Didn't we just have a frag event last weekend, Grim?
'Tis a shame; I thought the idea was to stagger events - not have them on back to back weekends. At the rate we're going, those new frag stashes are gonna see their value in the dumpster ASAP! Socialist economy FTW!
Toreth
Member Since 20 Apr 2013Offline Last Active Yesterday, 23:10
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In Topic: Legendary Event!
09 August 2024 - 17:03
In Topic: Realm Chest Update Ideas.
19 July 2024 - 14:16
Draft of Prodigious Blow: Overkill 1100. 60m.
The market would be influenced with these flowing in from here as well. If that's the intention, then so be it, but I'd still like to make note of it already being available.
In Topic: Realm Chest Update Ideas.
17 July 2024 - 14:28
Not any one individual can ever speak for the entire community. If you were to peruse through resources available, guild chats, potential individual Guild Social spaces, however, you'd see them littered with "Whats the best way to 1-hit?"; links to the 1-Hit guide on the wiki; or the site to create your own hunting setup with instructions on how to garner the most of your stats - none of which include common items. It's as simple now as "Slap oh 4 sets, Coordinated attack, Smashing Hammer, and XP buffs, and just mash 1."
"What can I say except you're welcome?"
I think pushing the idea to the Loyalty update is fine if you're okay moving the idea to rares/uniques. It will be much better received and be sought after more that way.
"What can I say except you're welcome?"
I think pushing the idea to the Loyalty update is fine if you're okay moving the idea to rares/uniques. It will be much better received and be sought after more that way.
In Topic: Realm Chest Update Ideas.
17 July 2024 - 13:55
Players aren't playing that way anymore. They want to minimize effort to accomplish the same goal. When all that's typically required is maxing damage and middling attack, it becomes a brainless effort. And sure - I will drop the DoA thing when things aren't DoA.
Not an exaggeration at all - see attached: image.png 215.14KB 49 downloads
Uniques already see some form of use depending on what stats are needed on filler items - rares are overlooked. You could likely get away with doing both, however, if you made rares 0.02% per point and Uniques 0.01% or something along those lines.
Not an exaggeration at all - see attached: image.png 215.14KB 49 downloads
Uniques already see some form of use depending on what stats are needed on filler items - rares are overlooked. You could likely get away with doing both, however, if you made rares 0.02% per point and Uniques 0.01% or something along those lines.
In Topic: Realm Chest Update Ideas.
17 July 2024 - 13:18
Well, I'd say it SHOULD in order to have value and not be a potion that's DoA. I'd like these things to help the game economy some.
When it was initially proposed ~12 Yeats ago, it was likely a pretty solid idea to inject something into the game. Now, commons, outside minor arena use for those with HP, are frag items.
If I might offer a suggestion? What if Trendy were changed to "Rare" instead of "Common?" They don't have the same level of crafting bonuses, so less bonuses I mentioned before, too - changing to "Rare," though might would get some to farm some champs for their items some as they could have new-found viability across all level ranges. It's an instant boost to nearly every aspect of the game, and it allows the potion to remain a more modest level while seeing use.
When it was initially proposed ~12 Yeats ago, it was likely a pretty solid idea to inject something into the game. Now, commons, outside minor arena use for those with HP, are frag items.
If I might offer a suggestion? What if Trendy were changed to "Rare" instead of "Common?" They don't have the same level of crafting bonuses, so less bonuses I mentioned before, too - changing to "Rare," though might would get some to farm some champs for their items some as they could have new-found viability across all level ranges. It's an instant boost to nearly every aspect of the game, and it allows the potion to remain a more modest level while seeing use.