







Posted 25 April 2025 - 14:08
Posted 30 April 2025 - 19:46
The game is in desperate need for another gold sink. Scavenging caves have mostly died, if i can make one suggestion that would revive the scavenging caves and help fix the gold sink issue it would be to add Distil 200 Potion to the highest cost to scavenge creature. Make the pot available all the time, this offers very minimal power creep. Caves would be active forever since this is the most consumed potion in the game.
Posted 01 May 2025 - 09:27
Pretty sure that would gut the zombie brew market and harm the Halloween Global Event.
~ Grim
Posted 01 May 2025 - 13:45
Pretty sure that would gut the zombie brew market and harm the Halloween Global Event.
~ Grim
Good point, i did consider that however. ZB's go for 50-100k and half way through the year 1 FSP at most. They would still be used plenty for day to day things. Distil 200 will be far more expensive being scavenged on an expensive creature likely 20-30 FSP and would be exclusively used on large hunts or 2x event for most players.
Edited by EpicPiety, 01 May 2025 - 13:48.
Posted 08 May 2025 - 14:40
Personally I will never pay 20-30 FSP for Distill 200, same with FOD 450 Wither, 12 FSP is too much, no one is buying FOD, most players already use wither 350 for 50k gold
Posted 08 May 2025 - 17:56
Personally I will never pay 20-30 FSP for Distill 200, same with FOD 450 Wither, 12 FSP is too much, no one is buying FOD, most players already use wither 350 for 50k gold
Plenty would , it's not an everyday buy just for big todo's.
Remember people are paying 200-500 FSP for chest potions.
Gold is already at 300k/1FSP can confirm as i've had many sales today. Something needs to be done with caves to help inflation.
Adding the potion to Throthnir the Rune Smith (Super Elite) and Azehma the Dwarf (Super Elite) available 24/7 will help.
Edited by EpicPiety, 08 May 2025 - 18:02.
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