The title says the suggestion: Upon a PvP death, buffs (whether from skill, food, or potions) should not be removed.
Reason 1: The reason there is no equipment durability loss from PvP death is because so many do not want to pay that cost that PvP would become nonexistent. Losing buffs is also a penalty. Its not such a high penalty that it kills PvP, but its not a penalty that's needed. In general, players need to be more encouraged to engage in PvP, not less.
Reason 2: Especially in 4-on-4 PvP, buffs should not be removed. Generally, the stronger player/team will kill the weaker player/team first. At this point, the weaker player/team loses their buffs and is now at an even greater disadvantage. The player team could possibly rebuff, but not when... (1) The buff is from a class before PvP started and that class is not on your team inside PvP area; (2) Sitting to eat after dying takes too long and penalizes your team, especially in capture the flag; (3) The buff is from an obelisk. Its very disheartening after getting slayed to know that the next time you enter you will have even less of a chance.
As a potion seller, this suggestion goes against my self-interest. Players will use more potions if they have to rebuff after each death. But from the simple perspective of fun, once you die in a PvP area you are confronted with an unappealing reality: "Because I just died, I'm likely to die if/when I go back in. Which means if I use a potion its likely to only last for a couple minutes. But if I don't use a potion, then I'm at an even greater disadvantage than I was before when I died."
Just let potions and buffs last for the full time unless there is a death by creature.
Edited by Doja, 18 June 2014 - 02:52.