I voted 'yes' on this poll.
Here's my idea to deal with deleveling: More content! Faster!
No use wasting time in devising some elaborate game mechanic to counteract deleveling if you could use that time to generate more content. I don't mean to be overly critical, but the last couple of hundred levels (give or take) haven't been very creative at all: generic realm, creature, two champs per 10 levels and a basic quest here and there. How much time can it take to generate that?
- Davros81 likes this