As for your whole post...yes, they are addressing the issue of durability loss. There may have been some issues they are looking into and changing. Done.
Next part...lowering of drops. I'm not sure where it was posted that they lowered drop rates, but I felt it was the opposite. I was getting more drops than before. You said this was your first reset. It was my third? Fourth? Not sure any more but I thought the drops were higher than before the last update. Is it all a matter of a Random Number Generator (RNG) being more friendly to one than another? Who knows. If they did lower the drop rates, then I surely didn't notice it anywhere.
I made a huge part of this last update to do only crafting, and some minor questing. I had no trouble keeping up with coin. I wasn't making money...but I was still able to afford anything I wanted to in crafting. I love to craft too, as shown by my posts for many months. And even with this last update, and the increased cost to craft...I still never had a problem keeping up. Maybe it was because of my "perceived" increase in drops that helped to fund me...or maybe it was some other factor.
Other friends I know had well over 200g by the time this last round ended. Somehow they were able to keep their equipment repaired...maybe craft too?...but to keep progressing and make money at the same time. It seems like it worked rather well for many people. Is it experience with the game? Is it just luck? I can't explain it. But it happens. I've been in games where my RNG has been so terrible it's made me quit. Sometimes that's just the way the cookie crumbles.
And the rest...we've addressed.