- Update crafting so that when you vendor a crafted item, you're not losing in-game currency every time you craft the item (I would even accept "break even", though I think you should be able to make at least a modest 10-50% profit with each crafted item).
- Update combat/ adventuring so that if you go out and kill a bunch of mobs, you return with more in-game currency rewards (from both direct currency drops and vendoring "grey" items that were dropped) than it will take to repair your armor for those same kills.
- Allow us to craft some bags (and of decent size, mind you) that you can use for your inventory and bank. Make the cash-purchased ones the luxury editions.
- Upgrade gathered/ processed material stack sizes to 25-100
- Don't reduce the stack size of a processed item to half of what the raw materials were (i.e., smelting a stack of 10 ore becomes a stack of 10 bars, not 5)
Agreed to this list, but would like to add:
Female bodies and armor so my character doesn't look like a male!
- Medi3vil likes this