Even though am not at EOC and not that Experienced as much as many other people in the game, I do understand that in FS, EOC is becoming a problem.
People keep on levelling the same monotonous way which is not as challenging as it should be.
That is why I though of an idea similar to the chinese story stuff.
When a player reaches a certain level , he reaches a bottle neck in his leveling/Cultivation.
That bottle neck can only be solved by some methods , these methods should hard to achieve an challenging, maybe only 1 players out of 100 at EOC can make it.
One might ask "do you mean a quest?"
Actually No! A Quest would require one to solo play and have no need of challenging each other.
I am talking about at challenge between EOC , whoever reins strong between them and keep steals enough "Rating" can break the bottle neck.
So let's say the bottle neck starts at level 3850. To become level 3851 , one have to pass the bottle neck.
The bottle neck simply is farming mobs, while having at least 1500 Pvp Rating in the ladder.
That means:- At this Level people will hit each other to steal Pvp Rating, at the same time, keep buffed and ready to save their RP from being stolen. Not to mention that the hits might make them lose exp and take them a step back while trying to break the bottle neck.
Most critics, will claim that people might not like pvp.... Imo though, a player in EOC should be good at all aspects of the game! You achieved END OF CONTENT! How can you not pvp? Not to mention, you can easily make gold, stack potions losing levels and gaining them and keep on fighting until you make the Pvp Rating required, then Hunt while defending other competitors whom are trying to push you back until you break through and become level 3851!
Ofc. If you want to join the fight for the breaking through you have to opt in the ladder.
One downside of this , is if people just try to make a certain person break though willingly. Am trying to think of something but yet the yellow lamp didn't pop over my head
![:P](/public/style_emoticons/default/tongue.png)
In any case, the bottle neck will hold back the people at the end of content from levelling to fast, keep them busy.
Also not to mention that this should not be the only bottle necks, we can make other bottle necks.
A world wide Gvg war with "rating" that can be stolen , alliances fight each other to make a guild break through it's current level. Guilds who break through gets handsome rewards from extra player spots to extra BPs. Also RP . (Hopefully HCS add more buffs in RP section , doesn't have to be high levels buffs, though buffs that last a long time, like fist fight and deflect and so on, it 'll be amazing to play gvg to save RP for the Gvg wars ) ....
Note , I am thinking of something new. It can be amended to something possible ... I don't want "ehmm" comments like "1500 IS IMPOSSIBLE!!" ... Yeah, well am just stating an example.. of course these kind of Numbers the devs know best which one to use. Thank you. I hope this helps as a spark of ideas in any case.