Jump to content


Player Suggestions

  • Please log in to reply
132 replies to this topic

#121 Macsen Dagda

Macsen Dagda

    New Member

  • Members
  • Pip
  • 7 posts

Posted 08 January 2020 - 23:31

While I understand that the bundles etc is the way the game developer makes money, there should be an in game way of cutting upgrade time without dropping a couple hundred bucks on bundles.


63 days for upgrading HQ to level 20 is a bit much.

#122 General Zod

General Zod

    New Member

  • Members
  • Pip
  • 1 posts

Posted 12 February 2020 - 20:17

So here is a thought for you to consider


Player's who shield can attack Invaders but not much else. So how about making it so we can contest holes while we are shielded. What ya think?? :)

#123 Macsen Dagda

Macsen Dagda

    New Member

  • Members
  • Pip
  • 7 posts

Posted 29 February 2020 - 21:42

How about an ignore feature for global chat so that abusive and insulting players can be ignored, since reporting them results in no satisfactory results, even when the violate the TOS.

#124 DPITT


    New Member

  • Members
  • Pip
  • 3 posts

Posted 09 April 2020 - 00:15

Hi there, Commanders!


We noticed that you guys have quite a lot of feedback and suggestions for what you'd like to see added to the game!  


Please share any constructive feedback here, as the development team often check the forums and may take your suggestions into consideration for future updates.  ^_^  Please note that anything off-topic will be removed.

#125 DPITT


    New Member

  • Members
  • Pip
  • 3 posts

Posted 09 April 2020 - 00:17

How about increasing alliance cache levels to equal the hq level increase

#126 Macsen Dagda

Macsen Dagda

    New Member

  • Members
  • Pip
  • 7 posts

Posted 21 May 2020 - 01:05

How about a way to eliminate inactive members instead of just teleporting them around the region, and also if the leader of an alliance is inactive, how about some way to remove the alliance from the list?


Another suggestion, inter region war challenges.

Prior to the challenge beginning, each player is automatically given between 6 and 12 inter region teleports and 12 standard teleports.


The highest scoring alliance receives a large bundle for winning, players are rewarded per score as in the destroy installations or defeat units challenges, and the winning region receives a five day shard drop with the lowest shard deposit being a level five, and the highest a level ten.

#127 jingone


    New Member

  • New Members
  • Pip
  • 1 posts

Posted 23 May 2020 - 21:50

I'd like to see inactive accounts turn into alien facilities or alien tech scavengers instead of just going away.   it makes more sense in a gaming sense... 


#128 BadPenny



  • Members
  • PipPipPip
  • 5,282 posts
  • United States of America

Posted 06 June 2020 - 09:21

I'd like to see inactive accounts turn into alien facilities or alien tech scavengers instead of just going away.   it makes more sense in a gaming sense... 

Being as I'm currently one of those inactive people, I don't think I would like it too much if I'm an alien something or another when I'm ready to return....  After all, I have invested in what I have, it would  be a travesty to waste what I've put into things.

Just one old lady's opinion




~Love, Penny


Have you hugged your Quango lately?

#129 phuong2020


    New Member

  • New Members
  • Pip
  • 1 posts

Posted 23 June 2020 - 09:47

Also, for the player's safety against those players who can't be defeated, let aliens don't break the territory, players don't fight aliens much, because that makes them vulnerable to attack.



Friv 9  |  Friv 1000 |  Friv1000 |  Friv 10

#130 XerXesX


    New Member

  • Members
  • Pip
  • 1 posts

Posted 31 March 2021 - 23:10

Play imbalance is still destroying the game, 

when one side CANT win, even a minor engagement, why play?


-------------------------Please consider 2 trial modes-----------------------


KINGDOM - one Paid player(who creates the alliance)

49 assigned free players, Servers divided by KIng's pay level 

this will scratch the Power-Spending itch.

while keeping the kingdoms competitively balanced 



Pay tiers everywhere

Pay vs pay, free vs free


if I won a free "Tournament" vs other free players

and WON and entry prize into a pay tier...


I'd PAY to keep that going, !!!

KNOWING that with my strategic skill

wont be tr*mped by UNEQUAL RESOURCES.


However I'm on day SEVENTEEN of Superclans who stalk me (See attached)

they just now Bought THREE outposts and INSTANTLY

poured out 100k tanks 2 sectors away, within THREE minutes,

taking out my HQ and my outpost

(on the other side of the map so I can

farm between daily annihilations/relocations)

and NOTHING I can EVER do.


I could play every day til 2030 ( I did the math) ]

and never compete with that

DONT MAKE ME LEAVE, (I'm at 84 days straight) 

give me a TOOL to fight back, 

Id pay to stay under a tier structure. 

but any money I spend now,


this is why everyone leaves DESPITE LOVING the game.


This game (and your work)  is better than to have to depend on

smoke and mirrors financing . Monopoly is a classic board game

because ALL the players GET money. 

Imagine playing where some players start with money and some 

have to collect cans. In 2 turns One team owns all the property

VOILA, look at ANY map in your server. That's the problem. 


The rest of the suggestions here are good but useless

if  the WILD WILD WEST setup remains,

You are costing yourself money. 

I've seen studies on the other finance tactic.


P2W  vs Competitive


Just do ONE trial and watch what happens, 

the research is FREE for you, but its worth 

a fortune. 

attached is a downside of the wild west

wherein Superclan members plan to



and its working, and you KEEP that possible.


or just post a disclaimer telling free players that

they have ZERO chance of even winning a fight. 

Correction- I Can beat all the cities of the people who QUIT

thats it. Your pay structure turns this great game into farmville :(

whether is Lions vs Christians or Cowboys vs Steelers

Competition is the draw, people BORE watching slaughter.

#131 902578


    New Member

  • Members
  • Pip
  • 1 posts

Posted 28 August 2021 - 19:35

in delta 4 you get bullied stalked harrassed ostersized picked on continuially attcked by a lev 28 4 billion power while you are at lev 21 24 million power repeatedy for years, abuse is rampant both verbally, in gc chat, and private messaging, expect to be singled out, decieved and you can ask to be removed but your base and hero get hammered and talked about in other games and online messaging apps. as they remain to be "farmed for life", no way to invest $ in game if all you can do is look forwatd to be hammered unmercifully by power hungy cruel players that will taunt ypou no matter where you go, whqat chance does one have against a 4 billion power base level 28 4.9 million troops, shields cost $ and if you cqnnot afford to continually shield for 3 days then you are humiliated in chats and pm's rascism and hostile environment helplessly abandonded. for almost 5 years some things never change so i troll.



#132 Queenie Bee

Queenie Bee

    New Member

  • Members
  • Pip
  • 1 posts

Posted 21 January 2022 - 07:08

Why build 3 factories and 3 barracks, if you can only use one at a time instead of them operating independently of one another, that way you can do 3 different vehicle builds at once and 3 different troop builds at once?


Also, why is there only 1 engineer when there could be as much as 5 engineers working at the same time on 5 different upgrades?  This way the upgrades are being finished continuously without the player constantly having to go back to the base and restart another upgrade manually. 


Plus, why can't there be 5 research spots, to do 5 different research simultaneously without the player having to stop playing to go reset the research manually?


I think if these game design flaws were rectified, it would make the game more fun for a whole lot of players, both in the future and those that are playing currently.


Thank you for your time in reading this post. :)

#133 GhOsT Rider1

GhOsT Rider1

    New Member

  • Members
  • Pip
  • 6 posts

Posted 03 October 2022 - 22:54

What happens when you get to the point that a lvl 25 player with 400mil power and his buddy  with 94mil power. Are daily attacking 1 player thats lvl 15 with 2.1 mil power. Then is threaten that they will attack me on a daily basis. Yesterday they attacked me twice, I healed hero thinking it was over... accept 8 hours later I was attacked again. They said no matter what alliance I join. They will only attack me instead of the whole alliance.... That is a violation of the TOS.... but support isnt doing to much to help the matter.


So how does one get their base removed from game so it isnt used as a farm

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Arial | Calibri | Lucida Console | Verdana
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt