Update v2.66
#1
Posted 24 March 2015 - 13:46
- Jinan likes this
~ Chief Technical Officer
Wayne 'Zorg' Robinson
#3
Posted 24 March 2015 - 13:51
I've only spent about 100 stam on one map testing it out, but this change is awesome!
It should be good for everyone because movement will be faster and there will be less load on the servers.
Everyone else, please chime in. I hope it's this smooth for everyone!
- BigGrim likes this
#4
Posted 24 March 2015 - 13:55
Hey Zorg, thanks. I wouldn't ask for the snap of a Google page load but for the moment the game's doing much better. The 5+ second page loads are unacceptable as a player. Any plans to keep it from returning to the previous nightmare play?
- BigGrim likes this
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#5
Posted 24 March 2015 - 13:55
This system may cause a bit of rubber banding backwards on maps that contain an active Titan. I'm checking to see if there is anything we can do to prevent that.
~ Chief Technical Officer
Wayne 'Zorg' Robinson
#6
Posted 24 March 2015 - 13:59
And while you're fixing lag related stuff... could you fix the very old problem in the forum whereby once posted the post doesn't show to the poster and they hit the post button again and create a double post? Please?
- BigGrim likes this
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#10
Posted 24 March 2015 - 15:50
#11
Posted 24 March 2015 - 16:42
The improvement is fine but as already said,the page loads being too long are posing a problem.
#12
Posted 24 March 2015 - 16:59
It does seem a lot quicker thanks for your hard work in this regard Zorg!!!
#13
Posted 24 March 2015 - 17:50
Well.....I tried out finishing a quest, and didn't notice any difference. But I hadn't been experiencing any lag to speak off.
Of course it's the middle of the afternoon right now in the Eastern US, so that might have something to do with it.
Many thanks for coming up with a solution that not only seems to work, but makes an improvement to the game
#14
Posted 24 March 2015 - 18:28
Many thanks Zorg... sounds like an excellent improvement and I'd recently been having more and more issues with map movement.
Hoping to test it out, though I'm not doing too much running today.
Titan hunters? Issues? That's where I move the most.
Thanks again and prosperous smacking everybody! (o0
#15
Posted 24 March 2015 - 18:43
I noticed the difference right away. It definitely looks and feels a lot more smoother. Thanks Zorg!
#16
Posted 24 March 2015 - 19:09
I just did a quick test. I can see that the action list isn't updating. I got "you cannot move more than 1 square at a time" roughly in the middle of my movement. I've only been able to reproduce that twice in about 10 tests though, seems intermittent.
#18
Posted 24 March 2015 - 20:23
Map is a lot faster now, I honestly never knew the delay was because of lag lol.
#19
Posted 24 March 2015 - 20:46
I just had a quick runabout on Mountain Path and the rubberbanding was frequent even though no Titan in area.
Then as reached destination square, action list was still sat with whirly wheel at the top followed by:
Failed to connect: Master Database [10.132.128.119]
#20
Posted 24 March 2015 - 20:49
Getting a lot of "You cannot move more than 1 square at a time" and "Active Titan movement speed restriction in effect" notifications while hunting the Tsuki.. Other than that it's a lot smoother.. Still think you shouldn't be spammed with notifications like that while using the map the way its supposed to be used.. But that'll come in due time i suppose.
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