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shindrak

Member Since 05 Feb 2013
Offline Last Active Today, 20:05

#847157 Proposed Chest Potions.

Posted by shindrak on 07 February 2014 - 18:03

Good Pots Maybe add new pot Find Item 1200 and Reckoning 300 in Crystal chests :)

 Though need to increase spawn rate of chests ... I have never found one by myself ever




#845614 Laggg

Posted by shindrak on 01 February 2014 - 17:49

Anyone feels how slow fallensword website today?




#843152 cant use potions ? or change gear out of bp

Posted by shindrak on 22 January 2014 - 21:45

I think better to get back old codes.. game freezing too much now 




#841281 Arena tokens

Posted by shindrak on 16 January 2014 - 15:17

Not sure about potions prices was trying to make it less complicated for hoof , maybe should make different price for each potion depends on how useful it is ...

Your idea is nice  though Bound and Unbound Potions with different prices!

 

Still not easy to make 60 token though :) Do the math.. you have to get to 15 final in 16 mans tourneys to make 60 ! That's not easy when you see many players join the arena




#841228 Arena tokens

Posted by shindrak on 16 January 2014 - 12:39

Should keep Arena Rewards as it is for the winners ,Tokens only for final,semi final losers .. here how to split the token rewards 

 

 

Additional thought to make token's rewards depend on number of tournament's slots

 

 

 

Rewards:

 

  • Final Loser Rewards :

4 Tokens in 16 man's tourney

2 Tokens in 8 man's tourney

1 Token in 4 man's tourney

 

  • Semi final losers Rewards:

2 Token's in 16 mans tourney

1 token in 8 man's tourney

_______________________________________________________________________________

 

Stuff you could buy with tokens:

 

  • Current Arena's Resources(all extract-able ones) Cost would be like 50 token.

 

  • Current Arena's Potions cost would depends on "skill level" 1 token for every 5 levels... ie Brewing master potion level 300 would cost 60 token , Last ditch level 225 would cost 45 token , Light foot level 600 cost 120 token... and so on in-case HC's would add new potions to arena.

 

  • Current Arena's Quest items cost would be like 30 token.

 

These prices figured out of my knowledge of Arena's items Supply and Demand in market..

 

Any thoughts?

 



#839093 Eater of Time (Titan)

Posted by shindrak on 09 January 2014 - 22:48

Reasons to remove the titans

1.cyclonus is a better epic boots for lower levels even for some high leveled players that hunt titans to keep the drops..

2.The prices on some of the epic items from titans went down because of better amulet/boots/rings/weapons/helm/armor/rune and shields

 

So tbh the kraken/skally/death lestus are bad titans and they should be removed from the game for a limited time.

Why "should" be removed for limited time? if they are bad because of +1 stam gain will they get better when they remove them ? I don't get your point ..sorry

 

Prices are low because VERY few players will pay more than 300 fsp's for "bad epic" like you say :)

 

They sell quick at current prices because they are more useful at other stuff other than stam gain.. like pvp arena 




#838098 Legendary Event. Dragon Attack 2!

Posted by shindrak on 07 January 2014 - 15:05

415 and 845 sets useless ... should be att/arm or att/def instead of that tons of hp




#837770 New Arena option.

Posted by shindrak on 06 January 2014 - 14:07

Well you still can win ... it's fair because these players could have spent money for fsps to forge and craft their gears...

 

About levels from 5-200 they always required forge and craft to have better chance for win and most of gears more expensive than higher level ones ... if you can afford getting the gears then you can forge and craft.

 

save your wins and spend them on crafting and forges




#828102 De-leveling Change Poll

Posted by shindrak on 09 December 2013 - 21:48

I guess? You're confusing me a little here though Shin.

What I'm saying is, simply because some people have already made use of an exploit/loophole that doesn't mean it shouldn't be fixed.

I gave you a cool examples that's it ...

Suddenly players just realized the loophole now ? Most of pvp guilds used to use this loophole to gain their levels faster from long time ago... Why do you think they dare to pvp ? ;)Now everyone doing it and no one dares pvp lol

 

Thats why you can see most pvper's complain about this loophole because everyone knew it and its hard to annoy players for deleveling them like before  :D




#828086 De-leveling Change Poll

Posted by shindrak on 09 December 2013 - 21:38

Shin you can't say to keep an exploit because you might want to do it too some day, that's just bad! lol

So you saying ... Smoking weed was legal in the past and now not? :P or bank robbing was legal too and now not and whoever got rich will stay rich  :ph34r:




#828063 De-leveling Change Poll

Posted by shindrak on 09 December 2013 - 21:18

Voted No to any change guess why?

Because I want to use current system as others did i want to gain more xp for guild to go higher on rank like other guilds... 

 

I don't care about guild xp btw just saying why change it now ? some players gained over 1b gxp from Deleveling then Releveling at current formula.  

 

Unless you are going to reset all guilds xp :P who knows you might change that in future .. Old FS changed already.

 

After all i suggest "increase the amount of xp contributed for guild" if you make any change of these restriction to current delevel and relevel system




#825363 Help the upcoming Legendary.

Posted by shindrak on 04 December 2013 - 23:28

level:15

Stats: attack/damage 80/20

helm/armor

 

level:115

stats: attack/armor 60/40

ring/amulet

 

level:225

stats: damage/armor 70/30

ring/boots

 

level: 340

stats: attack/armor 60/40

boots/armor

 

level: 415

stats: attack/damage 30/70

helm/gloves

 

level: 535 attack/defense 50/50

armor/shield

 

level: 665

stats: attack/armor 40/60

helm/boots

 

level:770

stats: attack/armor 50/50

gloves/amulet

 

level:845

stats:attack/defense 20/80

gloves/amulet

 

level: 915

stats: attack/armor 30/70

weapon/armor

 

level: 1025

stats: attack/defense 40/60

shield,rune

 

 

Level:1120 

stats : attack/armor 75/25

Shield/rune

 

I just suggested leveled available in arena since i have some knowledge about it




#819971 The Fair Way

Posted by shindrak on 15 November 2013 - 00:34

The problem with that is how to create somethingwithout flooding the Epic Market. The better idea is to make the titan move less after 24hrs of a guild secure him. Or something close to that, but...How?

Yea, what do you mean by how? i think currently kills per spawn 1-30 so they can make it 5-40 after 24 hour

or

Immobilize buff could bring more players to hunt titans too 




#819967 The Fair Way

Posted by shindrak on 15 November 2013 - 00:24

After 48hrs without any kill on titan, just kill the Titan (HCS do it), give the drop if he's secured, and the TKP if someone else farmed it. And he will spawn again after.

I believe there is no way better than that.

That will make it easier for who secured ...

 

I suggest keeping it as it is and do something encourage more players to hunt titans instead of stopping current ones.

 

TKP idea made for clean up and giving slow guilds a chance to farm epics...




#819950 The Fair Way

Posted by shindrak on 14 November 2013 - 23:45

The 24 hour period is arbitrary. It could be any number of hours or days. Really, its whatever HCS feels comfortable with.  

 

My personal opinion is that 24 hours is plenty of time for a guild to get in the fight and pick up some TKP.

What if a guild with low stamina bank and without epic Lightfoot potions secured some high level titan then they gonna lose it 

the idea seems discouraging players from playing with titans more than increase it...

 

 

The idea blindly just made out to hurt the top guilds at hunting titans the ones who usually secure them , though that won't stop them and will just help them to have easy secures with less players hunting titans.






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