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Zukira

Member Since 17 Sep 2012
Offline Last Active Apr 03 2015 00:08

#822219 2013 Grand Graphics Tournament Round 4 Theme

Posted by Zukira on 24 November 2013 - 16:24

Congrats to everyone that has made it so far!

 

Man I almost wish I were participating this time.  I know precisely what Goddess I'd be doing.  Ereshkigal!  

 

Looking forward to seeing what ya'll do.




#789996 [Declined] T & H

Posted by Zukira on 19 May 2013 - 23:51

I've played several games with that as an element.  Almost all of them where it was a universal requirement had an extremely high turn over rate for players, with very very few retained, and of those, they were folks who treated the game as a glorified chat room and rp cybering lounge.  I don't like to consider that Eldevin would go that way.     

 

On the other hand, I have seen games that incorporate a hunger or thirst element as part of a class or classes, to balance out the power comparative to classes that didn't have it. Players who went into those classes knew what they were getting into in order to play those classes so if they chose not to have those restrictions they didn't play those classes.  




#789185 What Do You Know About The Previous Person?

Posted by Zukira on 12 May 2013 - 07:02

lives south west of me




#788855 [OT Game] What was the last thing you ate?

Posted by Zukira on 08 May 2013 - 19:33

pancakes for dinner, and a lot of them :D

that was me last night - and I made so darn many that I'm having them for lunch today too. 




#788774 Quote, Quote, And More Quote

Posted by Zukira on 08 May 2013 - 04:13

Only the Phantom knows...




#788437 Races

Posted by Zukira on 05 May 2013 - 07:01

this was my avatar for a very long time on FS

cthulhu+cat.jpg




#788398 [Suggestion] Graphics as a General subforum

Posted by Zukira on 05 May 2013 - 02:14

Right now, most of the graphics community is lost in a limbo of being buried  on the FallenSword forum and with the auctions hidden away in the FS Marketplace subforum.  It takes a while for anyone not regularly on the forum to find it, and being that the forums have merged it would seem like a graphics community shouldn't be regulated to just one little corner.  

 

Could we please have the Graphics section made into its own subforum here in general?  I'm sure I'm not the only one of the folks who frequent that section who would like to embrace the idea of the merge with open arms for artists from other games within the HCS community. Please let us out of the dark so we can mingle with everyone while strutting our stuff.

 

(And artists, please feel free to like the post as a show of support for the idea, and maybe post samples to help keep this bumped too?) 




#788397 [Suggestion] Universal Currency for HCS games

Posted by Zukira on 05 May 2013 - 01:55

Universal token and Universal token conversions
 
In discussion with a few other players this is what we hashed out for an idea of conversions.
Please bear in mind this is all a brainstorming activity and not a demand or request or complaint. Merely a display of our thought processes on the topic and an attempt to map out what we were thinking while presenting the suggestion. 
 
Base conversion:
 
Universal token --> game token
 
Base the transaction conversion on the lowest current price point without bonus offers factored into the equation.
 
Using FallenSword as the example for a micro transaction, and placing a $1 USD value (for the sake of making an example) on a 'universal cow token' ( a hoofprint ( v ) if you will) 
 
5usd = 25 fsp = 5(V)
therefore 
1 (V) = 5 fsp
 
* Placeholder for similar maths for other games that use microtransactions*
 
* Why use the lowest value for the buck when configuring? 
 -- Any large price point purchase discounts should be applied to the (V) purchase, not to the conversion of the (V) into game specific points
 
* What about players who don't make purchases, or don't have reward offers in their area, how would they get (V)?
 -- The same way they get them in the games now, with one qualifier - if point's are not reverse convertable (which is my preference, at least initially) - some degree of trust will have to be involved with making a transaction in game in exchange for (V) on the account level. This is where things get "interesting" if there is no reverse conversion.
 
* You mentioned 'reverse conversion' what do you mean by that?
 -- Reverse conversion would mean you could convert the special points (such as fsp) into (V)'universal tokens' - This comes with several pros and cons.
 
 
Issue  -  Balance.   
 
  If someone can make a lot of game specific currency (FSP for example) in one game, what is to prevent them from exploiting this in another game via reverse converting premium currency into (V) and then (V) into the premium currency of the second game?
  Not only is this instance awful for a game, it also hurts HCS in the long run.  There is a dynamic stasis of income, which doesn't do the company any good and in the meanwhile, it hurts the balance in games.
     *Possible Solutions: 
             - Limit how much currency can be reverse converted on a monthly basis.
                        - Static limit?   Based on a money value of (V)
                        - "Taxed" limit?  Based on a money value of (V), with increasing incriments of extra Premium points from game A needing to be supplied to get the same number of (V) 
                        - Combination Static and Taxed? A static maximum value that can be reached for conversion to (V) with a tiered tax system which will remove tokens/premium currency from the system overall.
 
             - Only allow reverse conversion during a special 'event' time, like during a promotion for a game, prompting current players who don't have an account with the new game, who might be interested in trying it to convert some of their wealth on one game to (V) to boost their character up on the promotional game.  
 
 
 
Other thoughts: (just throwing some things out there)
 
No more validating your account in different games when you want to make a purchase for the first time in each game.  Once you're validated for a purchase of the Universal Token it is all done. One shot deal.
 
 
 
A universal currency would allow for easier branding and promotion.  I believe I remember discussion about a FallenSword game card, and how the cost wasn't worth the potential added income.  If there were a universal currency then perhaps this would become a bit more possible?  Cards can act not only as a prepaid P.o.P but also as advertisement.  I don't know about other people but I've actually tried games because of their Game cards on impulse racks catching my eye with the artwork.  
 
 
I'm sure there are more pros and cons that people can see and come up with. So lets have some discussion.
 
I just want to remind people no Flaming - No complaining about current prices on products and keep the TOS in mind when responding in those regards.  
 
Thanks for reading.
 
And remember, use the LIKE button on the post, rather than post +1 to the thread if you don't have a comment to make (unless it needs a bump, but still use the like then too please) - otherwise you make the admins sad because they've very nicely asked us not to do that (and instituted a rule).



#788396 [Suggestion] Universal Currency for HCS games

Posted by Zukira on 05 May 2013 - 01:53

*Disclaimer*
this is not a complaint about costs; the intent is actually to potentially put more money in hcs' pocket, while also better serving the whole community. 
 
 
With all the HCS games merging into one shared forum it seems like the time has come for a way to make it easier to spend our money on the games and also to do some sorts of transactions between players who don't 'live' in the same worlds within the Hunted Cow universe.  My thought is that a universal currency, governed by and transacted, within the forum would be just the thing.   
 
 
 
Reasons:
 
Most of the graphics community dwells in FS, however, I'm sure there are some 
wonderful artists who don't play FallenSword, or who would rather have the income from their art 
apply elsewhere.   
 
A player from another game might want to hire an artist to do a signature for them, but if they 
don't play the same game(s), they won't have the proper currency to pay.
 
 
Spoiler
 
* Reward offers, like the videos etc, usually you can only have them apply in one game,
so you have to pick and choose and realize if you do them on one you'll miss out on it for another. This centralizes them and lets you choose where you want your points going.
 
* One place to update when new offers come available.
 
* One update point for bonus offers and sales within the HCS universe
      
*Localized purchase point - this 'universal currency' could be applied to subscription fees
or micro-transactions.  However, once the 'universal currency' is converted to a particular game's 'point' (fsp, crystals, premium points) it isn't reverse transferable - to avoid abuse.
(mind you, this could be open to debate, See post 2 for some thoughts that have been brainstormed on this. )
 
*Streamlining transactions for HCS?  This is a shot in the dark - just figure it might actually reduce some paperwork. With Paypal it would potentially cut down on service charges on transactions if people make multiple purchases for more than one game they could instead make one purchase of the universal point and then distribute it to different games as they chose.  It is a small thing, but it could lead to more money in your pocket HCS, which never hurts. 
 
*Bonus buy promotion? - Could promote a particular game to others or also remind players that there are still things going on in a game they might have been taking a break from.
 
*Holiday offers?    - Got a forum friend who doesn't share a game with you and you want to include them in the cheer?  Universal tokens.
 
 
*You wouldn't buy points within a game anymore. All monetary transactions could take place through your account for the universal tokens and then you choose where to allocate them.  Since the P.o.P. varies for points in different games conversions would have to take this into account. *(see post 2 for more thoughts on this)
 
*Possibly have a track purchase function that you can view with your HCS account.



#787891 Random Pictures

Posted by Zukira on 01 May 2013 - 04:51

Ebhdz4j.png




#787650 Login Failed: Unable to Connect to Server

Posted by Zukira on 30 April 2013 - 02:17

so what's the address to send these strippers to as a thank you appeasement?




#785180 Random Pictures

Posted by Zukira on 17 April 2013 - 06:39

 635b7ccbec964f09b40439f.png

 

xYywoEJ.png




#63 New Website

Posted by Zukira on 17 September 2012 - 15:57

Liking the look of things. especially kudos on the integration for the support system. That is definitely a nice bit.


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