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Foraging vs Alchemy


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#21 ComradeLewis

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Posted 08 December 2013 - 08:14

The issue is that alchemy levels far faster than any other craft, that's why foraging does not keep up. The obvious solution would be to make alchemy as slow as other crafts, or simply slow it down a bit.

 

My farming is at 20 while my tailoring is at 11. See what I mean?


Edited by ComradeLewis, 08 December 2013 - 08:15.

11/29/13 - 4/29/14 | 4/25/15 - 5/25/15


#22 Alisa

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Posted 08 December 2013 - 10:25

i usually pick my own material i like alchemy.

 

im 14 foraging and 17 alchemy

 

so im wondering here if i level alchemy will my foraging xp drop? because i feel my foraging should be levelling at the same time my alchemy is levelling and i haven't been doing anything else different.


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#23 Alpion

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Posted 08 December 2013 - 13:43

If they are going to keep this current system in place for crafting, they need to multiply the resources needed for alchemy by at least 8 to make it comparable to other crafts.  So instead of needing 2 apples and 1 weed, you would need 16 apples and 8 weeds.  Eight is just a rough figure...I've decided it's not worth it to do the exact math at this point.


Would you like some cheese with your whine?


#24 Bryn

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Posted 14 December 2013 - 03:03

Still feel it is out of whack.  Gathering should be easy compared to crafting...  1.5 Foraging levels with booster in 1 hour.  2.5 Alchemy levels with no booster in about 10 minutes.


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9



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