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New Skills / Enhancements


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#21 nobodyiam

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Posted 31 March 2012 - 16:43

How about a skill that shows location Of SE's on your current map? Would need it to cost alot of stam to cast or even just make it a potion

#22 atusH54

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Posted 31 March 2012 - 16:48

-BLINDNESS:
0.1% per point chance to reduce a creatures armor and defense by 50% (vs. creature only).


This buff already exists. It is called "Mesmerize". Did you just copy that from there? :lol:

#23 Cat Girl IRL

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Posted 31 March 2012 - 16:48

Instagib (PvP only): 0,015% per point chanche to add all your stats to damage and lower enemys defense to 0. Will break through force shield. Will work before last ditch, so that last ditch will resurrect.

#24 Cat Girl IRL

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Posted 31 March 2012 - 16:55

Summon Undead Forces: 0,05 % chanche per point allocated to summon random 3 undead creatures to fight your side. (Stats added) If the enemy wields holyflame, he then decreases the undeads powers by 50%. Works in pvp & pve.


Smooth talker: For every global quest target killed, you have 0,05% chanche per point allocated to double the kills for the counter for tiers, how ever without increasing your own actual kills.



Magic mirror: 0,025% chanche per point allocated to active magic mirror to mirror any random buff your enemy activated towards you in the respectfull round.

#25 lawyergod

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Posted 31 March 2012 - 16:59

Imp Regeneration. At skill level 50, every 500 consecutive PvE victories without an Imp death will regenerate an Imp. (Cannot exceed the maximum number of Imps possible per SSI cast, e.g. with SSI 150, you can't have more than six.) Every 50 points of this skill thereafter will decrease the required number of victories to regenerate an Imp by 50, so that at level 150, it takes 350 kills to regen an Imp.

Specific numbers up for debate, of course.

#26 iut044

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Posted 31 March 2012 - 17:04

Enhancements:


Alchemy: x.x% chance per point to successfully combine multiple potions to create a more
potent potion (up to 3 & inventable pots only). potions combined can only add 1/3
original level to the upgraded pot and it's duration time will be reduced by 1/3.


would be overpowering with dc ,ke and am pots

#27 boeffie

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Posted 31 March 2012 - 17:08

RD would like to suggest:

Relic Deflect buff

Flasher: buffed by a cloaked person, the recipient of the buff can see the gear worn by the buffer

#28 shindrak

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Posted 31 March 2012 - 17:10

Defense booster : +0.05% per point to your Defense for each complete set equipped.

Armor booster : +0.05% per point to your armor for each complete set equipped.

Gold foot : 0.05% per point Chance to consume 1000 gold instead of 1 stamina while moving.




I don't like the idea's of making game as easy as eating a piece of cake... Creatures include titans,SE's,elites already easy to kill with current stuffs and buffs we have already...

#29 Necra

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Posted 31 March 2012 - 17:12

Russian roulette buff, lets you pick 1 buff to force activate on you.

lucky dice buff' lets you pick what 2 buffs can activate on your opponent ( if player has buffs )

#30 koenvdv

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Posted 31 March 2012 - 17:14

Encouraging talk: 0.2% per point increase in mercenary stats when hired.

Warcry: 0.2% per points increase in group stats. (Only PvE)

#31 iut044

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Posted 31 March 2012 - 17:19

lvl 1500 skill
scholar 0.05 per point chance to gain triple xp from creatures.

#32 Egami

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Posted 31 March 2012 - 17:20

Thinking about the message... Since Anti-Deflect made Deflect useless... could we move the Anti down to the same level at least... pretty tired of paying for a buff that was made so the one I wasted my skill points on is useless... ;op

#33 koenvdv

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Posted 31 March 2012 - 17:23

Demobilise Titan: +0.1% per point chance for titan not to move.

#34 shindrak

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Posted 31 March 2012 - 17:27

Demobilise Titan: +0.1% per point chance for titan not to move.

Like this one :) So its a chance for titan to respawn on same spot

#35 koenvdv

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Posted 31 March 2012 - 17:29

Demobilise Titan: +0.1% per point chance for titan not to move.

Like this one :) So its a chance for titan to respawn on same spot

Yes. But not realy respawn, its counter is not lowered from that battle.

#36 basiliv

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Posted 31 March 2012 - 17:41

I think Lightfoot would work as a new enhancement.

Twisted Cherub Winged Boots (come on they have wings)

• Piercing Strike: 20
• Reinforced Armor: 30
• Thievery: 30
• Critical Hit: 15
• Breaker: 20
• Nullify: 15
• Dodge: 15
• Disarm: 20
• Fury Caster: 20
• First Strike: 15
* Traveler 90

----------------------------

Marching Shrine (increases the Traveler enhancement by 5 per level)

Of course the name and costs would be up to HCS.

#37 tlthomasjr

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Posted 31 March 2012 - 17:43

one suggestion i would make, since everyone in the game will get a free reset, is since none of these upper level buffs have prerequisites, then please remove them from the lower level buffs, where we have far fewer skill points than the higher level players to begin with.

Additionally, especially for fixed level players like myself, who will never get to earn more skill points without leveling up, why not let us buy additional skill points via upgrades?

#38 GoHalos

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Posted 31 March 2012 - 18:03

Give us teleport already!!!!!

#39 help789

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Posted 31 March 2012 - 18:18

how about being invisible from other players so you can be attacked less for a certain period of time, then the other skill would be detecting them

#40 Neomaxiums

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Posted 31 March 2012 - 18:23

Don't have any good ideas for new buffs yet but I do think there shouldn't be any new ones till 1600 so it will continue on the every 200 lvls trend


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