So If this has been mentioned apologies, but an idea occurred to me this morning and I thought I'd run it by everyone.
The first is the introduction of gathering/ crafting skill trees. Gathering skills could include reduced gather time and increased chance to gather rares or increased resources per gather and reduced time to convert materials into crafting components. Crafting could include reduced crafting time per item and %chance to use no materials/less materials.
I feel like these abilities are comparable to increased movement speeds and increased haste skills, dodges and critical hits etc that levelers get via combat so it would not be game breaking in concept (in my opinion).
If the skill trees are too severe then an alternative I would suggest wiuld be a potion for each. Gatherers potion decreases gathering time, crafters potion decreases craft time...
Hollar some feedback
Edited by JQuan, 08 April 2014 - 19:48.