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Allow ALL items to be Tiered


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#1 JayTo

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Posted 29 June 2018 - 19:43

Everyone has the exact same gear! It's all, imo, easy to obtain, even full forged. This will never change even if 10,000 new players join because the single items are ridiculously easy to farm. This makes PvP mostly boring and predictable. It almost couldn't be more cookie-cutter.
 
I suggest we make ALL the items tier'd. Each tier might give 5% higher stats. A T5 item would be 25% better than the base item. Someone with a full set would be 25% stronger than someone with only base items.
 
All T5 would be difficult to obtain, even for a single one of us today. Having a full set is almost mind-boggling right now. The demand for these would have farmers working overtime, having fun! The value of items would increase. The market would be made liquid so merchants have fun too.
 
PVPers that sit at a level (most do) would have a true reward in obtaining these better items. They would be rewarded for what they love doing instead of competing with just anyone, whom has hardly taken any time to try, but bought the over-supply of items fast for practically pennies, then moving on. It would make GVG a lot more interesting and competitive! Everyone would want their guild filled with people using these good items. 1 or 2 weak links might be the difference between being #1 or not.
 
If there was ANY downside at all, it would be OP XP items vs mobs. However, mobs are already insanely easy to 1 hit. Adding powerful, albeit difficult-to-obtain items wouldn't make it much easier than it already is. Maybe another topic, but down the line, mobs could be upgraded to compensate for these better items. Maybe make the mobs strong enough to where you DO need a full T5 setup to 1 hit! XP is too easy right now anyways! Make us suffer to XP. Make T5 necessary for the gravy train imo.
 
Even though we would be spending stam instead of ONLY FSP for upgraded items, the craft and forge will exist just the same. People will be more inclined to buy more max, more bp, more potions in order to farm. Basically the game would be a lot more fun, and that's all this comes down to. We could be more unique and fill newly revived roles as farmers, merchants and PvPers relatively easy. Literally everyone wins.
  • PvP'ers will have more fun, especially for the many that enjoy sitting at one level. Difficulty and unpredictability increases while commitment is rewarded.
  • Farmers have more fun. Demand for ALL items (don't forget arena!) explodes. There is no way to for the current farmers to outfit all of us with full Tier 5 gear anytime soon. Let's not even imagine how difficult the demand will be to meet when 1000's of new players join.
  • People inevitably buy a lot more FSP to pay farmers for items that they didn't use to need. Even once new people join, the value of basic items will be higher due to a resulting shortened supply. It self-regulates the supply-demand of items. There won't ever be an overabundance and there will always be incentive to farm all things.
  • No negative affect to a new server as the players simply will not invent the T5 often because demand and low availability of even basic items outweighs the need to craft T5 at first. In contrast, it will have a positive effect! The game isn't such a cookie cutter, not everyone is using the same stuff, even high levels struggle to obtain the best items. There's even more reason to farm themselves because there is a constant demand for ALL items in the market! Suddenly many people are willing to spend stam on farming at all levels because it's actually profitable - the FSP reward alongside a liquid market will outweigh leveling for many types of people from time to time.
Deciding to implement after the app would likely be a mistake. Such a big update, increasing the perceived difficulty of the game while players are just beginning could turn them off. It would seem unfeasible and overwhelming to them. It will be seen as a money grab to many in that instance. 
 
I believe this change is needed ASAP for the continued success, difficultly and competitiveness of FS.

#2 JayTo

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Posted 29 June 2018 - 21:05

There are intricacies I didn't touch on above because they involve options. For example, the bonus of wearing a complete set (which you would undoubtedly need to increase somehow as well). One option may be to increase that bonus too, as long as the items they wear are all tired, then the bonus is inherited from the lowest tier'd item.

 

Some super elite sets are already very rare. Could leave those spawns as they are, or up the spawn rate and let SE hunters have more fun too. Regardless, let those items be tiered too.


Edited by JayTo, 29 June 2018 - 22:05.


#3 WandKing

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Posted 29 June 2018 - 21:17


Are you suggesting all existing equippable items be tiered? (except bounded gear of course)

 

If it is the same steps as doing the Tiered Epics

Then it would take 32 of the same item to make 1 T5 item = 96 items for a 3 pc set?

S0 if I understand correctly, a T2 would be about = to a FFed T0 ?


Edited by WandKing, 29 June 2018 - 21:20.


#4 JayTo

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Posted 29 June 2018 - 21:19

Are you suggesting all existing equippable items be tiered? (except bounded gear of course)

If it is the same steps as doing the Tiered Epics

 

Then it would take 32 of the same item to make 1 T5 item = 96 items for a 3 pc set?

S0 if I understand correctly, a T2 would be about = to a FFed T0 ? 

Yes, ALL items that exist could become T5 just as the current epics are done. Commons, epics and everything between.

 

As of now there is practically no incentive to farm now and in the future too. The only 'expensive' part of getting new items is the crafting and forging, which is just sink to HCS. It is boring and very one sided for them in respect to obtaining the best possible items. I personally don't like not being able to have a bigger role in obtaining and creating better items, items that not everyone else can get so easily. We need a way to better them ourselves. The current system of flat out spending only FSP to upgrade items while there's a lack of meaningful farming and inventing is quite off putting.


Edited by JayTo, 29 June 2018 - 22:41.


#5 Melons

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Posted 30 June 2018 - 00:47

I think making every single item in the game tiered is pretty much impossible with the size of their team. Think about the graphics, coding, time, etc. it takes to do that. Do I think more items should be tiered? Sure, but saying all should be is kinda ridiculous. 



#6 JayTo

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Posted 30 June 2018 - 01:04

Too hard doesn't mean anything to me right now because we don't really know how hard it is, just conjecture until someone from HCS tells me it's too hard lol. I only care if it's a good idea or not, if people would LIKE it. I think it's almost necessary tbh! I think anyone could be hired to make a spreadsheet of all the new stats based on existing items. I think almost anyone could photoshop a few holes with the tier images. I don't think that's the hard part at all. I think it's a lot of repetition coding once those 2 things are done. For all I know he could just put a few lines of code to add and hook the spreadsheet data then tier to every single item without doing individual ones. Also, as far as all the images. Who really cares? How are you going to get 5 holes in an amulet anyway? Could easily just skip that part all together.


Edited by JayTo, 30 June 2018 - 01:16.


#7 Melons

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Posted 30 June 2018 - 04:01

Too hard doesn't mean anything to me right now because we don't really know how hard it is, just conjecture until someone from HCS tells me it's too hard lol. I only care if it's a good idea or not, if people would LIKE it. I think it's almost necessary tbh! I think anyone could be hired to make a spreadsheet of all the new stats based on existing items. I think almost anyone could photoshop a few holes with the tier images. I don't think that's the hard part at all. I think it's a lot of repetition coding once those 2 things are done. For all I know he could just put a few lines of code to add and hook the spreadsheet data then tier to every single item without doing individual ones. Also, as far as all the images. Who really cares? How are you going to get 5 holes in an amulet anyway? Could easily just skip that part all together.

It's easier said than done. You do realize we're talking about 10,000 items, if not more? Plus, most of the resources right now are going to the FS App. 


Edited by Melons, 30 June 2018 - 04:05.


#8 mumble

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Posted 30 June 2018 - 07:40

A good hunting setup could run over 100 fsp as it already is.

 

Then it would take 32 of the same item to make 1 T5 item

 

So youre suggesting that if I want to buy a 9 piece 1 hit setup I should spend 32*9* (about 15 fsp per piece) or 4320 fsp to hunt 50 levels?  :wacko:

 

To put it into monetary terms = 660 USD

 

Ill pass


TtEOkGO.png

 

“You say you love rain, but you use an umbrella to walk under it. You say you love sun, but you seek shelter when it is shining. You say you love wind, but when it comes you close your windows. So that's why I'm scared when you say you love me.”

― Bob Marley


#9 yotekiller

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Posted 01 July 2018 - 16:43

I thought this had already happened with composed and donation pots.  I don't need to add any more to what's already been said other than just NO.


Screenshot everything!


#10 gapukas

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Posted 01 July 2018 - 20:09

I really love this idea but making every item in the game tiered is way too much work. If only pvp/crystal gear would get tiered that would be so awesome but another mechanic would be better for it, the current idea is already used for epics and i bet people want smt different. Like umm to upgrade to T1 you would need a ff item, at T2 2 ff items and so on to T5 where you would need 5 ff items and some other stuff along with it.


Edited by gapukas, 01 July 2018 - 20:10.


#11 mumble

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Posted 02 July 2018 - 06:40

Deepwater chokers should be made tierable

 

I agree


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“You say you love rain, but you use an umbrella to walk under it. You say you love sun, but you seek shelter when it is shining. You say you love wind, but when it comes you close your windows. So that's why I'm scared when you say you love me.”

― Bob Marley


#12 BigGrim

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Posted 02 July 2018 - 10:17

Yeah, afraid this won't happen. The art demands alone are insane, so no. Sorry.

 

~ Grim



#13 cucullainn

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Posted 02 July 2018 - 11:34

Yeah, afraid this won't happen. The art demands alone are insane, so no. Sorry.

~ Grim


You don't have to add or change the art. Just change the color to indicate the tiers

#14 BigGrim

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Posted 02 July 2018 - 13:41

Still ridiculously involved.

 

~ Grim



#15 death8her

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Posted 05 July 2018 - 15:26

How about tiering the arena reward crystalline?



#16 EpicPiety

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Posted 05 July 2018 - 17:32

The power creep would be nuts



#17 BadPenny

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Posted 09 July 2018 - 13:17

How about we let the cows continue with a limited number of tiered items as planned?   We don't need every single item in the game to become tiered, or epic for that matter.  The tiered items are supposed to be special.....   Why would we want to make them commonplace?  What we have so far are items that are historically difficult to make... This gives them added value......  Next thing you know folks will want tiered and FF pinata bats and Easter baskets.....


Just one old lady's opinion

 

 

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#18 JayTo

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Posted 13 July 2018 - 23:47

A good hunting setup could run over 100 fsp as it already is.

 

So youre suggesting that if I want to buy a 9 piece 1 hit setup I should spend 32*9* (about 15 fsp per piece) or 4320 fsp to hunt 50 levels?  :wacko:

 

To put it into monetary terms = 660 USD

 

Ill pass

Just forget about money. It is about being competitive, unique, challenging. It is about having a reason to farm items, something to work on other than only leveling. No one is giving any thought or effort put into obtaining leveling or pvp gear, and they never will. Even on the new server, some of us will level real fast, get the newbs their items easily, and that's it, BORING. The newbs will realize it, and become turned off too, believe it! Items and peoples uniqueness should be a major focus of the game. As it is, crafting and forge costs are the only limiting factor. I am saying the 'money' is being spent on things that aren't so fun or rewarding for the players, while farming would be. The ability to farm will give players a chance to do something else to earn fsp via marketplace. Again, the attainability of 'good' items (minus craft and forge) is no challenge or fun at all! Top item procurement by player actions should be be playing a much more active role for the continued success of the game.

 

The only reason some of these non epics seem remotely difficult to obtain is because they aren't worth a crap, and people are just ditching them. The only value is in the craft and forge, and this is very wrong! I know for a fact that it is detrimental.

 

Common cows! You had the right idea with the tiers...take it to the next level before the thing falls on its face.


Edited by JayTo, 13 July 2018 - 23:58.


#19 mumble

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Posted 14 July 2018 - 04:11

My position still stands. Whether you believe it will work or not is one thing but either way your idea is flawed. You're saying that "farming" will be promoted but tell me, my hunting setup consists of 9 items, 7 legendary and 2 crystalline. The legendary items are rarely (if ever) available to be looted, if your idea were to be implemented would I ditch the need for legendary equipment and use a tier 5 common instead? Besides, why farm when you can buy 32 items from a shop and make one without the hassle. Unique items received from quests? Those would be more rare legendary items because they're limited to one per person. 

 

Besides, you've invested less than a year into this game, if you dislike it as it is, leave while you still can :) 


TtEOkGO.png

 

“You say you love rain, but you use an umbrella to walk under it. You say you love sun, but you seek shelter when it is shining. You say you love wind, but when it comes you close your windows. So that's why I'm scared when you say you love me.”

― Bob Marley


#20 JayTo

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Posted 14 July 2018 - 13:53

You say, "Besides, you've invested less than a year into this game, if you dislike it as it is, leave while you still can smile.png"

 

So rude! I'm trying to help. Maybe I will leave, as this is all the 'old timers' attitude I get constantly. Sinking to "just quit", akin to someone telling a child to just to kill themselves while they're depressed, finishing with a smug psychopathic smile at the end. Also using time played as if it's some kind of leverage in regard to what's good or not. All this happened to me more than a couple times already, and it's really disgusting. I am sad for you and will give no mind to any of your posts anymore. Why? Because I can insult with choice words very well. So well that you will have very hurt feelings, and I would likely get banned if I replied in kind. So please, keep it civil.
 
This is more about PVP than it is about leveling. The point wasn't about making mob harder, as I said that would be A WHOLE DIFFERENT TOPIC.
 
PVP, farming, marketplace, will be so much better if cows do this, even I can hardly imagine how good it will be.
 
With over 7 billion people in the world you don't need an app to be successful. You need to make the game right! As mumble pointed it, it would cost $600 for a full set of t5 theoretically, if you even wanted to look at it like that. Isn't that a sweet spot? People spend that much on games all the time. It's a matter of being competitive. Don't be cookie-cutter, make pvp better, let not everyone wear the same gear! People want to be different, to show off, as if their character was an extension of their life. Give them the ability to be limitless with the quality of their items, T10 even! I'm serious.

Edited by JayTo, 14 July 2018 - 16:47.



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