The game will be offline on Monday 7th November 2016 at 10am (GMT) for approximately 4 hours.
During this time the Game will be Updated to version 1.4 and a this version will be downloadable from the App Store and Google Play.
Patch Notes
- Nuclear Silos will now become active on the World Map. Alliances can capture these Silos by deploying troops to ‘Secure’ them. Once secured, the controlling Alliance will have 24 hours to launch a missile strike against targets in their current region.
- A new button will show on the world map if any Nuclear silos are currently active.
- Added an extra info button on the deployment panel to explain the different types of attack march.
- The buffs button on the HUD now also displays how many active buffs the player has, a new buff indicator has been added for when a shield is active.
- Players now have a button to send more dropships to the same target as an initial deployment. (Redeploy)
- Medical bays now show the request help button in the correct color & position and the button hides in the correct situations.
- Medical bay now shows the capacity on the healing panel at all times.
- Medical Bays have had their capacities increased by an additional 20%.
- Lowered the required experience points required for gaining Alliance Cache Levels, as a result some Alliances may notice an increase in their current Cache Level.
- Player can now be notified when daily missions, alliance missions and alien UFOs are ready for collection via push notifications.
- A panel has been added to the facility overview to show various values relating to city capacities.
- The missions notifications panel in the HUD now displays up to 99 uncollected missions.
- The missions icon on the HUD now separates notifications for Main Missions and Daily & Alliance Missions.
- Higher tier units that die in combat will now go to the medical bay first.
- Mission panels redesigned to allow easier boosting of mission.
- The bookmarks panel has been split into two tabs - your facilities and your actual bookmarks
- Alliance leaders can now leave bulletins for their allies to read later. (These can only be read by members of the Alliance.)
- Players can now see potential rewards available from engaging alien sectors.
- Rewards gained from collecting timed UFO’s have been increased based on the player’s current Headquarters Level.
- Drone cooldown and mission timers are now visible in the timer and extended timer panels on the HUD.
- When gathering deployments are returning home, the deployment panel now shows what resource and how much they’re bringing.
- The expanded timer panel now starts to scroll at 6 items instead of 8, meaning it’s less likely to overlap with elements of the game.
- Added a checkbox that lets you choose whether or not to follow a new deployment.
- Fixed an issue where after sending a deployment the game could spin endlessly on the deployment panel.
- Fixed a missing sound effect on the deployment increase capacity panel.
- Fixed an issue where the extended timer panel could get left in an incorrect state when switching to the various views.
- Fixed a bug where heroes could incorrectly be released twice.
- When stationed troops are dismissed from the city, the dismiss button is disabled and does not allow players to tap it multiple times. (which would cause a desync)
- If stationed troops are dismissed and return while their owner is online - they are now added to the facilities units when they arrive.
- Fixed bug where missions could cause a desync when instant completing them in a specific order.
- Fixed bug where instant completing missions could show invalid numbers on the button.
- Players can now no longer send reinforcements until they have a security station.
- Fixed an issue where explosions did not show for other players in the world.
- Various fixes and improvements to translated chat display.
- Fixed various chat issues.
- Fixed bug where unit production timers would extend when the buff from operations expired. Having the buff active at the start of production is now all that is required to boost production for its duration.
- Fixed a bug where stationed units could go incorrectly to the medical bay if the player is online when receiving them.
- Fixed a bug where hostile marches were not correctly returned when using a shield.
- Fixed an issue where an incorrect claim button was shown in challenges if the player joined the alliance after the event completed.
- Fixed a bug where contest marches would not return if they complete while the user is online.
- Fixed a bug where instant training of units could cause a disconnect.
- Fixed a bug where facilities showed the damaged effect when they are no longer damaged.
- Updated the UI to respond better to situations where new alliances may not be loaded but the panel is still showing the information from the last alliance that was viewed.
- The Hero Avatar Preview panel now correctly dims the panels behind it.
- Fixed a bug where the selection would sometimes offer you buttons on a different march that is returning from that tile.
- Fixed news image getting cut off at the bottom in the news panel.
~The Operation: New Earth Team