Jump to content

King Paradox

Member Since 29 Mar 2013
Offline Last Active Mar 30 2013 15:23

Topics I've Started

The Making of Eldevin

29 March 2013 - 17:17

First of all, this is my first post, so if anything's incorrect, please correct me.

 

Secondly, "Hello", this is my first post. I've been monitoring this website for the past year (April 2012) and have only recently rediscovered it after a few months of intense studying - mainly exams.

 

----------------------------------

 

I hope the title of this thread isn't too misleading, but in my spare time I'd love to be able to contribute to a game like Eldevin, but I'm not all that keen on scripting, e.g. working with java, unless there's no alternative.

 

How is a game like Eldevin created?

 

What are the necessary building blocks to constructing and finalising a game like this?

 

I've had experience of environment/level mapping in the sense that I've used programs like CoDRadiant to make Call of Duty maps. Of course this is completely different, but can any similarities be drawn between the two? How are the various environments of Eldevin made? This is something that interests me!  :)

 

Kind Regards,

 

King Paradox.


Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: