Jump to content

Photo

loosing coin when buying


  • Please log in to reply
18 replies to this topic

#1 McGregor08

McGregor08

    Member

  • Members
  • PipPip
  • 51 posts
  • Badge

Posted 22 November 2013 - 21:40

 I have noticed that when I buy week flux from vendors 50 coast 50 copper so I have over 20 silver and after I buy 100 I only have 5 in silver 

 This does not add up please look into this mater I may not be theeonly one with this problem



#2 Anakiro

Anakiro

    Veteran

  • Members
  • PipPipPip
  • 1,542 posts
  • Badge

Posted 23 November 2013 - 15:09

Hi there,

 

I've just had a look at this, and on the build you're currently using the Weak Flux is bought for 10c. 50 Weak Fluxes will set you back 5s. 100 would set you back 10s. I can't really explain you going from 20 silver to 5, unless you were buying other things or repairing while you were making your crafting purchases?

 

Could you give me more information on where you bought these items from and I can double-check the vendor for you? Otherwise I can't seem to replicate it and it would require further investigation.



#3 McGregor08

McGregor08

    Member

  • Members
  • PipPip
  • 51 posts
  • Badge

Posted 23 November 2013 - 20:32

 I just went in and looked at this again and your right, sorry my mistake.

 shouldn't the trade window reflect this above the buy tab, it only shows 50 copper needed for 50 weak flux



#4 WowRefugee

WowRefugee

    Member

  • Members
  • PipPip
  • 314 posts
  • Badge
  • United States of America

Posted 24 November 2013 - 19:36

The other UI problem that may have caused this (and it's been a long-standing problem) is that if you type a item count in many of the the trade windows, the total price (item # X unit price)  does not change.  Only if you use the up/down arrow is the total price updated properly.  The workaround I often use if I am price sensitive on the transaction is to type in the value, and then increment down and up one each to see the real total price.

 

The total price needs to be updated on any value change event, not just the arrow button ones.


A Text-Based Talent Calculator For Eldevin: http://TalentTheory.com/calc/

 

Current Characters: Salador, Serculer, Aquinas

 


#5 livingtarget

livingtarget

    Senior Programmer

  • Moderators
  • PipPipPip
  • 772 posts
  • Badge

Posted 25 November 2013 - 13:03

The other UI problem that may have caused this (and it's been a long-standing problem) is that if you type a item count in many of the the trade windows, the total price (item # X unit price)  does not change.  Only if you use the up/down arrow is the total price updated properly.  The workaround I often use if I am price sensitive on the transaction is to type in the value, and then increment down and up one each to see the real total price.
 
The total price needs to be updated on any value change event, not just the arrow button ones.


When I'm in shops the price updates automatically when I type in the input box? Is there somewhere specific where this is the case?

#6 Alpion

Alpion

    Member

  • Members
  • PipPip
  • 490 posts
  • Badge

Posted 25 November 2013 - 13:51

I've never had any shop automatically update the price when I type it in.  I either have to use the arrows to update it, or click on a different item and back to the one I want after I've typed in the number to see the actual price.


Would you like some cheese with your whine?


#7 HuMoR

HuMoR

    Veteran

  • Members
  • PipPipPip
  • 1,880 posts
  • Badge

Posted 26 November 2013 - 16:47

^same here it never updates the full end price once i put the numbers in at the end.


Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#8 redsmokeboy

redsmokeboy

    Veteran

  • Members
  • PipPipPip
  • 2,347 posts
  • Badge
  • United States of America

Posted 26 November 2013 - 21:10

Say for same here, Any npc bought Flux or 2 nd mats for most part Price did not change, Manuly inputing 50 , Outcome say 50'c each till used up or down arrow ajusted price!


Frog - Archer - lvl 49

Kazzarat - Templar lvl 49 Skiller

Redsmokegirl - War/sin lvl 49

 

Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |

 

Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.


#9 WowRefugee

WowRefugee

    Member

  • Members
  • PipPip
  • 314 posts
  • Badge
  • United States of America

Posted 27 November 2013 - 00:11

There are several possible use-cases.  Since the count field starts out with a '1' in it, I would often append a value after the '1', like say '5' to get '15'.  Sometimes I will increment the value a bit and then append a '0' to get, say, '20' or '40'.  Sometimes I would select or backspace to erase and then completely replace the original value. Very rarely I would prepend a number to get the final value.  None of these actions result in a valid total price, though.

 

Does the UI support Tab Ordering?  Maybe the total is computed when you exit the field with a tab, or maybe a newline, but I don't remember trying that.  It's not really intuitive if that's the case.

 

I suppose I should have spent some time characterizing the issue more precisely, it didn't occur to me at the time, and it's too late now.


Edited by WowRefugee, 27 November 2013 - 00:13.

A Text-Based Talent Calculator For Eldevin: http://TalentTheory.com/calc/

 

Current Characters: Salador, Serculer, Aquinas

 


#10 GreyWolf5

GreyWolf5

    Member

  • Members
  • PipPip
  • 149 posts
  • Badge
  • United States of America

Posted 28 November 2013 - 04:04

I've noticed this also espically when I hit the up increment button then add a 0.  Clicking up from 1 - 5 changes value.  Putting in a 0 to get 50 doesn't change the total.  If you hit the tab key so that you go out of the quanity box the value will change to the correct total.   Got caught on this a couple of times before I figured out what was happening by carefully watching the total amount change.  Not sure how to go about fixing this but you either have to type the number "50" in from scratch or use the tab to get the correct cost if you add a zero behind what ever number you use.



#11 livingtarget

livingtarget

    Senior Programmer

  • Moderators
  • PipPipPip
  • 772 posts
  • Badge

Posted 28 November 2013 - 14:38

I cannot get this to break even on the live server it's updating perfectly every time. If it breaks for you every time you open a shop let me know.

There is only one case I could find where it didn't update and it's when you select things that costs real money like the Eldevin Points purchase. I have fixed this now.

Let me know the exact steps to reproduce this assuming you have access to the game right now. You might all just be remembering a time in the past when this was broken.

#12 Maury Bund

Maury Bund

    Veteran

  • Members
  • PipPipPip
  • 853 posts

Posted 28 November 2013 - 14:56

Honestly, I don't recall an autoupdate of total price not occurring, but I did not play any during the last Beta phase or been in early access.



#13 RikkaLarn

RikkaLarn

    Member

  • Members
  • PipPip
  • 173 posts
  • Badge
  • United Kingdom

Posted 29 November 2013 - 13:32

I cannot get this to break even on the live server it's updating perfectly every time. If it breaks for you every time you open a shop let me know.

There is only one case I could find where it didn't update and it's when you select things that costs real money like the Eldevin Points purchase. I have fixed this now.

Let me know the exact steps to reproduce this assuming you have access to the game right now. You might all just be remembering a time in the past when this was broken.

I've another 30 mins or so before i'm on but being one to have done a little bit of mass crafting in the past, i'm pretty certain that if you type in the amount AND PRESS ENTER it updates the total cost for anything bought from a merchant, whilst if you use the arrows it will update per extra item. So if you arrowed to say 20 then thought "sod this" and typed in 50 but didnt press enter, the cost for 20 would still be displayed but you would be charged for 50 if you confirm transaction.... hope this helps all


Jack of all Trades....need anything at all, whisper me   :)

RikkaLarn: lvl32  Warrior    Pug: lvl 14 Mage  OwainGlynDwr lvl 9 Templar Shalhassan: lvl 3 Dogsbody   :)

 

Crystal Cutting 24, Farming 28, Fishing 18, Foraging 27, Forestry 27, Prospecting 35, Skinning 30, Alchemy 31, Armoursmithing 19, Cooking 36, Jewellery 16, Leatherwork 18, Tailoring 17, Weaponsmithing 18

 


#14 RikkaLarn

RikkaLarn

    Member

  • Members
  • PipPip
  • 173 posts
  • Badge
  • United Kingdom

Posted 29 November 2013 - 13:34

The other UI problem that may have caused this (and it's been a long-standing problem) is that if you type a item count in many of the the trade windows, the total price (item # X unit price)  does not change.  Only if you use the up/down arrow is the total price updated properly.  The workaround I often use if I am price sensitive on the transaction is to type in the value, and then increment down and up one each to see the real total price.

 

The total price needs to be updated on any value change event, not just the arrow button ones.

the click on the arrow confirms the new value, hitting enter does the same, as would a final arrow click after keyed entry


Jack of all Trades....need anything at all, whisper me   :)

RikkaLarn: lvl32  Warrior    Pug: lvl 14 Mage  OwainGlynDwr lvl 9 Templar Shalhassan: lvl 3 Dogsbody   :)

 

Crystal Cutting 24, Farming 28, Fishing 18, Foraging 27, Forestry 27, Prospecting 35, Skinning 30, Alchemy 31, Armoursmithing 19, Cooking 36, Jewellery 16, Leatherwork 18, Tailoring 17, Weaponsmithing 18

 


#15 Alpion

Alpion

    Member

  • Members
  • PipPip
  • 490 posts
  • Badge

Posted 30 November 2013 - 17:27

Re-confirmed this as well.  Exact actions are:  Open shop.  Choose item I want to buy.  Click in quantity box and type the number I want.  This will not update the price at all.  It continues to show the price for 1 item.  If I click another item after typing in my quantity, then the price will change.  Price will also change if I use the arrows after typing in my quantity.  But just typing in a quantity does not update the cost.


Would you like some cheese with your whine?


#16 livingtarget

livingtarget

    Senior Programmer

  • Moderators
  • PipPipPip
  • 772 posts
  • Badge

Posted 30 November 2013 - 17:55

Here's what happens for me:

 

1. open shop

2. click the item I want to buy

3. select the quantity box

4. type 1 in the box that says 1

5. price changes to 11 x price

 

And again:

 

1. open shop

2. click the item I want to buy

3. select the quantity box

4. press delete, type 5

5. price updates to 5 x price

 

I just went on the live server to my nearest shop which happened to be dead eye bows.



#17 Alpion

Alpion

    Member

  • Members
  • PipPip
  • 490 posts
  • Badge

Posted 30 November 2013 - 18:32

I did exactly what you did LT, and it still doesn't update prices.  Not sure what to say lol.


Would you like some cheese with your whine?


#18 livingtarget

livingtarget

    Senior Programmer

  • Moderators
  • PipPipPip
  • 772 posts
  • Badge

Posted 30 November 2013 - 18:38

I did exactly what you did LT, and it still doesn't update prices.  Not sure what to say lol.

 

Are you using a different browser or operating system? I'm using Chrome on Windows 7.



#19 Alpion

Alpion

    Member

  • Members
  • PipPip
  • 490 posts
  • Badge

Posted 30 November 2013 - 18:57

I'm using Chrome (and Firefox) on WinXP.


Would you like some cheese with your whine?



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: