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Gear Mastery (gear sink)


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#1 gapukas

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Posted 02 November 2020 - 10:43

First things first, the game needs a gear sink - lots of gear isn't even needed and is just basically merched.

My idea would be to add masteries to gear that have 5 upgrades and any gear item is upgradable and the cost is significant and brings a huge new variety of gear on the market.

 

Theres 5 tiers, each tier adds 5% stats and Enhancements bonus to the gear, upgrading the gears mastery will reset the gears quality and forges. After the mastery upgrade the quality reforge and forging will become more expensive(see below for statistics).

 

Mastery Tier 1 - Requires 1 of the same item + 20 PVP Ladder token (adds 5% bonus to stats and enhancements).

Mastery Tier 2 - Requires 2 of the same item + 40 PVP Ladder tokens (adds 5% bonus to stats and enhancements[becomes 10% in total]), best quality reforge will cost 2 times more, hell forge will cost 2 times more in fsp and gold.

Mastery Tier 3 - Requires 3 of the same item + 60 PVP Ladder tokens (adds 5% bonus to stats and enhancements[becomes 15% in total]), best quality reforge will cost 3 times more, hell forge will cost 3 times more in fsp and gold.

Mastery Tier 4 - Requires 4 of the same item + 80 PVP Ladder tokens (adds 5% bonus to stats and enhancements[becomes 20% in total]), best quality reforge will cost 4 times more, hell forge will cost 4 times more in fsp and gold.

Mastery Tier 5 - Requires 5 of the same item + 100 PVP Ladder tokens (adds 5% bonus to stats and enhancements[becomes 25% in total] and in addition adds 25% bonus to the set bonus), best quality reforge will cost 5 times more, hell forge will cost 5 times more in fsp and gold.

Mastery 1 Stone

Costs 30 PVP Tokens and is tradable.

Mastery 2 Stone

Costs 50 PVP Tokens and is tradable.

Mastery 3 Stone

Costs 70 PVP Tokens and is tradable.

Mastery 4 Stone

Costs 90 PVP Tokens and is tradable.

Mastery 5 Stone

Costs 110 PVP Tokens and is tradable.

 

Take in example a tier 5 inferno hammer - it would need total 15 of the tier 5 inferno hammers to be upgraded to tier 5 mastery - not something everyone would do but it would be a great advantage and an even greater achievement to boast about - In addition you would need to reforge it at a 5 times higher cost and roll a new quality for best opportunity each time 25 FSP sinks.

Take in example pvp/gvg/ladder combat - it needs some variety and 25% gear bonus could make a significant difference that you worked hard towards to obtain - gear would be very hard and expensive to obtain but would be worth every cent spent on it. Biggest advantage would be guilds and lower level gear would be easier to obtain for the mastery upgrades - guilds wouldnt have to hoard so many different items and could even possibly skip purchasing some setup sets in between, makes pvp ladder a decent income source.

 

In theory it could take you about a year to fully upgrade you're 9 gear setup from the tokens gained from the ladder and about 1-2 months for just one gear piece(given that you mostly finish first).


Edited by gapukas, 08 July 2021 - 10:52.


#2 Stojin

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Posted 07 July 2021 - 18:31

In my opinion, the PvP Ladder Token to combine the items shouldn't be so low. Why not make it a Crystal from Arena and PvP plus a couple FSP and make the upgrade a little bit bigger instead of a 25% total lets go for like 33%?



#3 gapukas

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Posted 08 July 2021 - 10:43

In my opinion, the PvP Ladder Token to combine the items shouldn't be so low. Why not make it a Crystal from Arena and PvP plus a couple FSP and make the upgrade a little bit bigger instead of a 25% total lets go for like 33%?

The whole idea would be to add randomality into gear instead of you know default standard stats offering you more stats while offering a great gear dump. People who work harder should be able to flex they're achievements with hard to get but not you know too op gear. It could always be like double the amount of pvp tokens in the post(editing post for x2 required amount). Arena already has a lot more decent prizes than ladder - only thing worth getting at ladder is the leveling chest and that's pretty much it.


Edited by gapukas, 08 July 2021 - 10:43.


#4 Gutie

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Posted 05 February 2022 - 13:47

Composing was the gear sink for the game which did what it was intended to do initially, purging the gear glut (and all those old fully forged pieces in the game, rip) but then events that gave free fragments outside of LE/Chomper events undermined this making it illogical to frag otherwise good gear. Player demand to have constant access to max power composing potions really crippled this, and had other effects.

 

You can farm a 2-3k LE frags during a non pinata global at the cost of only ~10k stam using a Rampage Potion and a zbrew, so then there's less need to frag LE/Chomper gear during their events as well. Why frag a LE piece for a measly 3-7 frags when I can get anywhere from 50k to several FSP a pop depending on the craft aside of getting the Fragmenter medal?

 

This with the steady increase in the size of many players massive max stamina totals with 5k BP slots to farm even more gear vs having to choose between storing gear for the guild/personal items/and mass farming gear for potential profit is also a factor. The glut goes from bad to worse when there's no incentive to purge that gear to fuel the thirst for max power composing potions with frags so easily obtained. 

 

I'm not saying its a bad idea, but Composing really needs an overhaul to rethink either increasing the amount of frags required for the most powerful potions, or a drastic drawdown in the rate in which frags can be obtained in global events/etc aside common/rare and maybe uniques. Doing so would be more effective to improve this rather than a gamewide gear overhaul.


Edited by Gutie, 05 February 2022 - 13:51.

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