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Skinning


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#1 Kalagaraz

Kalagaraz

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Posted 02 December 2013 - 17:44

public class Pig : Monster, IKillable

{

 

.

.

.

 

OnDeath(Player player)

{

   if(player.Skills.Skinning.Level < this.Level)

        AnyoneCanSkin();

   else

        OnlyPlayerCanSkin();

}

 

.

.

.

 

}

 

Just sayin...

 

 



#2 hussey

hussey

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Posted 02 December 2013 - 17:53

Lol.

 

if(player.eldevinpoints<kalagaraz.eldevinpoints)

{

int n=player.backpack(int leather);

int stack=n/5;

if(strcmp(modeofpayment,"points")

{player.eldevinpoints+=stack;

kalagaraz.eldevinpoints-=stack;

}

else

{player.money+=30*stack;

kalagaraz.money-=30*stack;

}

}

else

{
cout<<"Player- buying leather one ep per stack or 30 silver per stack";

cout<<"Kalagaraz - Am ready to give some 100 leather , am facing bankruptcy lol ";

}

return 0;


PLAYING     ONLY     FOR     PVP ! ! !


#3 Foulplay

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Posted 02 December 2013 - 19:05

So you're saying if the player can't even skin the animal, others should be able to skin it instead? Sounds reasonable.


LNIZZAw.png


#4 Kalagaraz

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Posted 02 December 2013 - 20:05

So you're saying if the player can't even skin the animal, others should be able to skin it instead? Sounds reasonable.

 

Correct.



#5 Alpion

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Posted 02 December 2013 - 20:08

I've tried skinning other's dead mobs.  It doesn't let me.


Would you like some cheese with your whine?


#6 gui

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Posted 02 December 2013 - 21:08

It should, realistically, haha. Maybe Eldevin law states you own the body after you kill the creature. But I am against it.  ;)




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