Killed in 12 minutes. I guess all of FS showed up for this one.
- shindrak likes this
Posted by Melons on 05 August 2022 - 21:26
The rewards listed for spending millions of stamina is an absolute joke. It truly shows how out of touch the people who decided the rewards are with this game. It is borderline insulting to think it was adequate.
Agreed. These guild achievements were mentioned almost 2 months ago in the July - October 2022 Roadmap. You're telling me it took over 2 months to come up with these as the rewards? Unbelievable.
Plus, the time frame required to complete Golden Idol and Fatality - if it's actually kills not contribution - is insane. These will be near impossible for small guilds to complete. It shouldn't require years of gameplay to achieve these and on top of that for a miniscule reward.
Thumbs up for the achievements but thumbs down for the rewards and achievability for some of them
Posted by Melons on 24 March 2021 - 00:42
Wow.. another player wants the game tweaked to their own advantage.. quelle surprise!!
I don't think these suggested changes are benefitting one person.
It's safe to say there is a problem when someone becomes unbeatable with a high-level dispel, flinch, and fumble.
Without further delay, here are some of the changes that have been discussed:
I agree with the nerfs to the dispel, fumble, and flinch. The flinch + fumble combo is a bit unbalanced, especially with fumble 202 now a possibility.
As for the balanced attack/defense buffs, this is probably the best suggestion I have seen to make them useful.
I think assist could be changed for something else than finding more drops. I believe there are already plenty of buffs that improve the drop rate.
Posted by Melons on 10 February 2019 - 01:59
xxxxxx lost 42545531 gold of which Tehmelons stole 31909149 gold
My first gold hit in over a year, and I get rewarded nicely
Posted by Melons on 21 January 2019 - 04:01
I know BG mentioned recently he was looking to add some new buffs, so I thought maybe it would be a good time to also look at reworking some of the older buffs that aren't used as much. Balanced attack and defense are the first two that come to mind, and possibly other ones to look at could be heavyweight and bodyguard.
Those are the four that come to my mind right away, but I'm sure there are others that can be looked at as well.
If BG is open to the idea of reworking some buffs, maybe we can get a conversation going of what to change. What are your thoughts?
Posted by Melons on 15 January 2019 - 04:36
Then please provide proof. Hearsay is not proof.
~ Grim
What kind of proof would suffice? I don't have access to the code and even if I did I wouldn't know anything about it. If you would be able to give me some examples, then I will gladly provide it the next time I suspect someone of scripting.
By the way, I'm going off my own experience of titan hunting. I've met some very fast hunters, some of those players I am friends with. The reason I don't think or suspect they are cheating is that they are inconsistent. What do I mean by inconsistent? Well, after the titan spawns on another tile, I notice it takes them a second or two to find the titan. When I hunt against a possible scripter, I notice they blink as soon as the titan respawns, even if it is a huge map. Maybe they are that fast? When it happens 100% of the time though, then something is fishy. Essentially, what I'm trying to say is that these players are consistent with their movement. So consistent that it feels like I'm playing against a robot.
I could be wrong or right as I have no concrete evidence besides my own experience and gut feeling. I will point out that I've been running across these types of players less often.
Posted by Melons on 10 January 2019 - 23:38
I was titan hunting the seasonal titans, and 85%-90% of the time I ran into some else using it. Once everyone saw that someone had tele 200, they would just stop hitting. I used the pot myself, and it was no fun. I would find it more enjoyable to actually have to work for the epic than get a guaranteed secure.
If BG disagrees with removing tele 200, I would at least ask to consider disabling the pot on seasonal titans.
Also, yes people still use scripts today lol. It's not that hard to notice if you have been titan hunting for a while.
Posted by Melons on 04 January 2019 - 03:52
I agree that reverting how LE spawns could help with the supply issue. In my opinion, it would be less controversial then changing guild tagging.
you had lots of people in a realm killing the LEs on the spot and racing against others
I do apologize for going off topic here a bit, but I've been always disappointed with the lack of competition today versus back then. In the old days, there was competition in pretty much every aspect of the game, titan hunting, GvG, PvP, you name it. There was a challenge in whatever you were doing, which I enjoyed a lot. Today, if you want an easy secure, just pop a tele 200+ pot, and you can get a guaranteed secure. If you want to win in PvP/GvG, just chug a Dispel Curse 500 pot and some composed pots, then you are pretty much untouchable.
Slowly start bringing in competition to the game, starting with this, and you might even see more active players again. Right now, just feels like everything has a win button.
Posted by Melons on 30 June 2018 - 04:01
Too hard doesn't mean anything to me right now because we don't really know how hard it is, just conjecture until someone from HCS tells me it's too hard lol. I only care if it's a good idea or not, if people would LIKE it. I think it's almost necessary tbh! I think anyone could be hired to make a spreadsheet of all the new stats based on existing items. I think almost anyone could photoshop a few holes with the tier images. I don't think that's the hard part at all. I think it's a lot of repetition coding once those 2 things are done. For all I know he could just put a few lines of code to add and hook the spreadsheet data then tier to every single item without doing individual ones. Also, as far as all the images. Who really cares? How are you going to get 5 holes in an amulet anyway? Could easily just skip that part all together.
It's easier said than done. You do realize we're talking about 10,000 items, if not more? Plus, most of the resources right now are going to the FS App.
Posted by Melons on 30 June 2018 - 00:47
I think making every single item in the game tiered is pretty much impossible with the size of their team. Think about the graphics, coding, time, etc. it takes to do that. Do I think more items should be tiered? Sure, but saying all should be is kinda ridiculous.
Posted by Melons on 15 April 2018 - 02:00
yes, these dieties are powerful are they not or they hate us mortals ;p
edit: a frag stash that drops around 50 commons down to 10 SE would be something of use.
a bigger stash also that drops 100 commons down to 20 SE frags..
a leveling pot of AL400, CON400, LIB400..
a pvp pot of sealed300, sidestep300, riposte300..
a stat boost pot enchanthelm300,enchantboots300,enchantarmor300..
these would not enter game quickly and not really overpowered much..
Agreed, if Cows do decide to add pots, my suggestion would be to add pots that are higher than composing pots but lower that donation/GE pots. That way they aren't useless but aren't at the same level as GE/Donation pots.
Posted by Melons on 14 April 2018 - 00:34
I know this has been mentioned before but wanted to bring it into the discussion again. How about updating the rewards to have frag stashes and updated pots? Frags stashes wouldn't take too much work since they are already in the game. However, for pots, instead of adding a whole bunch of new ones, how about adding just one or two "temple pots?" One could be hunting based like with LF/AL/Lib/Con and the other could be PvP with some PvP buffs. Just my 2 cents.
Edit: Or maybe Gurguiss could give the PvP pot and Lindarsil the Hunting pot?
Posted by Melons on 25 April 2017 - 19:55
Too much fortune telling going on, you nor I know what our proposed changes would really bring.
+1 In the end, we need to remind ourselves that any proposed changes can either boost activity or be a completed disaster. While an idea might be good on paper, to implement is another.
Oh i'm sorry, I didn't mean to twist words, when you wrote "do you realize" I though it was a big deal issue. My apologies.
From my own guilds experience, its not that we aren't trying to reach for rank 1, Its just well defended and hard to achieve which is ok, and we can work on that.
I agree about the guild vs guild experience, maybe a guild war instead of conflict that involves 1 day of formation of participants followed by hits. Its just that if we change it to they way it should be which is in a way not as easy as 2 people hitting offline targets, harder or more demanding means less people will be gvging and if the whole point is to increase activity, you know ..
I was thinking a seperate currency could be a factor to lure in other guild to try since it could be 10-20 buffs in a pack sorta thing. I'd be okay with a participation reward since if you look at the ratings, at least the top 150 guilds have a positive rating so people are trying even if its winning more for rp than rating lol so they is potential for competition to get into top 25. Also a top 5, top 10 and top 15/20 would be fairer for proper spoils of war. But yes I'm glad there is common ground to atleast establish the fundamentals of a rework .
No worries, people tend to twist my words on the forum at times, so sometimes can be frustrating when trying to reach common ground on a topic.
Anyways, back to the topic, a "guild war" does sound interesting. I'm not sure if you meant like a weekly or monthly event though. Personally, I like that idea. We can keep the current system, so people who want to profit off GvG still can. In addition, we can have a monthly or weekly "guild war" event where it appeals to those who are competitive.
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