I didn't say anything about adding more rewards that can be sold, I mentioned a point currency that can be used for exclusive buff packs not items.
Ratings are a buffer, even if you are 1 rating above rank 3 you are still rank 2. Buffer meaning if you are 100 above rank 2, you can mess up 2-3 GVG before you drop below to rank 3. Yes I mean you mess up since you wont lose rating unless you lose a hit, draws means no change. You lose more and gain less is to allow guilds to catch up and keep the rating ranks competitive. Wouldn't be fun it was like the gold hoarder medal right ? So don't complain about losing rating, you only lose more because you are up there and if you are lets say 'legit' you can hold down and even come back to it if things go wrong. or you're whining cuz you can't accumulate rating and sit comfortably with your proposed rewards huh.
See the idea seems good on paper because it will increase activity between the top 3 or lets say the dedicated GVGers, but in reality it will push away all the casual GVGers and the ones who do it for profit. But you cant seem to see that since it, as I said makes the game suit the way you like to play not the way GVG was meant to be.
Whining? Where did I whine about losing rating? I simply pointed out that guilds that aren't in the top three can easily knock our rating down significantly. The reason why this isn't happening is because there aren't many other guilds that actually try to get into the top three. Nowhere in my statement did I say that this was unfair to us. Instead of trying to twist my words, why doesn't we focus on the proposed rewards since we actually seem to have common ground there?
I think we both can agree GvG means Guild versus Guild, right? So, do you consider 2 people from a guild doing all the conflicts GvG? In my opinion, that's not. What I hope GvG changes into is that requires more of a group effort where the whole guild gets rewarded for their effort and not just two or three people.
As for rewards, adding point currency seems like a good idea, but we might as well add more buff packs for RP then. The problem I see with this is that there is no reason for guilds to hit back or defend themselves. The reason why I'm saying top x amount of GvG guilds in a system should get the rewards is so guilds actually have to spend time and resource to fight for the spots. If you just add rewards more rewards to the current system nothing really changes. Sure, you get more activity but it's just gonna be a matter of time before it dies off.