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Alteration

Member Since 13 Feb 2014
Offline Last Active Dec 10 2020 04:28

Posts I've Made

In Topic: remove temple of sand

16 March 2015 - 11:10

Actually, the normal mobs outside of Sands, the bullasaurs/scorpions, 2 camp rotation, have better drop rate than ToS.  So does Taranuka, or other areas. ToS is just "easy", but not the "best".


In Topic: Thats just ridiculous! [Supporter Button... Pff]

05 February 2015 - 19:09

I've been playing for a year now, give or take a couple months :)

 

And I've supported half that time playing

 

I have no idea there was an auto loot button XD


In Topic: Lots of bugs with ranger talents and damage values

22 January 2015 - 14:36

Tornado is definitely broken in terms of the damage it's outputting. That will be getting fixed.

It sounds like something is also generally affecting the damage of a lot of Ranger attacks, we'll look into the issue and aim to resolve it.

 

Eagle Eye does work correctly but seems it is easily misinterpreted. From the description "Your Ranged Attacks reduce your enemies armor by 5/10/15% for 5s" it applies a % reduction specifically to the target's "Armor".

Some example numbers:

 

Armor 1894 = Defense 27.62%

 

when hit with 3 points in Eagle Eye loses 15%:

 

Armor 285 = Defense 4.14% 

 

and becomes:

 

Armor 1609 = Defense 23.48%.

Ahh it used to deal flat -armor, which was kinda op.  Does the warrior's crushing blows work the same way?


In Topic: Respeccing Revamped

16 January 2015 - 15:17

Should make the talent descriptions clearer.

 

Talents that increase damage comes in 2 categories

1. Increases X talent by 10/20/30% of spell dps = adds 10/20/30% spell dps to the talent (200% dps + 10/20/30%)

2. Increases Y talent by 10/20% damage = adds 10/20/30% of the base damage of the talent by 10/20/30% (200% dps + 20/40/60%)

 

So for detonate for example, it deals 125% damage, and has +15/30/45% of damage increase, and has +3/6/9% of damage increase -> fully maxed, it deals 125% x (100 + 45 + 9)% = 125% x 154% = 192.5% of spell dps

 

Same goes for ignite, it deals 250% x 150% = 375% of spell dps

 

While blizzard deals 50% + 50% = 100% of spell dps

 

 

 

 

Should just standardize, and pick 1 way to describe.  Especially since even the person who type out the talent description is confused himself, and describing talents one way when meaning another.  


 

 

 

Regarding the blizzard thing before sd, it used to describe chilling as increasing blizzard dps by 20/40% of spell dps, so people thought it meant +20/40%, but it was doing +10/20%, which is +20/40% of the damage not spell dps.  It wasn't a matter of reading it carefully, but it was incorrectly described.  


In Topic: Lots of bugs with ranger talents and damage values

16 January 2015 - 15:08

fully buffed high crit? o-o

Well because ignite properly applies the damage reduction from spell defense + the standard 30% damage reduction in pvp

Tornado doesn't seem to.  Or it deals 650-750-ish % dps before damage reduction.  


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