Hey Eldevians! (yes I just made that up!)
So here we are in an exciting new year for Eldevin. We've a lot planned for 2014 so I thought you'd like to know what we are all working on here and whats coming in the near future. Within the Eldevin Development Team we have a few groups of people working together.
Programmers
The coders are working hard to bring you WASD movement, which we have working (alpha) on an internal build on the game. They are also working on a downloadable client for people with browser issues, which is progressing well. Finally, they are focused on creating a hardware renderer for better graphical and gameplay performance.
Artists
We've got some the artist finalizing quest items, rewards and item sets for the level 41-45 update as well as a few outstanding bits and pieces. We are also creating a new large leveling zones for level 49 (Realm of Chaos) and work is continuing on the end game level 50 (Dragon Isle) zone.
Realm of Chaos (work in progress)
Content
We're implementing some of the last story quest books for levels 41-45 and writing of all content to 50 has just recently finished. Then we'll be putting the the level 45 arena and the two level 45 dungeons through final balance testing. Once we're happy with these we'll be launching them to the live server in the first content update. This will increase level cap of 45 for both player and skill level, as well as including 2 new dungeons, 5 new large leveling areas.
2 New Sets in 1 new zone:
2 New Zones images:
The Heavy Skeleton Guard in the Bochdaen Tombs
Beyond that we're going to start work on more end-game dailies, more dungeon quests and next month we're planning to start work on our "Fabled Weapons" these are the tier above 'Heroic' and will be the most powerful weapons in the game. They will require you to complete a long epic story quest to obtain.
PvE Balance
We're working towards a big game balance patch. This will be aimed at leveling the playing field between a number of classes. We're also looking to seriously reduce the amount of haste and dodge you gain from your primary attribute (melee / ranged / sorcery). We're also looking at mana costs and cooldowns for all high level abilities (15+) with a view to improving balance of these before we release the new content. We are currently looking at ways of making energy and vitality more valuable. We will be aiming to do this patch sometime next week and everyone's respec cooldown will be reset.
PvP Balance
Although not exclusive for PvP we are adding a silence immunity to counter the chaining of silences as we do not feel this is a 'fun' mechanic. We're also once again improving the 'reinforcement buff' granted to lower level players in PvP and we're adding a global reduction to damage and healing in PvP realms.
Fun!
One thing we've been looking at is fun! We want the game to be fun, we want combat to be more fun, with that in mind we're planning on adding new random stats and gems that can create cool / interesting effects when you attack or take damage. These would be gemmable (rare drops from World Bosses) or on random items gained throughout the world.
An example of this would be :
- 5% chance to strike your target with a lightning bolt when attacking for 25% dps.
Experience
We're also slightly increasing crafting and quest experience at the lowest levels but you might see some minor increases at higher levels too.
Leaderboards / High scores
This is something we're very keen to have on the website in the near future. We'll be looking at this in the coming weeks.
Feedback
So feel free to give your feedback, we're always listening on the forums and we appreciate your support as Eldevin continues on its journey!
~The Eldevin Team