with uber composed potions becoming more readily available, I no longer advise newer players to just "put them all into damage"
Edited by duktayp, 16 April 2018 - 03:07.
Posted 16 April 2018 - 02:56
with uber composed potions becoming more readily available, I no longer advise newer players to just "put them all into damage"
Edited by duktayp, 16 April 2018 - 03:07.
Posted 16 April 2018 - 05:23
Mine have never been all damage
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
Posted 16 April 2018 - 18:01
A lot depends on if you PvP or not. The more you PvP the less you put into damage and you put into others.
Just my $0.02
Posted 16 April 2018 - 20:06
Mine have always been all over the place:
But those buffs that rely on base stats do work....
Edited by BadPenny, 16 April 2018 - 20:09.
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
Posted 16 April 2018 - 21:04
A lot depends on if you PvP or not. The more you PvP the less you put into damage and you put into others.
Just my $0.02
It is actually flawed, there are areas in the game you need more attack, and it is hard to get enough in my view players could work on 66% into damage and 34% elsewhere with current sets and buffs composing.
Posted 17 April 2018 - 10:45
Agreed that it depends on your game play style......and usage of all these high level potions and 192 buffs!!
I have allocated mine 50/50 to attack and damage thus far......and am considering starting to allocate them to Health Points.....
Edited by wazzimoto, 17 April 2018 - 10:46.
Posted 17 April 2018 - 16:21
Mine have always been all over the place:
a mistake in my OP to literally have said "put them all into damage"
BPs' spread is what I always recommended to newbs:
90-95% damage, some in attack, and a few in HP for when you're armored up and taking 1 damage per round
--------
in the past, when i lost my kill streak, my 2 choices were to use counter attack buff or go back to level 1 and kill rats till i could use death dealer again
these days i can pump my damage up to where DD is no longer vital to a hunt
by my math, my current hunting set has sufficient damage for at least another 500 levels
my advice now is a more 50/50 attack/damage, with some sprinkled in HP
(when advising newbs, I always add the disclaimer "this is just my opinion")
Posted 19 April 2018 - 18:28
duk, this is a great post for "old" players.
So much has changed in game, it's a rough call. I stick to the old ways and just go all damage on advice to the noobie levelers. But this is because I feel it's important for them to learn about stats instead of the whole buff them with everything.
Personally, I also hold on to tons of those points as I don't find them "necessary" and I prefer to have the ability to lose massive levels.
The old school argument, say 9 years ago, was all damage vs. 75% damage + 25% attack.
I was always in the damage camp as suicide hunting is the only way to go and, well... peeps, lmao. (Recently discovered on a conservative estimate that I've lost AT LEAST 117 levels. Could have sworn it was more).
For gold considerations when hunting, I now use the second a bit and it's def inefficient on a lot of levels.. But, it's handy if you care about your gold cuz NVM will take care of you.
My "intuition" says, steer them to damage, but educate them the same. It's def not as important as it used to be given the alternative options.
For what it's worth.
EDIT: PS... I would have put "other" as an option in the vote. ¯\_(o)_/¯
Also thinking this thread might be "more valuable" in "Game Help"? Think it's fine in this section... just... too much noise in this area and think it would possibly be seen more by those that need to see it in the other section. Just my 2 cents.
Edited by Egami, 19 April 2018 - 18:31.
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