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murabane

Member Since 29 May 2013
Offline Last Active Sep 10 2018 15:58

#879485 Report Guild History

Posted by murabane on 17 July 2014 - 20:53

Why are we now reporting the false advertising some guilds have?

 

Considering everything, why would a guild advertise anything inappropriate anyways?

Wouldn't that turn people away and lessen the recruits coming in and possibly make it harder for them to retain members? And this could be so easily abused its not even funny, as well as how do you punish a whole guild to which not every member can't truly be held responsible for it... Would you suspend a Guild founder for it, even if a player in his guild did it? even if they are offline and not aware of the situation? And are you really just looking for an "Easy Button" so you don't have to take the time to give an explanation or proof? Cause really i have no idea what your getting at or if you meant to contradict yourself with what you said..




#878837 Pinata Frenzy I (Global)

Posted by murabane on 14 July 2014 - 00:48

I have offered a great breakdown of how the fragments should be divided but sadly it got ignored. Yes we need like 90% of the total being common fragments with the remaining 10% being divided into the remaining fragment types. BTW that was not my initial suggestion for the breakdown just one I made up here and now, but is probably more sensible.

 

You know i understand the concern for different frag distribution, what would you think of the actual Frag chest itself being able to be broken down much like the other global chest, but in this instance you will be able to choose a frag stash you want. I believe a lot may agree with your suggestion in the other thread dav, but maybe this could be a "good for everyone" scenario?

 

So lets just say there are 3 break downs giving i higher ratio of frags for the selected

 

1 offers more commons and super elite frags

1 offers more unique and legendaries frags

1 offers more rare and crystalline frags

 

You would still get all 6 frag groups just which ever you choose will give you more for the 2 selected groups so you can get more of an abundance of the group you may be looking for, also that is an example the actual pairing or breakdown of the initial chest could be figured by everyone just a visual so no one FREAK OUT... :P




#878503 Pinata Frenzy I (Global)

Posted by murabane on 11 July 2014 - 22:32

Murabane since u appear to have such clout with Big Grim can u please ask him to introduce some new composing buffs please? 

 

I have been asking for months and apart from some promises there is still nothing new !  :(

 

I wish that was the case, our relationship is a roller coaster.. its up and down

 

I do agree having more skills added as do every composer, especially for those more than half way through the entire process. Best solution is to have a thread and to hash out skills and levels, you figure if you are able to get the grunt work done with a large portion of the community agreeing on the levels/skills it will get incorporated quicker(assuming they have not already begun the process). There are quite a few variable's they have to look into, and not playing the game everyday like us they don't always know how over or under powered a composing potion can be or how it can effect the game economics, so that may be why the Composing Skills have been stalled to this point. :(




#877757 questionable upgrade?

Posted by murabane on 07 July 2014 - 21:18

Really just a a link under resources for mogliks or omm would suffice.




#877143 Script detection

Posted by murabane on 03 July 2014 - 17:45

"Script Detection"

 

As i have said just in that shot time frame i was able to trigger it so many times, its broken.. Script detection would raise a red flag, would it not? So me raising that red flag that many times accounts for nothing? So we have something in place that doesn't work as it was intended to. Im not scripting, but setting it off like i did i should have gotten some warning or a "hey we are looking into this", as raising a red flag would do. And the main purpose of this is to reduce scripting... cheating, but if its doing nothing what is the point of it? Its the equivalent of doing a 2 hour bounty with your target having deflect. 

 

And sorry to say its not effecting everyone equally :(




#875083 FSH - Ban, or Not ?

Posted by murabane on 23 June 2014 - 23:24

2 months? so because something takes time to do we shouldn't do it?... hate to put it like that but that's kind of how it looks, and as for confusing new players, its safe to say a lot of things in the game confuses new players. Isn't that what us mentors are and were for? to help new incoming players, fielding questions, giving advice... Maybe im just looking at those comments wrong  :(




#875050 Script detection

Posted by murabane on 23 June 2014 - 21:36

I'd really just want to know what its actually doing, other than slowing everyone down across the board. Haven't seen or heard of anyone getting the hammer from it, and i know everyone hunting is setting it off multiple times. Hate to be negative about it, but its gets fairly annoying.




#875032 FSH - Ban, or Not ?

Posted by murabane on 23 June 2014 - 20:54

Well this is fun, another area of possible cheating. I'd rather them leave it as it is considering what they have done with their "Titan Hunting" script detection. Completely ruined that and seems to be useless up to this point in its span, shame that i can set off that detector 100's of times per titan hunt. You figure just last night i did 1500 kills and had 116 set offs(yes i counted, its that annoying that you want to know how many times it happens).

 

That might be off topic, but the point im trying to make is. If they are going to do something about this, they need to take the time and do it the right way just not toss something up or out just to appease everyone and then move on and consider it done and finished. This helps a ton of players out, i have yet to use it at all. But from a lot of what i have heard it does help, is beneficial and i think from that it should be looked at extensively to try and keep FSH or at least incorporate some things it has offered into the game. I mean if it makes your game better, isn't it worth the time and effort?

 

Guess thats my little piece, i would like to know how they are cheating though. Kind of hard to debate this without some specific's or back this with numbers one way or the other.




#873829 Double XP Event!

Posted by murabane on 18 June 2014 - 01:18

590 levels down, still wish i had time for a follow up hunt to make it at least 600 :)

 

But thanks for the event :)




#872574 Double XP Event Imminent!

Posted by murabane on 10 June 2014 - 17:55

I do enjoy the clarity on a weeks notice 5 day business week vs 7 day actual week...  :P

 

As mentioned a third day would be nice for low stam/low level players. 

 

Double XP Weekend!

 

Implies it runs all weekend  :P

And for "Clarity", Sunday is part of the weekend... *cough* 3 Day XP Event *cough*

 

Think about it 72 hour event.. 72 hour offer.... I may have some Benji''s burning a hole in my pocket :D

 

 

But in seriousness thanks for the event, guess i cant be lazy and will have to hunt now...  :)




#871971 Global Event Revamp

Posted by murabane on 06 June 2014 - 01:25

Well for high stamina players it could become an issue, but several of the chests you can layer when you hunt using multiple and different chests each time. Even if you're not hunting, playing the ladder or something you can still layer chests. I can see where it may become too much, but then again it will also encourage players to use them up more often if they can get them a bit easier and or more of them. I mean your really only going to hoard it if you wanna save it for something special, and if thats the case its because you only have 1 or 2 left. I'm not saying you get an additional 10 chests or anything im talking 2-4 max. Which i guess could relate to how many are given out for ruby say you get 6, you can only get a max of 2 extra...and up to 3-4 chests say if you get 3 for ruby qualification, if that's the stock amount.




#871959 Yet another Global event participation idea

Posted by murabane on 06 June 2014 - 00:40

Nothing at all  :)

 

Just hope collectively we can get the ball rolling and come up with something good.




#871956 Yet another Global event participation idea

Posted by murabane on 06 June 2014 - 00:25

who's hijacking  ;)

 

We just all should have planned this together, the skill duration is interesting but you might be able to bypass it with brew master at your disposal.




#871951 Global Event Revamp

Posted by murabane on 06 June 2014 - 00:14

Yep just a bit of brainstorming, picking the good out of everything and molding it  :)

 

I think if it were to be some sort of raffle, im sure they would be able to code something where you could deposit into a "Global Pool" similar to a guild bank where everyone could donate to it, whether it would keep the 25% deposit limit or not would be up in the air. And then the winner(s) would just get the gold directed to their bank similar to an arena win. I haven't look at her idea yet so if im mentioning anything similar to what she stated feel free to smack me upside the head  :D




#871924 Global Event Revamp

Posted by murabane on 05 June 2014 - 22:49

Yep another thread with a lousy title... :lol:

 

So with the continual chatter as each Global Event passes about people qualifying and how much everyone committed to the event. I think several players around the community have thought about ways to increase participation and interest as well as make it fair for everyone top to bottom. 

 

First and foremost,

 

- Required kills

 

Many want people to do more kills as many do go the extra mile and want to not feel like they are carrying the community on their backs to the finish line. Understandable but while raising the bar would require more participation, you also lessen the chance that any new coming player or low level(current or returning or even a player with little to no upgrades) for them to qualify for the ruby tier. I do believe that when the minimum required kills were set in place they had in mind a player with no upgrades, so keeping them in mind should still be a common goal here. I do realize this could easy get misconstrued as greedy players just always wanting to always obtain ruby, but you have to look at it from the other angle. Which is a player burning 50k stamina is earning the same as a player burning 10k, unless the player burning 50k ends up in the top 100. Anyone can clearly see that 50k>10k, no denying there should be thought of compensation for doing more.

 

- Rewards

 

This is where i think the most friction will come, mostly because there is a huge divide between wanting more and you don't need more. Yes its great to get more for what you do, and yes you don't need more incentive than you already have to do these Globals. Every Global Event offers a different reward, some more appealing to others that is easy to see. But as stated in the previous paragraph if you do more you should receive something to set you apart from someone no doing nearly as much work for you. You can look at as, you doing back breaking work while your co-worker does a little then slacks off the rest of the day. Your both getting paid to do the same thing how fair is it to receive the same thing? Course you can say life isn't fair(Sorry i know some of you will take offense to this), but this isn't life this is a game. And on this game it should be fair for everyone, and everyone should have an equal footing with equal opportunity.

 

 

- Proposal 

 

Keep the Required Kills for ruby tier based upon the current standards. However reward an extra chest to those who go well beyond the required kills. Basing it off of the Required Kills and multiplied by 2 or 3 maybe even 4, then tier based.

 

Example ~ 5k minimum + 3x multiplier so required tier is based off of every 15k(does not include the 5k, so 20k-35k-50k-65k so on and so forth would be another chest)

 

Player A does 5000 kills total(Also the minimum)

Player B does 45000 kills total

 

Community Reaches Ruby Tier

 

Player A receives 3 chests

Player B receives 3 chests as well as an additional 2 chests(would be 3 if the player got 50k kills)

(Player B would also receive an additional chest if they qualified for the top 100)

(If community only reaches Gold, Player B would get 2 more gold chests not including the ones for qualifying for gold be it 1 or 2 given)

 

So Player A doing the minimum would get 3 chests while Player B would get 5 possibly 6. This is just a rough example of what im getting at. Basically there should just be larger tiers past the minimum set up so each tier unlocked past that would ensure another chest for more work. I think this will raise participation because there is more incentive for everyone not just one group of individuals. I guess one thing is you would have to cap it at some point, however still allowing a player to earn more through their hard work. I do know there are event with creatures where you can easily go above 100 or even 200k kills, during those events you would just increase the multiplier or cap it off.

 

 

This is just a rough idea to make it a bit more fair for those going the extra mile, while keeping everything else in place for the most part. I'm sure a ton of you have your own ideas as well as some critiques for my lame idea :P But i think hashing this out will only help to keep these Global's alive and well. I mean some of you may even bring up Stam Bank players with no intention to help, be it because of already so many chests or just no desire. Maybe a possible reward not chest related would intrigue them enough to participate, fsp maybe? The main goal with this thread is to try and continue to make it worth everyone's time as well as effort.

 

So please add you opinion or idea and lets go from there, cause im sure you all can add way more then i was able to put together right now.  :)






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