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livingtarget

Member Since 13 Sep 2012
Offline Last Active Apr 26 2019 12:07

#996655 [1.61] Server Maintenance

Posted by livingtarget on 23 April 2019 - 17:54

nocontent.png

 

Nope




#996649 [1.61] Server Maintenance

Posted by livingtarget on 23 April 2019 - 14:47

Hi all,

 

The following updates are live this update:

  • Fixed two Easter Eggs that could not be collected.
  • Fixed edge case where the sale price could not be retrieved for some items.
  • Quest markers now prefer doors with no or lower level requirements.
  • Additional server logging to diagnose crashes and other issues.
  • Compatibility for running the client on newer Java versions up to Java 11.

Enjoy




#918397 Vendors walking out of range

Posted by livingtarget on 06 February 2015 - 10:47

Hi,

 

Thanks for the report. I've improved this behaviour so they stop even if they are in mid patrol. If you happened to talk to them while they were already moving they would keep going and close your shop.

 

This should resolve the issue, it will be in the next update.




#918395 We mightve rezzed a dead npc in To3

Posted by livingtarget on 06 February 2015 - 10:21

The dead freebooters in the temple of the three will now stay dead in the next update :)




#918393 Link [Items] in chat?

Posted by livingtarget on 06 February 2015 - 10:06

This will be in the next build as it's something we've wanted for a while. It may mean more spam, but overall it should be a welcome addition.

 

It meant rewriting a new text line component from scratch to handle more than just text for the people who say it shouldn't be hard to code. <_<




#918154 What happens when two people trade the same item to each other

Posted by livingtarget on 04 February 2015 - 14:30

Hey, this will be fixed in the next Eldevin update.




#909594 Ability Bar bug!

Posted by livingtarget on 15 December 2014 - 17:02

Have you tried to change your key binds in the options? Like for example assign key number 3 to slot 2 and vice versa.

 

We are currently investigating some bugs with different keyboard layouts.




#908768 stuck in loading after the new update

Posted by livingtarget on 11 December 2014 - 17:58

Hey we have found the problem we will look into deploying a fix asap




#908734 Stuck in loading splash after login jar client

Posted by livingtarget on 11 December 2014 - 16:43

We're investigating these issues. We will keep you updated.

 

More logs/walls of text would be great to at least make sure this is all the same problem.




#902119 Mac Issues

Posted by livingtarget on 19 November 2014 - 10:28

Guys, there's any chance this problem with the lighting is exclusive to players who use macintosh?


Yes this seems to be a Mac OS X only bug, probably not much you can do unless you can update your driver. It would help knowing what graphics card you have and what Mac OS X version you are using.


#900317 Random Mouse sensitivity changes

Posted by livingtarget on 13 November 2014 - 11:00

Hi,

 

I will have a fix for this using the newt opengl renderer in the next update. We were still using the awt robot to do some mouse moving, but I've fully moved this to it's own system which should fix this for you.

 

Just stay using the newt renderer in the future as it is the recommended renderer.

 

If you do want to change it you'll find the option in the graphics options at the bottom.

 

The next update will be next week.




#897941 SV Guys Don't Want to Play

Posted by livingtarget on 04 November 2014 - 19:24

Mongo is correct we are working on a fix and we will deploy it tomorrow morning.




#897881 bring them back

Posted by livingtarget on 04 November 2014 - 16:08

Today's update should have a fix for this (again).


  • KeS likes this


#897680 Client crashed - cant restart game or re-install

Posted by livingtarget on 03 November 2014 - 17:43

We've fixed the issues just now, please refresh your browser or restart the client.




#896442 U.S serv is zombie tornado madness in EC : can a dev fix this ?

Posted by livingtarget on 27 October 2014 - 17:32

Wouldn't that be name and shaming?

 

Yea I guess so, I removed it on second thought. This at least brought it to our attention, so no hard feelings.






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