 

step 1

ask your tank what kind of tank he is it's kinda important to communicate with your team talk about what strategy you're going to do etc etc. it's really awkward if you start healing in a spot and your tanks runs right past you ;)

 

if he's a healtank go to step 2.1

if he's a (regular) tank go to step 2.2

 

 

step 2.1

 

to better understand how to heal you gotta know how the tank you're healing works.

 

so we're going to explain the quick basics of a healtank the do's and dont's

 

a healtank bases itself on a few simple talents in the prophet tree one is the aura of tranquility wich heals 6% of their max hp per person healed these tanks want their team to be fairly close to them so their benediction and crimson chain hits all 4 other team members to maximize their self heals by 30% per heal. these players also have the upgraded redeem regenerating them 3% of their max hp per second. 

 

do's normal healing with dogma, benediction,snow,crimson chain etc etc

dont's casting redeem breaking cc chains standing way out of reach.

 

go to step 3

 

 

step 2.2

normal tanks are great for absorbing damage keeping aggro on the mobs and staying alive ;)

 

do's normal healing with dogma, benediction,snow, crimson chain etc etc AND casting redeem during pulls.

dont's nothing really :)

 

go to step 3

 

 

step 3

 

the tank starts a pull as your tank takes the first bit of damage during the pull you cast your redeem on him ( not on healtanks eh!)  this generates no aggro and makes sure that you don't get attacked by the creatures too early.  whenever this redeem wears of in the middle of a pull make sure to cast it again untill the tank starts the actual grouping up.

 

step 4

 

once the tank stops moving and starts grouping it all tighter place down your ancestral spirit on the spot where the tank will be likely to group them up and then cast snowfall these spells generate no aggro making sure that you and your tank are safe.

 

 

now then we have multiple scenarios :)

 

 

scenario 1: your tank is around 80% hp go to step 5

scenario 2: your tank is around 50% hp go to step 6

scenario 3: your tank is around 20% hp go to step 7

 

 

 

step 5:

your tank took minimal damage so place down your benediction for an easy 30% damage reduction after this start rotating your crimson chain and dogma spells and you should be fine

 

 

step 6:

your tank took some damage no worries we start things off with a dogma to pump that hp back up so we can place down our benediction. if during the benediction cast the tank drops really low make sure to cauterize it back up and then crimson chain and dogma rotations

 

step 7:

panic!! cauterize right away and dogma right after that if your tank still takes serious damage make sure to use force of nature for an even bigger healing boost for a while when force of nature then wears off make sure to redeem for some extra damage reduction to keep your tank alive.

 

 

this concludes the beginner healing guide

weird-al-like-a-surgeon-hey-o.gifweird-al-like-a-surgeon-hey-o.gif

with this information you should be able to heal every dungeon with ease

 

if anyone has questions feel free to ask them

 

if anyone feels that i might've missed something feel free to tell me and i'll add it to the guide

 

healing icc guide, advanced healers guide and the pvp healer guide will follow shortly

 

if you found this guide usefull make sure to show your appreciation with a like and a  normal thank you or friendly reply down here also suffices :)




#946686 Bad, missleading and wrong tooltips, talents, buffs etc.

Posted by NerdyNeko on 25 August 2015 - 17:42

There is quite lot tooltips that are simply wrong or confusing. I think all of what i know has been reported but nothing been done so i made little list of few of them to remind HCS...

 

Templar:

 

Heroic Throw – Is supposed to silence 2/4 yards around target of jolt but silences 2/4 yards around caster

 

Spiked Armor – Reflects 10%-40% Incoming damage back at attackers, and incoming means not hit yet so it should reflect damage that havent taken armor into calculation.

 

I Feel Your Pain/Empathy – Only transfers damage taken by target not aggro, but makes target generate less aggro?

 

Glaciate – Ally that is targetted by this spell continue taking damage, be it direct hits or Dots.

 

Assassin:

 

Massacre – Damage increase by it isnt shown anywhere and it doesnt effect Dots

 

Ranger:

 

Napalm – Tooltip on talent tree says burns 25/50/75% of damage over 6 seconds while debuff/Dot on enemy says 15/30/45% over 6 seconds

 

Call of the Wild – Summon gets stuck and stops attacking from time to time

 

Mage:

 

Intense Focus – Should increase total focus by 5%/10% but increases base focus which is 49 at lvl 49 if no points put into it.

 

Engulf – Outside battleground can only cast on yourself or enemy mob. Spell itself says "Target: Single (Any)" which leads to believe you can cast it on ally.

 

Void Portal – Summon gets stuck and stops attacking from time to time.

 

As for prophet talent stuff.. someone who knows more should say it since i only got confused thinking about it.

 

Other tooltip stuff: Northam Obelisk Blessing states it gives 5% armor but it gives 5% defense.




#948994 lower exp on story mode

Posted by ernzor on 17 September 2015 - 22:18

How about lowering the requirements (relic and remnant) of all non end game set pieces. So once new dungeons come out, they have a high relic/remnant value to make the set (but then any dungeons lower than that can all be set at a minimum cost to get the set).

 

Keep the scale going as it is now, so the lvl 50 set (or sets as they said tiered sets at end game) will be more than the current level 45 set. If they are indeed tiered then the further sets should again increase more. But when that comes out, the requirements for the level 45 set could go way down. This will mean people coming up through the levels can spend time doing what they want, with the dungeon sets rather than grinding dungeons.




#936897 Necromancer Buff

Posted by Neceini on 21 June 2015 - 16:22

When you resurect another player, you endow them with a Necromancy Buff. The Necromancy buff prevents death or shields all incoming damage. It's not a long buff, 2 seconds or so. Just long enough for the freshly raised player to pop a pot or otherwise self heal. A way to avoid the insta re-death....


#928498 [My compilation] - Making random rolls fun + Sacks + Gems

Posted by Anameisaname on 14 April 2015 - 08:52

What have we learned from the recent 47 weapons? People don't like to work for a possibility of nothing!
 
The new 47 weapons are only better than 45 fabled weapons if all 3 rolls end up being exactly what you want, that compared to the high price results in people being disappointed because they got nothing for their work. 
 
But here's the deal, the most probable reason for the displeasure is this mindset of thinking:
 
"I have to grind for weeks if i can find a group to maybe get enough flakes if i win rolls to craft this weapon to maybe get a proc i want"
 
See the many uncertainties? 
 
1) Maybe can't find party 
2) Maybe won't win rolls
3) Maybe won't get good proc
 
All this in combination with high amount of time/money needed makes people not even want to try, especially because the reward is low. Why is reward low? Because fabled weapons are almost as good as the best possibly lvl 47 ones..
 
 
But do you remember at the start of the game, even up to level 45, you had these awesome items that can drop and proc amazing stats! It was fun playing because you never knew what you're gonna get!
You didn't have to pay for them or grind materials, they just dropped whenever.
 
Look at this magnificent bastard, and it's not even the best tongue.png
 
WYxevUk.png
 
Now i'd like both drops and crafts to be Best In Slot, why? To appeal to grindomaniacs and craftomaniacs! 
 
For example, if we count belt as part of a set, let's say 3 armor types of a set drop in a dungeon and 3 other ones are crafted!
 
Example, crafted and dungeon drop:
 
NOdUpUo.pngRlhCETo.png
 
 
Did i mention a few of the changes i made to these items?
 
 
1) The removal of shit rolls - it will be hard to get a good number for a roll but you never get something you won't use on an item!
 
2) Addition of gem slots - thought health and mana regen gems were useless? Not anymore!
 
3) More variety - spell power on a glove? Heck yeah!
 
 
Now you may want to ask.. Do these hard to get best items make it harder for newbies? 
 
Nope, and here's why. There is always a low proc on an item like this
 
I69qsWS.png
 
 
When you get that you... Put it up on auction house for real cheap, a newbie can buy it and be ready for dungeons. 
 
 
Another thing i'd like is something like this:
 
XtWXOkX.png
 
I'd like new gems to drop from the level 50 dungeons to give incentive for people who currently have best gems to play! 
 
These aren't a replacement for normal gems but go in combination with them, that way your hard work isn't deleted but you still have something to work for! 
 
Maybe even make corrupted gem slots that only hold them and not normal gems? (cows plz)
 
 
Now a small suggestion:
 
MOSYkaI.png
 
Bigger sacks! Make them craftable back and forth using gold for example and some high level rare materials.
 
I have like a lot of sacks but it's hard to regulate them all, and it's not fun spending an hour playing around with my inventory and then having to do it again tomorrow. 
 
 
Another suggestion, legendary amulets!
 
R4oPahi.png
 
Look at all that space! Imagine putting a tongue of the boss you killed there.. Or the heart core of an ancient being.. mm 
 
Anyway, these legendary amulets will drop rarely on any boss lvl 50+, they will improve certain stats and possibly talents!
 
Also half of them will be crafted using rare materials from bosses or daily/weekly rewards.
 
Maybe even teach you a new spell.. Possibly? 
 
These maybe shouldn't have random rolls because they are very rare, maybe only roll a certain number range but that's it.
 
Better Bosses!
 
I'll keep this one short, more bosses like the purple arg stone guy who throws rocks at you and you have to move to not die, less bosses like the kaur arg boss that does nothing.
Treya is good for healer/tank, boring for ranged dps..

 

 

 

Revamped LFG system.

 

The easiest way i can think to do this would be like this: You select which dungeons you want to do, click apply, you are now listed as available to invite for those dungeons and anyone can invite you to their group. Same thing if you need members, open the LFG window and check who's available, inpect and check out their gear, invite.

 

Hell i just got an idea, you can use the friend system interface for a new lfg system even.

 

Au4f0WD.png

 

 

Daily quest Crafting Tab

 

Explains itself, daily quest items will be in a specific tab, to make it easier to do them. No more double checking the quest guy or keeping a list.

 

IFR7Wzm.png

 

 

DPS test dummies

 

Put a few dummies of different levels and give the lvl 47 one stats from treya for example, make them respawn fast and have quite a lot of hp, at least 200k.

Why? To easily test out dps! See if different builds work, what's difference in autoattack vs spell use etc.

 

 

Triple talents

 

Ever wanted to switch between being a mage, healer and a prophmage only by swapping your weapons? Multiple talents should allow LFG proccess to be quite a bit more enjoyable because now there will be no shortage of healers or tanks and everyone can pvp with the build they want!

 

Anyway that's about it, if someone is against random rolls please say how would you fix the problem of no content after getting the best stuff, which already happened. People can currently get best armor in less than a day, then the only thing they gotta grind are gems, but tanks for example don't need best gems because of a really low cap.
 
Addition of random rolls and making dungeon drops and crafts BIS means people can play and always have the thrill of the hunt, a piece of gear with amazing rolls can always drop! 
 
Crafting will be more important than ever and resources will be getting used.
 
 
 
So.. how do you like my suggestions? Please note if i made any mistakes and feel free to rate my amazing paint skills biggrin.png
 
I tried to make my suggestions very easy for cows to code by the way!






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