What are the point on the story runs when you from lv 39 start do do story runs on RG you dont have set be4 you can story run rg/bt. and be lv 49 be4 get lv 45 armor set
lower exp on story mode
#1
Posted 17 September 2015 - 18:39
#2
Posted 17 September 2015 - 18:53
1. u start rg on lvl 44 not 39.
2. the xp in story mode did get nerfed once , might be worth lowering it a 2nd time but thats not of my concern .. just pointing out that the nerf on xp did happen once ...was maybe around when bt story came out and quite a few players were playing and spotted the huge xp from there
Edited by aliadnan12, 17 September 2015 - 18:53.
#3
Posted 17 September 2015 - 19:01
1. u start rg on lvl 44 not 39.
2. the xp in story mode did get nerfed once , might be worth lowering it a 2nd time but thats not of my concern .. just pointing out that the nerf on xp did happen once ...was maybe around when bt story came out and quite a few players were playing and spotted the huge xp from there
1 ment TR.
2 if story run all to get the set when lv 44+ it give faster exp than do quest (my mage almost 49 get 1rst lv 45 fabled wepon and dont even have lv 45 armor set)
#4
Posted 17 September 2015 - 19:38
you must be non supporter kid, think i got set from story by time i was lvl 41-42 but does take double runs as none than supporter. should be at lvl 44 though even as none supporter to get full set without helmet.
#5
Posted 17 September 2015 - 19:51
i stoped to grind when i come to lv 44 to only made RG BT ASV and now lv 48 3/5 armor set almsot 1/3 of fabled 45 set
#6
Posted 17 September 2015 - 20:06
Why lower exp ??? The extra exp is irrelevant, just do your extra runs if you need them to get the set. Plus you have been doing group instances also for exp, you stated you are in asv. Maybe the extra levels will motivate the poor loner who is stuck just runnung bt, rg alone getting his set and does NOT HAVE ALTS.
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#7
Posted 17 September 2015 - 21:46
i don't think the xp needs to be nerfed.. i found xp slow goin as a sub running story in To3, so opted for groups ,
now i'm a non sub i feel non sub's pain
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#8
Posted 17 September 2015 - 22:13
I was one of the players calling for a story mode xp nerf (which happened) as it just removes the need for any actual gameplay outside of the same dungeon over and over.
However I still think there needs to be more.... perhaps something like once you reach the 2nd level above a dungeon you receive no xp at all for solo mode (thus still allowing 1 level above dungeon level for xp gain).
Without this it must seem to new players that the majority of the gameplay is running around on your own in the same dungeon for hours on end until you are ready for the next one.
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#9
Posted 17 September 2015 - 22:18
How about lowering the requirements (relic and remnant) of all non end game set pieces. So once new dungeons come out, they have a high relic/remnant value to make the set (but then any dungeons lower than that can all be set at a minimum cost to get the set).
Keep the scale going as it is now, so the lvl 50 set (or sets as they said tiered sets at end game) will be more than the current level 45 set. If they are indeed tiered then the further sets should again increase more. But when that comes out, the requirements for the level 45 set could go way down. This will mean people coming up through the levels can spend time doing what they want, with the dungeon sets rather than grinding dungeons.
Naked pirate will be back!
When lvl 50 is here
#10
Posted 18 September 2015 - 02:58
Might point out that when we were running BT, xp was not an issue due to content at the time.
#11
Posted 18 September 2015 - 11:00
it's easier to grind till lvl 44 in ur lvl 35 and get ur lvl 45 set than grinding ur lvl 40 set is what the issue is here however grinding lvl 45 sets with ur lvl 35 set may be a tad more difficult compared to doing it with the lvl 40 set
main issue would be leveling from 35 to 44 is too easy and too much valuable content can be skipped
Fastest asv healer
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Gotta go fast
#12
Posted 19 September 2015 - 00:14
Remember this? https://forums.hunte...om-bt-thoughts/
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#13
Posted 19 September 2015 - 02:26
This old suggestion would solve this for everyone.
https://forums.hunte...d-stop-xp-gain/
This way everyone is satisfied. If you enjoy the great story lines and questing at level turn off XP as necessary. If you just want to get leveled (multiple alts) leave it on.
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#14
Posted 19 September 2015 - 08:45
Remember this? https://forums.hunte...om-bt-thoughts/
exactly what i was referring to .. even knew mongo suggested it .. but couldnt/didnt want to find the thread
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#15
Posted 20 September 2015 - 22:45
Irradiated, on 19 Sept 2015 - 04:26, said:
This old suggestion would solve this for everyone.
https://forums.hunte...d-stop-xp-gain/
This way everyone is satisfied. If you enjoy the great story lines and questing at level turn off XP as necessary. If you just want to get leveled (multiple alts) leave it on.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Yes forgot about that
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#16
Posted 08 March 2017 - 15:02
In any case, it's not fun to have your gear be rather pointless by the time you have grinded it out as you can immediately start anew. Maybe back in the day a XP Lock from the shop or elsewhere seemed odd but now increasing the amount of valid content by making more levels 'matter' is only logica, given the content dearth at current cap.
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