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Scavenging Caves


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#1 BigGrim

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Posted 25 April 2025 - 14:08

Hi all,
 
Legendary Event!
 
The following Legendary Creatures have been spotted in the Caves! The heroes need to hunt them down and destroy them!
 
Bahmou (Legendary)
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Bahmou is a creature from the ancient past. Stories tell of how a great warrior defeated the beast and left it for dead. Over the ages a forest grew over his resting place and somehow begun to change and regenerate the monster. Now Bahmou has awoken from his death, a creature more plant than animal. It is said he guards the forests of the world like dog guards its master.
 
Recommended Level: 300+
 
Recommended Gold: 21,000+
 
 
Balaur (Legendary)
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Balaur is a giant reptile with three heads that constantly exhale a poisonous gas that can kill a man with but one lung-full. Balaur was until recently the captive pet of Warlord Kung on the forbidden island of Rozm until he escaped in an orgy of bloodshed and noxious gas. Having since left the island, Balaur is continuing his destruction against innocents and must be stopped...
 
Recommended Level: 550+
 
Recommended Gold: 23,000+
 
 
Red Annis (Legendary)
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The Annis were a sisterhood of dangerous outlawed Elves that practice all kinds of black magic and evil experiments. Red Annis found her pleasures in the sisterhood through the skinning of her victims, generally making them into one of her many dresses. To help aid her in this debased act she replaced her own hands with magically built claws that allow her to cut her victims and stitch their skins with ease.
 
Recommended Level: 780+
 
Recommended Gold: 29,000+
 
 
Sanguidere (Legendary)
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The Sanguidere is a Wyvern so elusive that many believe they are not real, made up by intoxicated men around campfires struggling for a ghost story. But the frightening reality for them is that they do exist. The Sanguidere sleep deep underground for generations only to stir when food is plentiful. For a few weeks every couple of hundred years, they gorge themselves night after night, literally sucking the life out of villages and towns. They even turn cities into silent hubs of death. When their bellies are full with the blood of their victims, they retreat once more into the darkness.
 
Recommended Level: 975+
 
Recommended Gold: 31,000+
 
 
Psellio the Helleater (Legendary)
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Once a reputable demon-slayer of world renown, Psellio is now a monster driven mad by his own bloodlust. His frenzied consumption of demon flesh morphed him into a hideous, multi-limbed abomination whose very name instils fear into demon-kind.
 
Recommended Level: 2050+
 
Recommended Gold: 45,000+
 
 
Ooze Dragon Uoltrex (Legendary)
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Few oozes survive consuming powerful beings such as dragons, as the latent magic in their bones is enough to reduce them to a puddle, or they end up unable to move at all. However, one such ooze was successful - Uoltrex. A volatile mass of fire and slime, the remnants of the old dragon's hoard still occasionally slips out, attracting unwanted attention when unsuspecting adventurers follow the glittering path ...
 
Recommended Level: 2700+
 
Recommended Gold: 45,000+
 
 
Mirky the Malevolent (Legendary)
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Mirky the Malevolent is a vile little backstabber. He hides in water or bogs, his fur looking like floating weeds and scum. He waits for even powerful foes that are well versed in combat, as he knows how to strike at weak or exposed joints in armor!
 
Designed by : EpicPiety
 
Recommended Level: 3700+
 
Recommended Gold: 45,000+
 
 
Felis the Slime Hydra (Legendary)
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Just like the great ooze Uoltrex, the abomination Felis was able to puppeteer the draconic corpse of a hydra and now terrorizes the darkest pits of the world. With a thick biolumiescent goo for armor, Felis is a death trap difficult to harm.
 
Recommended Level: 4950+
 
Recommended Gold: 45,000+
 
The creatures shall be in the caves until 15:00 (Server Time) on Monday the 28th of April.
 
Enjoy!
 
~ The Fallen Sword team.


#2 EpicPiety

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Posted 30 April 2025 - 19:46

The game is in desperate need for another gold sink. Scavenging caves have mostly died, if i can make one suggestion that would revive the scavenging caves and help fix the gold sink issue it would be to add Distil 200 Potion to the highest cost to scavenge creature. Make the pot available all the time, this offers very minimal power creep. Caves would be active forever since this is the most consumed potion in the game. 

 



#3 BigGrim

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Posted 01 May 2025 - 09:27

Pretty sure that would gut the zombie brew market and harm the Halloween Global Event.

 

~ Grim



#4 EpicPiety

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Posted 01 May 2025 - 13:45

Pretty sure that would gut the zombie brew market and harm the Halloween Global Event.

 

~ Grim

Good point, i did consider that however. ZB's go for 50-100k and half way through the year 1 FSP at most. They would still be used plenty for day to day things. Distil 200 will be far more expensive being scavenged on an expensive creature likely 20-30 FSP and would be exclusively used on large hunts or 2x event for most players.


Edited by EpicPiety, 01 May 2025 - 13:48.


#5 werswet

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Posted 08 May 2025 - 14:40

Personally I will never pay 20-30 FSP for Distill 200, same with FOD 450 Wither, 12 FSP is too much, no one is buying FOD, most players already use wither 350 for 50k gold :) 



#6 EpicPiety

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Posted 08 May 2025 - 17:56

Personally I will never pay 20-30 FSP for Distill 200, same with FOD 450 Wither, 12 FSP is too much, no one is buying FOD, most players already use wither 350 for 50k gold :)

Plenty would :), it's not an everyday buy just for big todo's.

Remember people are paying 200-500 FSP for chest potions.

Gold is already at 300k/1FSP can confirm as i've had many sales today. Something needs to be done with caves to help inflation.

Adding the potion to Throthnir the Rune Smith (Super Elite) and Azehma the Dwarf (Super Elite) available 24/7 will help.


Edited by EpicPiety, 08 May 2025 - 18:02.



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