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EOC Bottle-neck


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#1 atta222

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Posted 30 July 2018 - 13:17

Hello everyone,
Even though am not at EOC and not that Experienced as much as many other people in the game, I do understand that in FS, EOC is becoming a problem.

People keep on levelling the same monotonous way which is not as challenging as it should be.

That is why I though of an idea similar to the chinese story stuff.

When a player reaches a certain level , he reaches a bottle neck in his leveling/Cultivation.

That bottle neck can only be solved by some methods , these methods should hard to achieve an challenging, maybe only 1 players out of 100 at EOC can make it.

One might ask "do you mean a quest?"

Actually No! A Quest would require one to solo play and have no need of challenging each other.

I am talking about at challenge between EOC , whoever reins strong between them and keep steals enough "Rating" can break the bottle neck.

So let's say the bottle neck starts at level 3850. To become level 3851 , one have to pass the bottle neck.

The bottle neck simply is farming mobs, while having at least 1500 Pvp Rating in the ladder.

That means:- At this Level people will hit each other to steal Pvp Rating, at the same time, keep buffed and ready to save their RP from being stolen. Not to mention that the hits might make them lose exp and take them a step back while trying to break the bottle neck.

Most critics, will claim that people might not like pvp.... Imo though, a player in EOC should be good at all aspects of the game! You achieved END OF CONTENT! How can you not pvp? Not to mention, you can easily make gold, stack potions losing levels and gaining them and keep on fighting until you make the Pvp Rating required, then Hunt while defending other competitors whom are trying to push you back until you break through and become level 3851!

Ofc. If you want to join the fight for the breaking through you have to opt in the ladder.

One downside of this , is if people just try to make a certain person break though willingly. Am trying to think of something but yet the yellow lamp didn't pop over my head :P.

In any case, the bottle neck will hold back the people at the end of content from levelling to fast, keep them busy.

Also not to mention that this should not be the only bottle necks, we can make other bottle necks.

A world wide Gvg war with "rating" that can be stolen , alliances fight each other to make a guild break through it's current level. Guilds who break through gets handsome rewards from extra player spots to extra BPs. Also RP . (Hopefully HCS add more buffs in RP section , doesn't have to be high levels buffs, though buffs that last a long time, like fist fight and deflect and so on, it 'll be amazing to play gvg to save RP for the Gvg wars ) ....


Note , I am thinking of something new. It can be amended to something possible ... I don't want "ehmm" comments like "1500 IS IMPOSSIBLE!!" ... Yeah, well am just stating an example.. of course these kind of Numbers the devs know best which one to use. Thank you. I hope this helps as a spark of ideas in any case.

#2 gapukas

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Posted 30 July 2018 - 14:33

Just wait for the non pvpers to start whining, this post lost before it was tought of :D

There should be something more... like a pve, pvp endgames - like take in example world of warcraft - warlords of draenor expansion where people had their own garrisons where they had to collect resources, build structures then in the end the built structures helped them with making grear(in this case inventing). maybe perhaps even collectible ores on maps that everyone can mine and list on auctions, and endgame players who hold the majority of the eco would need them to apply upgrades or smt. just a raw tought


Edited by gapukas, 30 July 2018 - 14:39.


#3 atta222

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Posted 30 July 2018 - 15:40

Just wait for the non pvpers to start whining, this post lost before it was tought of :D
There should be something more... like a pve, pvp endgames - like take in example world of warcraft - warlords of draenor expansion where people had their own garrisons where they had to collect resources, build structures then in the end the built structures helped them with making grear(in this case inventing). maybe perhaps even collectible ores on maps that everyone can mine and list on auctions, and endgame players who hold the majority of the eco would need them to apply upgrades or smt. just a raw tought






At least make us the Guild levels Bottle-neck. Since team battles is way way fun than solo play. And they won't lose exp. On this case....


Though honestly am not sure what makes them frustrated about losing exp in EOC? That's eoc... You can just level it again....

#4 gapukas

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Posted 30 July 2018 - 16:00

At least make us the Guild levels Bottle-neck. Since team battles is way way fun than solo play. And they won't lose exp. On this case....


Though honestly am not sure what makes them frustrated about losing exp in EOC? That's eoc... You can just level it again....

Guild bottle-neck sounds a lot cooler now :D if there was like a cap that you need like 1300 rating every 1000 guild levels or smt that would be awesome and would boost gvgs by a lot



#5 atta222

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Posted 30 July 2018 - 21:48

Guild bottle-neck sounds a lot cooler now :D if there was like a cap that you need like 1300 rating every 1000 guild levels or smt that would be awesome and would boost gvgs by a lot



Yeah gvg atm is literally an initiating guild and punching bag... players are literally lazy to even bother ;-;

Edited by atta222, 30 July 2018 - 21:49.


#6 yotekiller

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Posted 31 July 2018 - 10:27

*sigh* There used to be 2 quests that required a certain PvP rating to proceed and complete. This was long before the ladder when it was open combat for rating. It was designed to introduce players to PvP and show them that lost XP is easily regained. Sadly, those quests were modified to remove the rating requirements. Any effort to restore something like that would be met with much wailing and gnashing of teeth.

Screenshot everything!


#7 atta222

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Posted 31 July 2018 - 11:46

*sigh* There used to be 2 quests that required a certain PvP rating to proceed and complete. This was long before the ladder when it was open combat for rating. It was designed to introduce players to PvP and show them that lost XP is easily regained. Sadly, those quests were modified to remove the rating requirements. Any effort to restore something like that would be met with much wailing and gnashing of teeth.


Problem is, I can't understand what's wrong about losing xp and gaining it again?

#8 RedFinn

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Posted 31 July 2018 - 17:37

Problem is, I can't understand what's wrong about losing xp and gaining it ag

 

 

I suppose many of the EOC are forced to do just that, which kinda sucks.. I guess. Dunno, never been there. Bur hey, at least they get their pretty medals!


eFqM9lD.gif


#9 atta222

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Posted 03 August 2018 - 08:58

I suppose many of the EOC are forced to do just that, which kinda sucks.. I guess. Dunno, never been there. Bur hey, at least they get their pretty medals!


The game feels like it needs a major refreshment...

#10 BadPenny

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Posted 03 August 2018 - 19:43

The game feels like it needs a major refreshment...

I'll make brownies.....  Reddie's in charge of the beer....


Just one old lady's opinion

 

 

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#11 activeh1

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Posted 03 August 2018 - 23:13

chocolate-brownies-118925-2.jpg


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#12 atta222

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Posted 04 August 2018 - 10:29

I'll make brownies..... Reddie's in charge of the beer....


I meant returning everyone to level 1, starting advertising for the game and everyone levels who again... :)

#13 BadPenny

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Posted 04 August 2018 - 21:12

I don't want to go back to 1, so opt me out.


Just one old lady's opinion

 

 

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#14 BigGrim

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Posted 06 August 2018 - 10:55

I meant returning everyone to level 1.

No. Why on earth would we strip levels from people who have earned them?

~ Grim

#15 atta222

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Posted 06 August 2018 - 17:55

No. Why on earth would we strip levels from people who have earned them?~ Grim


Assuming the reason of the lack of competition is that people already reached the end.... many games make like seasons or something like that where they refresh the ranks but thats based on Elo system... I am trying to think of a way to make the game more lively , it nothing about stripping people from their levels.

as people reach Eoc they start start getting bored and quitting.. it shouldn't be that easy to reach EOC, specially not after the current levels, you must make it challenging. that's 1 point.

Another point , there is aspects in the game that died down due to inflation! I was just wondering Why cant epics be made by the items gained from titans and Gvging at the same time. Like Making an oggys flaming heart and Gorgon tears , both invent oggys Gloves... it ll hold down inflation and ll make all aspects in the game work respectively... sad thing is nothing is gona work without player base... so i am trying to think of a way to bring new players and add to the player base.

I didnt invest much into the game like many others did but i played this game when i was still a kid , probably my first online game. it has good memories. i cant just see it deserted while its core is pretty much one of the best games out there specially its unique pvp style...

so to sum up, its not about stripping players, its about helping the game a little even if the players will sacrifice... well consider it a thought, might be right , might be wrong... who knows... it just popped to my mind when an EOC told me " i would rather go back to level 1 since its getting boring up here..."

#16 atta222

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Posted 06 August 2018 - 17:58

There is no mobile game that has the same pvp system like FS , you can easily integerate it to mobile app... the game will be unique... i just hope you guys taking the app thing seriousely... it can really make a difference...

#17 Dulcharn

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Posted 10 August 2018 - 19:49

There are pros and cons to the bottle neck.

 

pro:

- gives time for lower level players to catch up with everyone else while the EOC players stagnate.

- gives top guilds grinding GXP on the EOC champ.

- gives time to focus on other aspects of the game other than levelling.

- there are increasingly more targets at EOC for prestige purposes.

 

cons:

- EOC players don't get to hunt.

- EOC players don't earn much gold.

- Some players might lose interest in the game due to slow release of content.

- Lower level guilds don't get to have as much GXP from hunts, which increases the chasm between guild levels. (until that time when the lower level players have mostly caught up)

 

I also think it's inevitable for a game with endless level gains to become a bottle neck.

 

HCS could one day impose the ultimate EOC level for players at, say 5000, but it would need to come with some kind of side aspect in which all players could focus on achieving. One cool idea could be that when you level up to 5000 that you get a pet of some sort which needs levelling (continuing that thirst for more).

 

 



#18 yotekiller

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Posted 11 August 2018 - 01:22

I think part of the issue is that so many players have focused strictly on leveling at the expense of all else. PVP is bad because it's anti-leveling and their guild mates have always told them how bad it is. GVG is almost the same as PVP so it's bad too. Titans are a waste of time and stamina. It all boils down to nothing is important except leveling. The problem arises when those players hit EOC, feel like they have achieved their ultimate goal and now they don't know what to do with themselves.
A few years ago I took a year off from leveling just to try other aspects of the game. I found some things I liked and some things I didn't but it was definitely a great experience and I would encourage others to do the same. There is a lot more to the game than leveling but convincing most players of that can be nigh on impossible, especially when they are so scared of losing even the tiniest bit of XP.

Screenshot everything!


#19 BadPenny

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Posted 11 August 2018 - 03:48

I think part of the issue is that so many players have focused strictly on leveling at the expense of all else. PVP is bad because it's anti-leveling and their guild mates have always told them how bad it is. GVG is almost the same as PVP so it's bad too. Titans are a waste of time and stamina. It all boils down to nothing is important except leveling. The problem arises when those players hit EOC, feel like they have achieved their ultimate goal and now they don't know what to do with themselves.
A few years ago I took a year off from leveling just to try other aspects of the game. I found some things I liked and some things I didn't but it was definitely a great experience and I would encourage others to do the same. There is a lot more to the game than leveling but convincing most players of that can be nigh on impossible, especially when they are so scared of losing even the tiniest bit of XP.

:o Pet Quangoes  :lol: 


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#20 BadPenny

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Posted 11 August 2018 - 03:51

There are pros and cons to the bottle neck.

 

pro:

- gives time for lower level players to catch up with everyone else while the EOC players stagnate.

- gives top guilds grinding GXP on the EOC champ.

- gives time to focus on other aspects of the game other than levelling.

- there are increasingly more targets at EOC for prestige purposes.

 

cons:

- EOC players don't get to hunt.

- EOC players don't earn much gold.

- Some players might lose interest in the game due to slow release of content.

- Lower level guilds don't get to have as much GXP from hunts, which increases the chasm between guild levels. (until that time when the lower level players have mostly caught up)

 

I also think it's inevitable for a game with endless level gains to become a bottle neck.

 

HCS could one day impose the ultimate EOC level for players at, say 5000, but it would need to come with some kind of side aspect in which all players could focus on achieving. One cool idea could be that when you level up to 5000 that you get a pet of some sort which needs levelling (continuing that thirst for more).

Pet Quangoes  :o  :lol: 


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?



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