Hi, this game looks like it has a lot of potential, are you guys planning to implement a wilderness like runescape.
i.e. an area north(or whichever) of the main gameplay map that allows free-for-all PVP and also what I think is very important is Drop loot i.e. equipment/inventory items on death.
Ofcourse from a PVE perspective there shouldn't be anything too KEY in this wilderness as to not force them in their, but still there should be some incentive to go there in the first place. maybe stockpiles or resources or different monsters with better rewards. to kind of create a risk vs reward area.
Staked duels: where two people can argree to fight to the death and each wager an item, whoever wins gets to keep their item and wins the opponents item.
PVP where players are rewarded / punished is great. its also a fantastic business model as people will have more incentive to pay to get better faster and beat opponents.
has this been discussed elsewhere already?