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Savanc

Member Since 18 Oct 2012
Offline Last Active Oct 03 2022 22:11

#947966 Add the option to keep 1 roll when rerolling a 2 roll item

Posted by Kendiosa on 08 September 2015 - 13:42

Prices/costs/caps change in games all the time due to market conditions or gameplay improvements etc. These should not be retrospectively applied nor should players be refunded; just like no one was refunded gem costs when the 75% cap was introduced. If there is any move to reduce reroll costs then there should be no refunds.
I spent a fair few ep (not 20k mind you) on rerolls and I support the idea of reducing the cost to make it more accessible for all, however I do not expect a refund of what I spent before. I was fully aware of the cost and I chose to spend the ep.
Back to the OP: I like the idea of separate rolls on the 2h weapons. Of course that means more coding for HCS whereas the current system was easy to implement as it just remakes a fresh weapon each time.


#947741 Add the option to keep 1 roll when rerolling a 2 roll item

Posted by RISDMAC on 05 September 2015 - 11:42

good idea but it would mean increasing roll cost right?

 

 

I doubt it.

Right now people aren't crafting the weapons because the roll chances are stacked against them.

With this suggestion more people will find the Infernal Weapons good alternatives to their current weapons.

So reducing the ridiculous amount of rerolls needed per 2-handed weapon will be offset by the increased number of weapons being rerolled. ;)

Honestly the re-roll costs should be recuded BECAUSE or Sav's excellently laid out points.

 

You really need to pray to the RNG gods and lets be honest, they rarely, if ever listen to said prayers  :lol:

 

I honestly think it should cost just 100 EP to reroll either a 1H or a 2h weapon (1 stat) or cost 200EP to re-roll a 2h weapon (both stats) ie 100EP per re-roll per stat per item...




#947795 Add the option to keep 1 roll when rerolling a 2 roll item

Posted by ernzor on 06 September 2015 - 03:23

Yep only ok with this if 2H weps have to pay double to do both rolls at once. Apart from that, it is all good!


#900153 Making friend list and alt characters more manageable

Posted by Ant on 12 November 2014 - 17:59

I think it would be nice if you could add a note on someones name when you ignore them, so you can remember why or make it that you can set your own name headers to add people too.

 

Example:

 

Vm8FHOP.gif




#923160 Adding alts to friend list

Posted by cowboy on 11 March 2015 - 13:19

I'm doing this at the moment, about 70% done. You'll be able to invite a character to be a friend but also specify it to be an account wide invite or just a single character, to which the recipient will agree to the request along with the account/character locality of the invite. An account wide invite will therefore show all alts that come online, so in the friends list it will show the friend alt online say Bongo and then the name you actually added if different with it "aka Mongo" underneath of so. If just a specific character friend is added then you'll only see them, and it wont betray any other alts (to which we hope to sort the website top lists to also not betray peoples alts if we can). If you have friends account wide, that grants you access to see all of their alts essentially, for trusted friends.

 

Most importantly, the friends list will be invite and accept, instead of the current 'stalker list', so a proper mutual friends list. This is to go with the new cross server stuff we did to show friends on different server.

 

Along with this is coming the mail system very soon, so in terms of system wise content, we're still going forward with all the cross server things as promised, but it is rather complex, but all this is now in place to add Guilds and AH, etc.

 

One idiom is that the current 'stalker' list will be redundant as we cant assume you have each other as friends, nor can we assume to make those invites for you (cos a % of them are probably added for stalking :) ), so at the moment, we may well use the mail system to send you a list of your friends names, which you can then choose to invite manually, a bit of a pain but not too bad... at least its a better system :)




#917791 Hug achievements

Posted by cyrus7 on 01 February 2015 - 01:46

Hmmm need to find a new "Lonely Cabin". ;)  :wub:




#917790 Hug achievements

Posted by Blissy on 01 February 2015 - 01:38

lol,.I actually had this idea too as I"m sure a lot of us thought what fun it would be and I mentioned it a few times. meant to add it to forum so yay, I agree. would be fun idea.  I will get that achieve for 'blow kiss' emote.  best ninja emote, no need to wait for my victims to click on me, just sneak attack a kiss to them mwhahaaaa :wub:




#918309 Hug achievements

Posted by Ant on 05 February 2015 - 16:49

Support :)




#918273 Hug achievements

Posted by cyrus7 on 05 February 2015 - 12:04

I decided: Hugs are encouraged in the Eldevanc Kingdom :wub:

/me hugs Savanc  :D  :wub:




#900021 Realm Map Images Pack

Posted by Rez on 12 November 2014 - 08:07

In case any of you forgot, this is the original world map from the prologue trailer:

 

Eldevin_Prologue_Map.png

 

Right now we only have 1/6th of the world map available completely in-game, the Eldevin City area, which governs the Nature Orb.

 

To the left of the Nature area is the Bemalic Ocean, which houses the Isle of Nasaroth right off the shore of Eldevin Kingdom's western coast.

 

To the right of the Nature area is the Odious Sea, which houses the Everdusk Isles, so far including Illaneska, Greenreef Isle, and the Forbidding Isle, but may include more.

 

 

To the southwest of the Nature area is the island-continent Khazin-Daer, home of the Fire Orb, also resting in the Bemalic Ocean.

 

To the south of the Nature area and directly east of the Fire area is Vambrok, home of the Blood Orb.

 

To the east of the Blood area, southeast of the Nature area, and south of the Odious Sea is Vahkir, home of the Dark Orb.

 

To the north of the Nature area is Xaralith, home of the Light Orb.

 

To the east of the Light area, northeast of the Nature area, and north of the Odious Sea is Calderheim, home of the Ice Orb.

 

 

 

 

As far as what I've been given, I can guess these themes for each area:

 

Khazin-Daer. A jungle island-continent with citizens between savagery and civilization, who look upon the great volcano with envy. The Fire Orb rests near or in the volcano with its keeper.

 

Calderheim. A land of snow, ice, and frostbite. Very few creatures live here at all and those who do are some of the most vicious you'll ever find. The Ice Orb rests upon the tallest mountain with its keeper. May be incorrect, as the Huntreal Plateau is so icy that the World Map may be in the Southern Hemisphere instead of the Northern. This would explain Xaralith's desert-like nature despite the cold. Additionally, the Ice Champion set suggests that Calderheim has ninjas and/or cat people, meaning it's inhabited.

 

Xaralith. Desert as far as the eye can see, teeming with treasures not worth the risk of death by heat. In a great pyramid, the Light Orb rests here with its keeper. Partially disproven, as the Light Orb wielder rules the Order of Light from their HQ, most likely a temple or cathedral.

 

Vambrok. Land of curses and races made by them. The Vampire Lord lives here with his legion, no longer known as the keeper of the Blood Orb - simply now its master. Not exclusively disproven, but we now know that Vambrok has chimeras and other alchemic/pseudoscientific features.

 

Vahkir. A land of darkness and death, barren of life not mutated beyond repair. Tristan rules his hordes of evil from some place unknown within these shadowlands.

 

 

 

Of, course, this second part is theoretical, but makes sense when compared to most other fantasies out there that have similar themes.

 

I do not know if we'll ever see the other 5 areas in-game, but atleast this way you know that they exist.




#899799 Realm Map Images Pack

Posted by l3fty on 11 November 2014 - 10:50

Hi everyone,

 

We've had some requests for our map images to be made available for use in the Eldevin Wiki and fan websites etc. We've put together this .rar file containing all the map images, hopefully some of you will find it useful :D

 

http://files.huntedc..._realm_maps.rar

 

There is also the pretty map of the world already on the wiki which is really handy for navigating.

 

980px-MapEldevinKingdom.png

 

 

You can visit the fan created/maintained wiki here :  http://eldevin.wikia.com/

 

 

This is a stop gap until we get time to improve the in game map to make navigation much easier.

 

Enjoy :D




#888215 go stand in the corner!

Posted by Anakiro on 03 September 2014 - 10:48

You just can't get good help these days! Honestly, how hard is it to find a mummy that won't flee into a corner at the first sight of an adventurer?

 

I've spoken to the Wardens of the Sand about this unacceptable behavior and they assure me it won't happen after our next update.




#887889 Upon death suggestion : chat

Posted by Blissy on 31 August 2014 - 07:04

My suggestion is that when we die we are able to type in chat to speak to our party members.

 

not sure why it's made so when we die we can't type in chat but it's really helpful for one thing to be able to talk to ppl when you die.   for example, maybe you died while questing or in dungeon and your not near any party member so they aren't aware you just died.  I"d like to say to them, erm I died so can someone come revive me please lol :)

 

but whatever reason someone may want to chat when they die, be really nice if we could.

 

can this be changed please when and if there is an update on our chat system?

 

thanks:)




#885838 Highlighting quest items in the crafting overview

Posted by ZooksterGaming on 16 August 2014 - 10:37

No Savanc, I wont 'Hit Like! :)'

But I say it here. I like this idea :P




#880759 Serious problem HCS

Posted by PhurieDae on 23 July 2014 - 13:54

You realise that you are basically asking for everyone to only have to earn an Ascended set once and then swap out the items as freely as they like with only a minor value loss? Meaning cheap and easy respecs to different classes without having to put in the work for a new Fabled set. These are supposed to be the most elite items in the game and this would seriously cheapen them. 






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