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paingwin

Member Since 18 Apr 2013
Offline Last Active Jun 10 2023 09:46

Posts I've Made

In Topic: Kisoku Anime Avatar Auction

10 June 2023 - 09:51

#9 bin

In Topic: Kisoku Avatar Auction

31 May 2023 - 12:37

bin mini pool


In Topic: Kisoku Avatar Auction

28 May 2023 - 15:49

15 on 1!


In Topic: Planned GvG Updates

19 March 2023 - 13:42

Everyone keeps touching on rewards, but they fail to address the core issue of GvG being a "I wanna farm AFK players who are unprotected." These would assist in doing that. Until the core is repaired, at least some, then the reward structure will do nothing but become stagnant rather quickly even if things are introduced.

 

"I want new items and new epics." Sure, but have those who've asked for such things taken note of the Epics that are currently in the process of being upgraded? Only 5/21 (or 5/20 if omitting Cobalt Rune due to low level) have been upgraded so far. That's 25% or less of the way done on those upgrades, but they are coming. BG said it was going to take a little while as it has to be done in phases. The impatience and desire for instant gratification is going to run this into the ground before it even has a chance to take off.

While I agree with the fact your making about GvG just basically being a farming aspect of the game, you have to realize 1 key thing. People are not going to participate in something, that doesn't adequately reward them for their efforts. It's just the way people in general work these days. Gone are the vast majority of people who would sit at their computer for hours and hours on end, swapping buffs and gear every 2 minutes, just to force that 1 fateful "unresolved combat" against someone to win a GvG(Yes tlthomasjr I will bring this up every chance I can LOL). "Bragging rights" don't mean a whole lot to most people anymore, which is sad. So yeah, your going to have to come up with a reward system that isn't too broken, and rewards people just enough to get them engaged. Otherwise, it doesn't matter how much thought you put into a system, it will fall flat. I've tried to say this for years but it has continuously fell on deaf ears, and now we are seeing the very results of it. 

 

Though the epics and stuff made from the rp items are nice, they dont LEAVE once they are here, hence the oversaturation and blah blah blah. Perishable rewards are the simple way to fix this issue, you know, so they have to "keep playing" to get it again. Potions, buffs, guild upgrades, possible player upgrades, and I'm sure others can come up with rewards that don't stick in game. The point is once you reach a certain level of items in the game the portion of the game that provides them will slow drastically. Take the PvP ladder for instance. Once, some of the best PvP based gear came from ladder gained rewards. The ladders were ACTIVE for a bit, then the gear gained from the ladder could shortly be gotten in the AH for a few FSP and the ladder dried up. Except for those going for medals that is.

 

My point is you talk down to those people speaking about rewards as if it's a bad thing, when in all actuality, it's probably the only thing that will get people interested anymore. But, like I said, the trick is to make the rewards juuuuuust good enough to get people going, and make them non-permanent. (Oh, and make them rewards that can't be obtained, or matched for that matter, from any other aspect of the game) I play a mobile game, and there is a reward you get from playing in the arena that you can only get in the arena, that helps in ALL aspects of the game. Arena never dies.......simple concept


In Topic: Planned GvG Updates

15 March 2023 - 07:42

The one thing I see with the reason why GvG isn't popular anymore, or at least is mostly ignored by many, is the ROI. The RP packs are in fact rather pointless these days, (my guild normally only ever uses them during 2x events), and the rp items you can currently obtain, have drastically fallen in tradability and value due to over saturation and power creep. To many, its just not worth the effort of dumping that much stamina, over that long a period(honestly get rid of the standard 2 minute wait between hits, im grown, I got stuff to do), for rp that isnt really going to be used. 

 

 


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