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Stuff I learned in the first week of PvP Seasons (comments from a beginning PvPer)


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#1 TSDaedalus

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Posted 02 August 2015 - 19:47

- I finally got it through my head that armor works differently in PvP compared to PvE. If I hit somebody who has a higher armor stat than my damage stat, I might hit successfully, but each hit is going to do only 1 damage... and I will eventually lose that battle.
- A setup with high attack and high defense seems to work the best both for attacking and defending.
- Damage is only important as far as having enough to get past the defender's armor/hp. Past that, damage is not important.
- When defending, you want the attacker to miss. every. time. Therefore, your defense can't be too high.
- To get a high defense, you need the proper gear AND the proper buffs. Just half of the equation is not good enough.
- The best buffs I've found for defending are Deflect, Shield Wall, Nightmare Visage, and Barricade. You'll also need Dispel Curse, Sealed, Demoralize, Empower, Keen Edge (boosts NV), Force Shield, and Flinch. Since I was wearing a weapon with high attack and defense stats, EW1000 also helped a good deal.
- If you're set up well, chances are decent that the attacker will miss the first hit. In that situation, you want enough attack to be able to hit them back successfully. Again, Keen Edge is your friend.
- Any buff that says something about base attack, base defense, base armor, and/or base damage is worthless for me because my base stats (Attributes) are next to nothing. The possible exception to this is maybe using a Potion of Fury that has a Berserk high enough to actually work with my 1,993 base damage points. Now that I know this, I'm seriously considering paying for a skills reset because I have a lot of skill points assigned to ineffective buffs.
- When attacking, you still want a high defense because it's rare to finish the fight in the first hit.
- The best buffs I've found for attacking (besides Shield Wall, Sealed, Demoralize, Empower, Keen Edge, Flinch, and Enchant Weapon) are Anti-Deflect, Anti-Deflect, and Anti-Deflect. Also incredibly useful are, Dark Curse, Dark Curse, and Dark Curse.
- You're going to attack the same players more than once, so Spell Leech and Spell Breaker aren't bad ideas.
- Keep in mind that buffs that say x% chance of blah blah blah are not guaranteed.
- Make sure the buffs you're using will actually work in PvP. For example, Death Dealer only works against creatures.
- Do NOT use Nightmare Visage or Barricade when attacking. You need that attack (and probably damage too), so don't transfer it to defense.
- I found that it was often a good idea to pay more in the buff market for a buff from a seller who has Extend, 135% Sustain, and a level 10 Mage Tower in comparison to a less expensive buff that isn't going to last as long.
- I wasted a lot of stamina learning the ropes in the beginning. After a while, I listened to what others were saying on the forums and just stopped attacking. I built up stamina and then went on an attacking spree just a couple hours before the end of the season. I chose a time when most people were not only offline, but by that point their defensive buffs had run out too. This guaranteed me a spot in the Crystal League because there wasn't enough time for people to attack me back to drop me to Gold before the end of the season. However, this also means that I didn't spend too much time in the Crystal League making it harder for me to get a Dominance medal.
- If your attack is deflected, you don't lose the 50 stamina. smile.png
- Since each bounty attack costs 50 stamina, make sure that the reward per hit is at least as much as the gold you would get from hitting creatures with 50 stamina... unless you're going for a bounty medal.
- You need all the stamina you can get for attacking during the Season. So don't bounty hunt if you're also participating in the Season.
- Advancing through the Wood League takes 10 successful attacks. The Bronze League takes 20 successful attacks. The Silver League takes 40. Gold takes 60. So if you want to make it into Crystal, you need an absolute minimum of 130 successful attacks. Your attack success ratio depends on gear, buffs, and how much gold you want to spend skipping stronger players. For the purpose of example, let's say you have a 75% win rate. That means if you attack 260 times, you'll lose 65 times. Each loss doesn't just spend the stamina, it also cancels out one win. Not only do you NOT get the win, you also have to win one extra time to get back to where you were. So 65 losses cancels out 65 wins. Out of 260 total attacks, 75% hit rate means you'll get the 130 wins. However, if you have your 130 wins to get into Crystal, just one loss pushes you back to Gold. So plan on creating a buffer of a number of wins so you can't be pushed back easily. Let's say 20 more wins or 40 total attacks. This brings us to a total of 300 attacks. Multiply by 50 stamina each, and that brings us to a lump sum of 15,000 stamina necessary over the course of the season. If you do your attacks all at once at the end of the season, this may be all you need. If you want to go for the Dominance medal and spend some time in the Crystal League from the beginning, you will need to attack more often to account for the additional losses of being attacked by players jockeying for position. In order to stay in Crystal for the whole time, plan on doubling the stamina needed. If you're staying in Crystal, you won't be wearing stam gear because it's undefensible. For example's sake, let's say 90 stam/hr giving us 2,160 per day. 2,160 * 8 = 17,280. So to stay in Crystal the entire time, you better have a full 15k stam bank at the beginning of the season. If you only want to make Crystal at the end, you should be ok with a stam bank of 10,000. This also doesn't take into account any times you buff yourself though.
- Plan on using the buff market a LOT. I dropped about 50fsp to keep myself continuously buffed for defense. Now that I am more informed as to which buffs I need and which ones I don't, I'll be paying substantially less. Also, if you stay in the Wood League until the very end, you'll save a ton.


Edited by TSDaedalus, 06 August 2015 - 17:12.
No swearing please.


#2 gilby90813

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Posted 02 August 2015 - 20:30

some people were moving up while defending just saying



#3 rowbeth

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Posted 02 August 2015 - 23:30

 

- I finally got it through my head that armor works differently in PvP compared to PvE. If I hit somebody who has a higher armor stat than my damage stat, I might hit successfully, but each hit is going to do only 1 damage... and I will eventually lose that battle.

 

 

Might be that you hadn't understood PvE either. What you describe here is exactly what happens in PvE too.

 

There is a small variance to both, too (something like +/- 5%), so each hit is a bit different.



#4 Lellarell

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Posted 03 August 2015 - 00:47

I've always played PvP and GvG this way: higher defense than enemy attack and higher damage than their Armor+HP.

It's been enough.

I can't see any difference between that and this.



#5 bloody18

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Posted 03 August 2015 - 02:49

great observations! try the arena out ( if u have not yet)  ..  ..sure we all lose a lot ..but u can try out your set ups =)



#6 TSDaedalus

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Posted 03 August 2015 - 13:52

some people were moving up while defending just saying

 That's true. Feralnoob would be one of those. If I recall, most of the ones I saw like that were around 1300 with armor setups. *note to self*

 

 

Might be that you hadn't understood PvE either. What you describe here is exactly what happens in PvE too.

Perhaps you're right and I never noticed. I had thought that my damage gets marked on the creature reducing its armor until I get through the hp and finally kill it. But I guess all the creatures I've gone against (while paying attention) had low armor and high hp. So I'm actually gradually reducing the hp, not the armor. Thanks for the tip!

 

 

I've always played PvP and GvG this way: higher defense than enemy attack and higher damage than their Armor+HP.

It's been enough.

I can't see any difference between that and this.

I've found it difficult to really max out attack, defense, and damage. I might end up needing to switch to defense/damage after an opponent is chosen, but before clicking the attack button. For going against people that are also using an atk/def setup, I still need the high attack stat though. I think Seasons is different than the general populous who aren't normally set up to defend against incoming attacks, but I've never really done PvP or GvG outside of Seasons, so maybe I'm wrong.

 

 

great observations! try the arena out ( if u have not yet)  ..  ..sure we all lose a lot ..but u can try out your set ups =)

Thanks! I tried "baby arena" a couple times with Deathspinner, etc. Didn't work out so good, but maybe I'll go back and try again now that I have a little more PvP experience.



#7 shindrak

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Posted 04 August 2015 - 16:26

 

Thanks! I tried "baby arena" a couple times with Deathspinner, etc. Didn't work out so good, but maybe I'll go back and try again now that I have a little more PvP experience.

low level tourneys is abit harder to win :) try tourneys at your level


Edited by shindrak, 04 August 2015 - 16:27.


#8 TSDaedalus

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Posted 04 August 2015 - 22:24

low level tourneys is abit harder to win :) try tourneys at your level

Good to know. Thanks!  :ph34r:



#9 feralnoob

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Posted 06 August 2015 - 23:10

 That's true. Feralnoob would be one of those. If I recall, most of the ones I saw like that were around 1300 with armor setups. *note to self*

 

 

 

 

 

 

Well you just have to know your gear and what works and what dont. Only ways to find out is go hitting  those EOC players..


Edited by feralnoob, 06 August 2015 - 23:10.


#10 TSDaedalus

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Posted 10 August 2015 - 07:50

Well you just have to know your gear and what works and what dont. Only ways to find out is go hitting  those EOC players..

Agreed, but I feel like I'm a little limited on gear at the moment. As far as I can tell, I don't have a good armor option at this level. I'm not that far off from some good options, but other than Dreadlord's Spiteful set (which is almost impossible to get), I don't think I have much right now.



#11 feralnoob

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Posted 10 August 2015 - 08:43

Agreed, but I feel like I'm a little limited on gear at the moment. As far as I can tell, I don't have a good armor option at this level. I'm not that far off from some good options, but other than Dreadlord's Spiteful set (which is almost impossible to get), I don't think I have much right now.

At your lvl you should be right , Ive been there and  I use all of my lvl 1000-1050 gear up hear. Just  work out how make your gear work to the best of its ability.




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