Hi everyone,
This matter is not up for discussion, as it is something that our Hunted Cow staff are handling.
Thank you all for your concern. I'll now be locking this thread.
~Zue
Posted by Treelink on 11 August 2020 - 11:26
Ok, so I'm not a new player. Far from it. I played this game periodically between 2007 and 2011 and just got back a few weeks ago. I noticed the app that is in beta, and got intrigued that I'd be able to play the game on the toil.. on my mobile.
Here's some observations that I made coming back:
Levels
When I got my account back, I had gained a whooping ~150 levels. I jumped from around level 550 to level 703. While this is pretty damn cool, I also quickly realized the downside. All my gear was useless for my level. I didn't have enough gold to buy any meaningful equipment. My location on the world map (Some level 500-something map) did no longer make sense.
In the end I joined a guild, borrowed their gear, portalled back to Krul Island and found my way. But ironically it wasn't cool to level up 150 times. There's a lot of content that I'll never really get to play, and it took some effort to get back into it. I would not have minded one bit, if there had been a cap, maybe after a month, where I simply couldn't gain any more XP, no matter my XP gain per hour.
Getting started with the app
I absolutely LOVE the app. In many ways it's even better than the browser version. Getting started was not easy though. On my end I needed to recover my old account. That actually went smoothly. Then I helped my wife create an account. She never played before. So she downloaded the app, and was told you couldn't create an account there. OK, it is a beta after all. So we went to a computer and created an account for her. Done. But on the app, she kept being logged in with some kind of guest account. It took us a while to figure out how to actually link her app to her Hunted Cow account and set a player name for her. That experience can become smoother, and you likely know this already.
Finding help
Not having played the game for almost 10 years, I figured I should find some 'getting started' material. I was quite pleased to find the "Guides" section under "Resources". I was however immediately less impressed when many of these pages returned 404 or similar. But at least the essential help still exists: The wiki, which really could use some updates, levelling guides which are essential and the ultimate fallen sword guide which largely works as one could hope for. The "Guides" menu on Fallen Sword could really use a clean-up though.
Using the app
Fallen Sword is a big game. Not just the world, but also in terms of what you can do. I was impressed with how well this was fitted into the app. It's actually easy enough to navigate and works very well. Even in the details, it's a very nice UI. I was impressed that there was a specific layout just for Summon Shield Imp for example. There are also things that I would find natural to have, which doesn't exist, but again the app is in beta. Few examples:
Using the browser
Getting my wife started
She finally managed to link her accounts and was all set up. I was thrilled to see she was put in a tutorial area. That didn't exist the last time I played. To my dismay, she didn't get to mountain path before she had a lot of questions.
Later on I realized that she never realized the fundamentals. Namely that:
Why she might give up
One thing left me unimpressed. A thing that is not really specific to the app, nor the browser version. It'll likely be the reason my wife, god forbid, will go back to play some shitty match-3-game.
I'll use my wife as the example here.
After teaching her the fundamentals, she actually did pretty well for herself. We joined a guild together, she geared up, gained some levels, did a few quests, sold stuff in the auction house.
With regular intervals however, she would be stuck or have questions. I realized over time that there was a pattern to it. I realized this, because on every occasion, I would answer the same thing: Let me look that up for you. Let me find that for you. The issue is that the game is not self-contained. You need to look outside the game every so often.
If a quest is not self-explanatory, you will need to look it up on the ultimate fallen sword guide (Where do I get this Quest Item? A shop. OK. Where do I find this shop? Area X. OK. Where do I find area X? Realm Y. OK. How do I get to Realm Y? You need the guide for all of this. It should have been in the game, and my wife will keep asking me until she gets annoyed and drops the game.
In the same vein she will ask about gear. What gear can I get for my level? Is there anything that's better than what I'm wearing? Well, you can search the auction house, but that's half an answer. Instead I resort to leveling guides on the wiki to find what's good. The ultimate guide can serve as lookup as well. But both things are still external to the actual game, be it browser version or app.
I soon started levelling myself, and found that I couldn't really do this on my phone; I needed the extra tabs with external help. The wiki so that I could see where I was going, how to get from A to B. And the guide, mostly to look up quests and items. I don't have that on the phone, and thus I'm back to playing on my laptop, rather than on the t... On my phone.
Why I might keep playing for a while
I definitely still need a laptop to level up and kill mobs. I can't live without the wiki or UFSG in the current game. But I do find that I keep swapping between mobile and laptop. The app makes it incredibly easy to check in once in a while, update your auctions, check your log, chat, pray, monitor your stamina gain and so forth. I definitely want to see this app finished. See if it draws in new players, see if you will add anything that might pull me away from my laptop entirely. The game was always fun. But it did require a lot of open tabs and a computer. If one day it might only require a mobile phone with 1 app installed, then I'm here for a long time.
I hope all of this feedback is useful for something. I loved this game back in the day, and kind of still do. It's unique in so many ways and always was. I love the improvements you've made. The buff market blew me away. The app is a such a cool upgrade to a browser game that I thought would die, but which now again has a chance. I'm really looking forward to see what will happen after the beta. Happy developing!
Posted by Egami on 04 July 2019 - 19:59
What I really want to know is:
Why was this an issue?
Aren't we concentrating hardcore on the app?
Seems like that's not the case... so should we really start actually talking about things that really affect the game and player population?
Hmmm... nah, really what I want to know is how this became an "issue". Might be handy to actually getting things done. )o0
Posted by KitiaraLi on 18 June 2019 - 12:55
Yeah, I still have our old doc full of new skills and hope to be able to get these implemented sometime in the future. (Nebulous, I know.) I want enough for the skill trees as well as other places. Arena, Ladder, Inventing, loyalty.
Maybe just start with the skill trees? It you implement my suggested tiers (or whatever might be better than 4000+ , 4500+ and 5000+) that would both provide something new for the moment, but also something to look forward to for along period of time.
I get that many of the other aspects of the game also need some polishing, including new skills, but you gotta start somewhere - no need to pile up a ton of updates to launch at once.
Posted by moonfrost on 20 April 2019 - 01:14
Guest#655240 is my nomination. Without his or her tireless efforts today, we may never have known what it was like to experience the majesty of being guest#655240. Already in a guild and without a doubt the most game changing player we will have ever known since the time has closed its doors on guest#112567.
Or BigGrim, without whose tireless efforts working day and night on this game we wouldn't have what we do today. Not only is he responsible for guest#655240 being able to play this game but he can also join arenas knowing that the game has updated with the times and player base and that he will be able to hunt and slaughter quangos like his ancestors once did, in a land that time forgot. And certainly we can't forget that nobodys quest journal will be incomplete anymore with the quangos being out and the epic quest being finished. And with that I'm off to join, with complete confidence, all the arenas I can knowing there are no limits on them. Happy Good Friday everyone...spoiler alert though, he rises from the dead and marks the only time in history that evil defeated good.
Posted by Subject on 22 March 2019 - 22:57
Posted by Pardoux on 09 March 2019 - 05:48
Dunno why I bother with the caves - I tell myself this every time, and yet, I still waste gold in there - 20M down the pan and very little to show for it ..
Posted by Melons on 10 February 2019 - 01:59
xxxxxx lost 42545531 gold of which Tehmelons stole 31909149 gold
My first gold hit in over a year, and I get rewarded nicely
Posted by EpicPiety on 16 January 2019 - 13:06
I don't understand your logic as you have explained nothing other than a blanket statement. I don't think you understand arena very well now a days. It maybe made sense back in the day with the old mechanics and the value of entry : reward. I just wanna make my point clear BG. You think this stops arena collusion?
I can show you how much collusion i can cause within the rules of the game and the system. It has been like this for years since the start of the arena. The reason why it's not happening now is it's just simply NOT worth it. No one has done it the only collusion in arena now would be the daily quest where people join naked. What makes you think this "25% rule" is stopping. If it's not happening now it won't happen without the rule.
If i were to start paying people a premium to join the same thing will happen anyways i'll be up against josh, kaka, roby or any other good arena player and roll the dice. It won't be a sure win and it barely will effect my win chance. If you factor in the cost in the equation your "chances" are actually worse. It's better to play without paying people to join.
Posted by EpicPiety on 15 January 2019 - 21:01
25% is to prevent collusion and abuse - as such, I, for one, think it should remain ..
That doesn't make any sense to me personally. I can easily go to my friends outside of my guild no problem. If i wanted to gold sink just for a better chance to maybe win the arena. I have a better chance to win arena "not colluding" and paying my dues once not 8-16 times. Also now arena is randomized so your join position isn't where your matched up. So you cannot sneak a friend to join last when you join 2nd last to get a free round. Although even if it was like stated i can easily go to a friend outside my guild . This is an old outdated rule that was implemented for god knows what reason. Waiting days for certain arenas to start needs to stop. This is one inhibitor that does not need to remain gimping game play for no reason. Absolutely nothing stopping me in the rules from mass messaging 24/7 saying paying an additional 10k to join arenas naked. That would be major collusion and WAY more effective.
Posted by Subject on 12 December 2018 - 12:26
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