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Medi3vil

Member Since 28 Mar 2013
Offline Last Active Jul 17 2018 15:59

#938863 World Events

Posted by Medi3vil on 14 July 2015 - 16:06

i want a BIG Chicken!  :ph34r:




#938602 What's a girl gotta do...

Posted by Medi3vil on 11 July 2015 - 16:01

chickens!  :ph34r:




#937744 Pure Talents (level 50 end of tree talent)

Posted by Medi3vil on 01 July 2015 - 13:50

i want to evolve in... a Chicken! and attack with flames, venom and lightnings!  :ph34r:




#927249 [Suggestion] Vanity Set Bonuses.

Posted by Medi3vil on 06 April 2015 - 22:41

CHICKENS!  :ph34r:




#883791 Jolt

Posted by Medi3vil on 05 August 2014 - 13:13

1000% agree with chels!  :ph34r:




#869926 quest's bugged

Posted by Medi3vil on 23 May 2014 - 16:20

quests completed, thanks Anakiro :)




#867728 Problem with my subscription

Posted by Medi3vil on 09 May 2014 - 21:34

I bought two months subscription today, and within minutes of having bought the subscription expired.

 

:blink:  :(




#867413 Why must I break everything..

Posted by Medi3vil on 08 May 2014 - 01:54

Your account is cursed, as I told you must remove it xD  :ph34r:


  • KeS likes this


#846524 Changes to Favor F2P Players

Posted by Medi3vil on 05 February 2014 - 14:07

the only point I like is five, and I'm f2p  :P


  • Ben likes this


#846006 Bug Shock Trauma Assassin talent

Posted by Medi3vil on 03 February 2014 - 15:07

the theory says: 20% more damage for 9/18 sec. 
 
in practice: only 12 sec. 
 
I have given the two talent points (2/2)



#826658 Profession improvements

Posted by Medi3vil on 07 December 2013 - 15:42

Disagree.

 

The situation people seem to want with easy-mode crafting will lead to a stagnant economy where no one needs to buy gathered materials due to easy self-sufficiency.  Since the crafts become faster to raise, more people will do so which then reduces crafted item value.

 

If you are leveling a craft to keep up with your character level you should be prepared to:

1. Invest time into gathering materials yourself

2. Invest gold into acquiring materials from other players not interested in comitting to the crafting long-haul

3. Invest EP in booster potions if that option is available to you, reducing the need for #'s 1 and 2

 

If you are not hardcore, just focus on gathering professions so you can sell to the more dedicated players.  You will then have currency and/or materials to get the items you want crafted by someone else.

 

Making crafting casual will kill the game's longevity.

 

completely agree.




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