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Easter Special Event Suggestion


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#1 LadyJ

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Posted 03 March 2016 - 18:38

To start this Topic, I'd like to apologise to anyone who might have suggested an idea like this before, I am not trying to steal anyone else's idea, and any ideas that are the same are a sheer coincidence. I also have no idea how the community will react to this, and I would like to apologise for any inconvenience or arguments stirred by this post.

 

What if this Easter, the Cows introduce a special event, they release a special Key and spread 100 Limited Edition Easter-Themed Chests across all the realms. The chests will give special Easter-Themed potions, which don't need to be out of this world, something new like Perfection 125 or maybe even a few new single Crystalline items or something like that.


Edited by LadyJ, 03 March 2016 - 18:39.


#2 Mzzery

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Posted 03 March 2016 - 18:41

I like this idea :)



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#3 Egami

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Posted 04 March 2016 - 01:14

Easter? I don't even know her.

 

That said (and I couldn't help it)... sounds like an interesting idea LJ. I especially like the the idea of them being extremely nerfed pots with a gold sink for the community. More of an idea for us to have fun with the novelty with no real effect beyond us having some fun. 

 

As an evil added bonus, I might suggest a double composing XP pot in the Easter basket mix. I'd hope that calcs would work for it to be just one hour with a 150 distil max of two. 

 

Again, I did say "evil"... let the bunnies roll.

 

Prosperous smacking everybody! (o0



#4 cyrus7

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Posted 04 March 2016 - 02:31

What if this Easter, the Cows introduce a special event, they release a special Key and spread 100 Limited Edition Easter-Themed Chests across all the realms. The chests will give special Easter-Themed potions, which don't need to be out of this world, something new like Perfection 125 or maybe even a few new single Crystalline items or something like that.

Sounds kind of like how they've been doing event chests in Eldevin, and most people hate it. But who knows, maybe some Fallen Swordians might like it.  <_<

 

The reason it's not popular in Eldevin is because the chests aren't too hard to get, but the keys take many many hours of grinding event creatures to get one, or you buy one with Eldevin Points, so it's pretty much a pay event unless you have hours to dedicate to it. If the FS team could come up with a way to improve on this (find a way to not just be an event for those who pay), then maybe.



#5 Pardoux

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Posted 04 March 2016 - 02:57

Sounds kind of like how they've been doing event chests in Eldevin, and most people hate it. But who knows, maybe some Fallen Swordians might like it.  <_<

 

The reason it's not popular in Eldevin is because the chests aren't too hard to get, but the keys take many many hours of grinding event creatures to get one, or you buy one with Eldevin Points, so it's pretty much a pay event unless you have hours to dedicate to it. If the FS team could come up with a way to improve on this (find a way to not just be an event for those who pay), then maybe.

 

An easy way - well, a FAIR way - would just be to throw "x" amount of keys in a container (i.e. one key in one container) and you find them in the realms, on randomised maps (not unlike the existing chests). That way everyone has the same chance to look for one or not.

 

The corresponding chest could be bought in the AH for 1g (with randomised contents so as not to give all the surprises away) and the keys bound to prevent them being sold on.

 

BUT, the containers with the keys REMAIN active until found, regardless of how long that takes, and the chests in the AH remain for the same duration.

 

That sounds fair to me ?


Edited by Pardoux, 04 March 2016 - 02:59.

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#6 Pythia

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Posted 04 March 2016 - 03:59

I like that idea as much as I like the little easter basket.  :) That brought back many happy memories.  Treasure hunts are fun.



#7 LadyJ

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Posted 05 March 2016 - 09:37

Easter? I don't even know her.

 

That said (and I couldn't help it)... sounds like an interesting idea LJ. I especially like the the idea of them being extremely nerfed pots with a gold sink for the community. More of an idea for us to have fun with the novelty with no real effect beyond us having some fun. 

 

As an evil added bonus, I might suggest a double composing XP pot in the Easter basket mix. I'd hope that calcs would work for it to be just one hour with a 150 distil max of two. 

 

Again, I did say "evil"... let the bunnies roll.

 

Prosperous smacking everybody! (o0

 

The FS community has enough powerful potions Egami, this Easter Chest idea is meant to be for fun, and to encourage the players to take part in this little Treasure Hunt, it can be shown in the 'Achievements' section on the profile, which has been '[Coming soon...]' for years now :) And another composing event would be fun too xD

 

 

Sounds kind of like how they've been doing event chests in Eldevin, and most people hate it. But who knows, maybe some Fallen Swordians might like it.  <_<

 

The reason it's not popular in Eldevin is because the chests aren't too hard to get, but the keys take many many hours of grinding event creatures to get one, or you buy one with Eldevin Points, so it's pretty much a pay event unless you have hours to dedicate to it. If the FS team could come up with a way to improve on this (find a way to not just be an event for those who pay), then maybe.

 

As I told Egami, this is solely meant for fun, the key doesn't need to be too expensive or difficult to get, just a few Loyalty Points or gold, and, after some thinking, I remembered the 'Achievements' section on every Players Profile, that has been '[Coming Soon...]' for a long time now, maybe the cows can make an achievement called 'Bunny Treasure' or something that which will be shown on players' profiles as a form of motivation :)

 

 

An easy way - well, a FAIR way - would just be to throw "x" amount of keys in a container (i.e. one key in one container) and you find them in the realms, on randomised maps (not unlike the existing chests). That way everyone has the same chance to look for one or not.

 

The corresponding chest could be bought in the AH for 1g (with randomised contents so as not to give all the surprises away) and the keys bound to prevent them being sold on.

 

BUT, the containers with the keys REMAIN active until found, regardless of how long that takes, and the chests in the AH remain for the same duration.

 

That sounds fair to me ?

 

That sounds like a really good idea, it won't be fair on, for example, a level 200 to have any less chance of finding a chest than a level 2000, and the chest locations should be completely random :)

 

I like that idea as much as I like the little easter basket.  :) That brought back many happy memories.  Treasure hunts are fun.

 

You bet they are! ;)



#8 yghorbeviahn

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Posted 05 March 2016 - 19:43

The Easter Chest Keys could be made using Resources dropped from the Global Event mobs, that would increase the community kills on the event.

And I like the idea of 1 Easter Chest each 10 levels (randomized), would be 290ish Easter Chests.



#9 EpicPiety

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Posted 05 March 2016 - 19:49

The Easter Chest Keys could be made using Resources dropped from the Global Event mobs, that would increase the community kills on the event.

And I like the idea of 1 Easter Chest each 10 levels (randomized), would be 290ish Easter Chests.

With a spawn rate of 1 per hour? and despawn rate of 1 hour?



#10 sweetlou

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Posted 06 March 2016 - 00:23

Good God, the normal chests have needed some TLC for ages, so this is yet another suggestion that sounds great!


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#11 LadyJ

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Posted 06 March 2016 - 15:40

The Easter Chest Keys could be made using Resources dropped from the Global Event mobs, that would increase the community kills on the event.

And I like the idea of 1 Easter Chest each 10 levels (randomized), would be 290ish Easter Chests.

That is a great idea :)

 

With a spawn rate of 1 per hour? and despawn rate of 1 hour?

 

Seems fair :)

 

 

Good God, the normal chests have needed some TLC for ages, so this is yet another suggestion that sounds great!

 

Thanks! :)



#12 murabane

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Posted 07 March 2016 - 21:34

Only downside to releasing chests within the game through the realms is us higher level players have more access to more realms and more of those chests. You would have to limit us in someway to make it fair to the lower levels, and those with less stamina. Plus it would need to be something they could code quickly. 

 

 

You can make it part of a quest and then it would be limited(being a seasonal quest), as a reward for completion you could get lets just say 2-3 keys(or tie the keys into the global with tier qualification, having to talk to the quest giver to get the keys unlocked for the selected tiers) and access to a vault of chest where you can choose between a few chests all with their own random skill potions, frag stashes, arena token stash, or even a ladder token stash then every playing style has a chance to win something they could actually use. 

 

For instance,

 

Open Frag chest for a random frag reward(Frag number and type would be random)

Open Arena chest for random token stash(Amount of tokens would be random)

Open Ladder chest(Similar to arena chest tokens would be random)

 

And you would be able to use all your keys on one chest(reward per key), or select between the different types. 

One draw back would be the tokens and being able to profit off them, but if they are not outrageous in the amount they give it would be ok... since you can profit off of skill potions through hunting, farming, titan hunting or what have you. I guess it would just depend on your outlook on that kind of matter.

 

You can make the qualification for the quest so that the person must qualify for the minimum amount of global kills in order to start the quest(2k kills minimum something simple or make them count as 2 kills per kill). Killing the Mutated Egg(Global creature), which could be considered an egg hunt just hunting bad eggs. New item for killing the new globals could be an Egg Beater tongue.png. You can either make it to where you get 1 key for tier 1(bronze), 2 keys for tier 3(gold), and 3 keys for tier 5(ruby) qualification. Or you just get all 3 keys or whatever for just qualifying.

 

 

 

 

But with some special chests in the future i would like to see something similar to the freedom we have with composing, select you own buffs for your chest from a predetermined selection of buffs and durations of them from HCS. Right now we are able to select between potions, so it would be the same concept you would just frankenstein your own special potion. That could save people from having to overlap 2 or 3 chests to get their desired combination as they have been doing. Right now the global potions are maxed at 6 skills, we can keep that just add more buffs to the mix(like our 2k+ buffs with levels within reason). But this thought may have to be for another day and a different forum postwink.png



#13 tuvok77

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Posted 07 March 2016 - 22:12

Why not make a daily easter quest instead. Which can be completed every day while the easter event lasts for a random tier Reward chest.

 

Something along the lines:

Find and defeat the invisible Easter wabbit (SE) in one of the locations (name 3-4 areas where it can spawn, so the player has to search for it, bound to the players level, so its around 0-10lvls of his realm lvl. Also make that Wabbit  Scale its lvls with the lvl the player is. So its not just a find and destroy, but scale up to a point where you need to buff up to defeat it. You can do so once per day and the reward will be a random tier chest.

 

That way because it is daily, exploits wont happen and players wont be able to stack up on hundreds of chests ;) But those that are active are rewarded for their effort of going through the realms ;)


Edited by tuvok77, 07 March 2016 - 22:13.


#14 EpicPiety

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Posted 09 March 2016 - 09:13

Saw hoof lurking the forums earlier... Just curious if he read this thread :P. Curious on what he thinks of the idea.




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