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WWWolf

Member Since 21 Sep 2012
Offline Last Active Mar 16 2017 19:59

#977806 How to earn 1000s of FSPs

Posted by duktayp on 12 March 2017 - 04:46

giphy.gif (just sitting in my ctrl V)




#977923 Fallen Sword App Update (March 2017)

Posted by BigGrim on 16 March 2017 - 17:56

I have it on my phone...




#977918 Fallen Sword App Update (March 2017)

Posted by Hoofmaster on 16 March 2017 - 15:34

Hi all!

 

Firstly, we've created a pinned thread for the Fallen Sword App beta that has a list of all the milestones (and which one is in-progress / done. The aim of this is so the milestones don't get lost within other threads on the forum when the Fallen Sword App Update threads get pushed down the forum.

 

We're pretty much done with v0.1 (except for some bug fixes and minor tweaks) and have submitted a version of it to Apple for them to review and approve for testing. There is a similar process for Google Play which we are also doing today. This is for internal testing, but providing nothing major comes up, it's likely we'll do another build later next week which we'll be able to let you try out if you're interested in testing it.

 

My video skills are pretty bad, but I took a quick video of how the app is looking on Android tablet to let you see it working. Note this is the app connecting to the live game server :)

 




#975333 FS Memes

Posted by duktayp on 13 January 2017 - 01:02

is this just me?

 

*i refresh my page

 

*see "new message log" on the left side bar

 

*go to to click on it, and

 

C0biWU3.gif end up clicking on a bogus shard offer




#974491 FS Memes

Posted by duktayp on 27 December 2016 - 02:24

U3Kx97b.jpg




#974804 Fallen Sword App Beta

Posted by Hoofmaster on 03 January 2017 - 14:41

We'll be posting an update on this very soon with a roadmap of what each version of the upcoming beta is going to feature.




#974204 Fallen Sword on Steam

Posted by Hoofmaster on 20 December 2016 - 14:41

The new client is being created using Unity which will allow us to build the game for PC / Mac as well as mobile. It will require additional work to make the interface work well on PC / Mac, but it is definitely possible :)

 

I'm hoping to make good progress with the new client over the holidays, but also want to have some family time too :)




#974167 Fallen Sword on Steam

Posted by Mzzery on 20 December 2016 - 00:00

They have these games on there.... I dunno how well FS would do in getting Green-Lighted, but even trying to get it Green-Lighted would for sure draw attention to it, so I like the idea.

 

YDp0BJI.png




#967688 Daily Quests - sneak peek!

Posted by BadPenny on 29 August 2016 - 23:33

I think it's a good idea, the reward is rubbish, 5 max stamina? We can only do a years worth of them based off that and earn 1,000 ish max stam? Rewards need to be better, maybe 20 max stam?  Also I would like to see a bonus for example you complete every daily quest in a week to earn a bonus. A nice bonus such as 1 BP slot, AH slot, something that costs a bit to make the effort. Like titans, i use to hunt them to make nice fsp, now most of them are worthless and I dont play much because its difficult to make a descent amount of fsp. There needs to be a good reward for us to make a effort. For 5 max stam, forget it. Also what's with the collect thing? why not have an automated thing once you completed it like normal quests. It's not difficult at all to do. If i do a quest and forget to collect, that would be annoying. I know the quests are different before someone says, but 5 max stamina, come on! Maybe get the rewards better after each one until the end of the week and refresh. That means you want to make the effort daily to come on and get your prizes! Not come and go as you like and think ooo ill do this one, then the next day be like, that's rubbish, ill leave that one today (maybe have a list to show what you can earn during the week). Just throwing my ideas and input. Feel free to add or adjust anything.


If I'm not mistaken, the quest shown, along with the reward, are just EXAMPLES to illustrate how it will work. And he did say that the quests and rewards would be different from day to day and from player to player. I imagine that a quest for player A, at level 100 something, would be much simpler and carry a smaller reward than one for player B, close to EOC with higher priced "needs" as far as stam, gold, etc may be. Before we assume we will get a junk prize, let's have some patience and see what comes.

BTW, most of the games I play with dailies have primarily junk prizes that I end up dumping, as these things are designed to keep you logging in and interested, and in the case of some, more willing to spend RL cash.

At least the +5 stam in this EXAMPLE will be useful in the long run, and killing xxx critters doesn't cost you anything but a little stam and for most of us, less than 15 minutes. Since it doesn't specify a specific type or level, I imagine that Mountain Path would be kept swept clean in that scenario.


#967680 Daily Quests - sneak peek!

Posted by BadPenny on 29 August 2016 - 22:55

I love it, I can't wait to try it out....

Hopefully we won't run out of rats and natives for that kill xxxx critters one :P


#967660 Daily Quests - sneak peek!

Posted by Hoofmaster on 29 August 2016 - 21:04

Hi all,

 

Just wanted to share a quick sneak peek at how Daily Quests are looking. We're hoping to have the first Daily Quests ready within the next week or so now :)

 

daily_quests.png

 

The Daily Quest will reset the next time you login after midnight each day and must be collected before midnight UTC. When you achieve the quest, a 'Collect' button will appear at the bottom of the box allowing you to collect the reward. Note also the Daily Quest won't be the same for every player each day.

 




#965109 Fallen Sword App Beta

Posted by Hoofmaster on 01 July 2016 - 21:33

So the app is not going to be fully functional? All you can do is produce a companion app initially? After previously leading me, at least, to believe you were going to create a fully mobile game interface? Colour me ambivalent on this news.

 

Sorry I guess companion app isn't quite correct. By that meant that during beta, not all the functionality will be there so it wouldn't be possible to play all aspects of the game on phone / tablet. The overall aim however is to add all the functionality of the game so it can be played fully on mobile / tablet with a new, slick interface :) 




#965041 Fallen Sword App Beta

Posted by Filletminion on 01 July 2016 - 08:50

I'm hopeful that we'll have it playable as a beta by the end of the year (not all the features of the game however). I'm seeing it more as a companion app initially so you can play on the move as well as on your computer / laptop. Eventually it would be great to have all the features, but I think focusing on the core of the game (ie. moving around the map, attacking creatures etc.) would be a good first step to have out there. Just thinking out loud on this.

My phone already does this on the full site..




#966929 Idea to balance potions and buffs (PvP).

Posted by Leos3000 on 13 August 2016 - 02:09

Anything that poses some form of difficulty usually gets dumbed down in this game, due to people complaining that its not fair... This seems to be another example of it.

 

Sure fighting people with high level pots can be difficult, but definitely not impossible... Not to mention there are plenty of luck based buffs that give you a shot at victory




#966914 Idea to balance potions and buffs (PvP).

Posted by wil72 on 12 August 2016 - 18:39


During any PvP Combat all buffs would be capped at lvl 192.


Well...thoughts?

 

Greater Enchanted Weapon, Potion of Fury, Potion of Truth, Brew of the Grind Stone, Blazing Cave, to mention a few, are all potions that provide buffs at a higher level than 192. Potions that have been around for years. Potions that are/were never considered a game breaking problem with regard to PvP. Potions that are readily available to every single player in the game. Are you suggesting that these long established potions should also fall under the cap umbrella with regard to PvP? If so, I'd have to disagree with the cap.

 

Cheers.

 

wil72






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