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Acquiring gear


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#1 NickC123

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Posted 13 November 2014 - 23:56

So for the time being I've been trying out Assassin as a main class and so I've been skinning a lot and trying to raise my leather working to make my own armor. It's about as slow as I'd expect and with skinning getting a fair lead due to exp from actually skinning and then tanning. However I was curious about if all this time consuming skilling is worth it to make my own gear. Everything I'm doing now I'll have to do again for my weapons (and maybe even tailoring or armor if I decide to swap classes). I'm not sure if it's worth it to spread myself in several skills or if I should just stick with one (armor or weapon) and buy the other or what.



#2 Kedyn

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Posted 14 November 2014 - 00:35

It's really hard to tell. If you focus on two or three crafts and solely on those crafts, you can probably catch them up to your level and keep them. However, if you also complete quests and hunt during the time frame, you'll probably outlevel your skills. It's a weird balance to try to keep your skills up. If you're interested in leveling, then you might want to buy your gear to be made and supply the materials.



#3 zargon

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Posted 14 November 2014 - 00:35

Many people in the beginning helped each other with each leveling professions to make stuff for each other. I would suggest that you now enjoy the game and sell ore, skins, cloths, bars of whatever to earn gold and gather/buy the mats you need and have people make the items you need. Most anyone will make items for free for lowbies. Later when you earn more gold naturally just by being a higher level, you can play around with crafting as it will not be that expensive for you to just buy the mats.

 

For you to try and level all your professions and level your character together would take you a year to get to 45. Enjoy the quests the first time though, stop and gather what you need, ask high levels to make items and worry about crafting later. If you really want to craft, I would suggest to level one profession for now. But I would not try to even level that profession at the same rate as you level either.


Edited by zargon, 14 November 2014 - 00:42.


#4 penmen22

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Posted 14 November 2014 - 00:36

There is a guide on Eldevin's steam page about getting armor and weps: http://steamcommunit...s/?id=340110745

 

But in summary, you can do skills to get your armor and weapons, yes, but that isn't how the best armor is obtained. 

 

Dungeons provide you with the sets of armor. Every 5 levels there is a dungeon (5, 10, 15, 20, 25, NOT 30, 35, 40, and 45) which each have their own sets (except for level 5 dungeon, no dungeon set there, only that beetle medium armor). The dungeons give you the boots and gloves, and you can buy the top and bottom using relics you get from that dungeon at the champion's hall west of eldevin city center. The helm however, must be crafted to get the benefit of the full armor set.



#5 Rez

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Posted 14 November 2014 - 04:37

I think it's made so that anyone can get to max level by just crafting...

 

In issues like Skinning and such, the mats can be traded to crafters to use on the skinning rack...so they still get that exp. Once a crafter gets to a Dragon facility (mostly by escort), they don't even have to go through monsters again since everything is in said town - farms, mines, basic mat shops, machines of trade...etc.

 

Then you have combat specialists, questers, etc. Questers would get good equips from quests (main or otherwise), combat specialists would get them from dungeons, and crafters would get armor for their level that would just work for whatever tier of area they'd need to be in. It's not like they'd be fighting world bosses or doing story dungeons :/

 

 

That's why the exp is like that. You don't HAVE to do everything. In fact, the game kind of doesn't want you to do everything in one character...that's why it has extra character slots after all, rather than games like RuneScape that want you to do everything on one character and thus have incredibly slow exp rates...or Royal Quest which designs membership so that you'd only focus on grinding one character at a time.


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| Rezilia (16) Ranger | Bunnycakes (5) Paladin |

| Crystal Cutting - 4 | Farming - 11 | Fishing - 9 | Foraging - 10 | Forestry - 8 | Prospecting - 6 | Skinning - 16 |

| Alchemy - 12 | Armorsmithing - 2 | Cooking - 16 | Jewelry - 1 | Leatherworking - 9 | Tailoring - 6 | Weaponsmithing - 2 |

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#6 minddrag

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Posted 17 November 2014 - 02:39

Ima combat specialist/quester... Is there a category for that??. Hte crafting and gathering only wanna fight stuff... But hate grinding and would rather quest... Also likes to pv now that bens nearly nonexistent XD XD XD that's a me RAGEio

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#7 AwiesGoesRawr

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Posted 17 November 2014 - 12:12

I think it's made so that anyone can get to max level by just crafting...

 

In issues like Skinning and such, the mats can be traded to crafters to use on the skinning rack...so they still get that exp. Once a crafter gets to a Dragon facility (mostly by escort), they don't even have to go through monsters again since everything is in said town - farms, mines, basic mat shops, machines of trade...etc.

 

Then you have combat specialists, questers, etc. Questers would get good equips from quests (main or otherwise), combat specialists would get them from dungeons, and crafters would get armor for their level that would just work for whatever tier of area they'd need to be in. It's not like they'd be fighting world bosses or doing story dungeons :/

 

 

That's why the exp is like that. You don't HAVE to do everything. In fact, the game kind of doesn't want you to do everything in one character...that's why it has extra character slots after all, rather than games like RuneScape that want you to do everything on one character and thus have incredibly slow exp rates...or Royal Quest which designs membership so that you'd only focus on grinding one character at a time.

Crafted items are always better than those what you get from dungeons. + you will need to craft helm for your armour and weapon.

If you want to be the very best (whatever you focused on) you will need to have high skill levels.

 

and unless you want to buy stuff all the time and be self-sufficient, you will need high cooking and alchemy.

 

but yeah true. Once you have high skill levels on one accounts, other accounts wont need it and may focuse on other stuff like dungeons.


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#8 Rez

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Posted 17 November 2014 - 12:28

Crafted items are always better than those what you get from dungeons.

 

100% False.


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| Rezilia (16) Ranger | Bunnycakes (5) Paladin |

| Crystal Cutting - 4 | Farming - 11 | Fishing - 9 | Foraging - 10 | Forestry - 8 | Prospecting - 6 | Skinning - 16 |

| Alchemy - 12 | Armorsmithing - 2 | Cooking - 16 | Jewelry - 1 | Leatherworking - 9 | Tailoring - 6 | Weaponsmithing - 2 |

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#9 ZeusIV

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Posted 17 November 2014 - 13:09

it's not 100% false

if you look at crafted items there are the ones at mod 5 (5, 10, 15, 20) or close that are better than the ones you usually get from dungeons. the ones in between are fillers that help you level

a very few drops appear different/better and if you are lucky you might get a weapon that has a nice roll that is better than you could craft but the roll is fixed and can't be upgraded with a gem

 

anyway it is 6 of one and half a dozen of the other so not 100% false



#10 Blissy

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Posted 17 November 2014 - 13:21

as other pre steam players have mentioned, when it comes to not having the skills to craft items you need, if you get all the mats you need for said item and ask around in wc, etc you may find others that may have their skills leveled high enough to make your items and will gladly craft it for free.  

I can't speak for new players but the pre stream community was very helpful and generous in this way.

 

my prof's aren't lvl'd much except alchemy but I have leathermaking high enough to make the boondock helms and always just made those for others for free as long as they can provide mats ( sometimes i've had some of the mats already so I use those for them).   if my skills were high I"d have no problem crafting set helms or weapons for free with mats provided by the player.   ofc for those things you have to have items such as flakes, rems and rare mats usually so those things must be provided by the other player and if someone has those things for you then I definitly see a reason to have some kind of set price for an item to craft.

 

some of us even give some mats or help make them if we have extra materials we don't need in order so that person can get ther set pieces made etc. ( this usually falls under the catagory of when someone needs their helm from a dungeon set or a new weapon).

 

anyway you can always ask around once you have all the mats you need for something and cant' craft yourself if there is anyone that can help you craft it. 

 

as far as paying someone that's between you and them ofc.  

 

I"m not even sure what this service would go for. 

I think once an AH comes out maybe it will create some kind of market for crafted items to those that don't have a craft level'd enough to craft what they want so that they will be able to make items and put them up for sale.

then a player can just look over the AH and buy what they want.  


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I'm just taking it slow, not sure about the steady.

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#11 Rez

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Posted 17 November 2014 - 13:36

it's not 100% false

if you look at crafted items there are the ones at mod 5 (5, 10, 15, 20) or close that are better than the ones you usually get from dungeons. the ones in between are fillers that help you level

a very few drops appear different/better and if you are lucky you might get a weapon that has a nice roll that is better than you could craft but the roll is fixed and can't be upgraded with a gem

 

anyway it is 6 of one and half a dozen of the other so not 100% false

 

Every single tier of dungeon armor sets is better than crafted armor, even if it's the special kind where you need extra materials that you can't get enough of as you progress in order to make according to level.

 

I'm tired of seeing noobs run around in armor that will get them killed at their level because people keep telling them that crafted armor is best when it just plain isn't.


rsz_sniper_anime_girl_dual_screen_3_t2.j

| Rezilia (16) Ranger | Bunnycakes (5) Paladin |

| Crystal Cutting - 4 | Farming - 11 | Fishing - 9 | Foraging - 10 | Forestry - 8 | Prospecting - 6 | Skinning - 16 |

| Alchemy - 12 | Armorsmithing - 2 | Cooking - 16 | Jewelry - 1 | Leatherworking - 9 | Tailoring - 6 | Weaponsmithing - 2 |

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#12 AwiesGoesRawr

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Posted 17 November 2014 - 13:53

*DELETED*


Edited by AwiesGoesRawr, 17 November 2014 - 15:02.

Eldevin Steam-generation.

 

 

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#13 Rez

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Posted 17 November 2014 - 14:01

gyazo.com. Download->1 click-> screenshot on web-> right click and copy photo url -> add image into your comment/post. All that takes 10 seconds.

 

Postimage is better.

 

I don't know what that has to do with this thread tho. 0.o


Edited by Rez, 17 November 2014 - 14:01.

rsz_sniper_anime_girl_dual_screen_3_t2.j

| Rezilia (16) Ranger | Bunnycakes (5) Paladin |

| Crystal Cutting - 4 | Farming - 11 | Fishing - 9 | Foraging - 10 | Forestry - 8 | Prospecting - 6 | Skinning - 16 |

| Alchemy - 12 | Armorsmithing - 2 | Cooking - 16 | Jewelry - 1 | Leatherworking - 9 | Tailoring - 6 | Weaponsmithing - 2 |

| Account (8) | Hours (58.5+) |


#14 AwiesGoesRawr

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Posted 17 November 2014 - 15:02

Postimage is better.

 

I don't know what that has to do with this thread tho. 0.o

Wrong post. Multiple pages open and accidentally typed it here. Ignore.


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#15 ZeusIV

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Posted 17 November 2014 - 19:19

Every single tier of dungeon armor sets is better than crafted armor, even if it's the special kind where you need extra materials that you can't get enough of as you progress in order to make according to level.

 

I'm tired of seeing noobs run around in armor that will get them killed at their level because people keep telling them that crafted armor is best when it just plain isn't.

well armour is a bit different because it is not always a drop and you might have to buy it with relics

you also need to craft a hat to get the set bonus

if you have the say level 20 dungeon set you have to decide if it is worth making the level 24 crafted gear or wait one level to buy the 25 set, deciding when to break the set is one of the skills in the game

crafted potions are better than you get in drops

crafted jewellery may or may not be better than you get in drops

crafted weapons may or may not be better than you get in drops

crafted armour may or may not be better than you get in drops 

so like i said it is not 100%

 

don't look at noobs running around in armour that will get them killed, you are not the armour police

and i have never seen people saying crafted armour is always the best, quite the opposite, people are very helpful in guiding noobs what things they should try to aquire

if you have seen it then it is probably other people who have no idea what they are doing either




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