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Help Promote PvP and make Fallen Sword GREAT AGAIN !


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#81 Hoofmaster

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Posted 30 November 2016 - 23:58

PvP Daily quests are all well and good in helping to promote this area of the game but what about an Event? Any chance of one in the "near" future?

 

Cheers.

 

wil72

 

I posted on Leos3000's PVP Seasons as a Global thread as well :)



#82 wil72

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Posted 01 December 2016 - 00:00

I posted on Leos3000's PVP Seasons as a Global thread as well :)

 

Aye, just noticed that.....hehe.

 

Cheers.

 

wil72



#83 Pardoux

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Posted 01 December 2016 - 06:23

I don't think adjusting the PvP ranges would be beneficial to the game. I am however open to looking at potentially adding more PvP oriented daily quests (within reason!)

 

OK, this is going to shock a lot of people but ..

At EOC, I actually think that the range could do with a SLIGHT expansion - maybe from +/- 10 to +/- 15 or +/- 20

 

On DQ's, I sometimes struggle to find targets that will "accept" the hit or return the hit rather than mete out "justice" for the hit ...


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#84 Hoofmaster

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Posted 01 December 2016 - 12:13

At EOC, I actually think that the range could do with a SLIGHT expansion - maybe from +/- 10 to +/- 15 or +/- 20

 

Aye I meant more changing the ranges are lower levels - I wouldn't be super opposed to increasing it (a bit) at the high levels of the game.

 

On DQ's, I sometimes struggle to find targets that will "accept" the hit or return the hit rather than mete out "justice" for the hit ...

 

Not sure on this one? What are you suggesting? :)



#85 mary4ever

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Posted 01 December 2016 - 12:36

Aye I meant more changing the ranges are lower levels - I wouldn't be super opposed to increasing it (a bit) at the high levels of the game.

 

 

Not sure on this one? What are you suggesting? :)

PLEASE FIX THE BUGS ASAP !!!!

 

couple players alread reported them !!!!

 

I sent you a PM with the BUGS 2 months ago which you replied back to me !!!


3 players on iggy (1 troll & 2 players whose posts never make any sense)


#86 Hoofmaster

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Posted 01 December 2016 - 13:06

 

PLEASE FIX THE BUGS ASAP !!!!

 

couple players alread reported them !!!!

 

I sent you a PM with the BUGS 2 months ago which you replied back to me !!!

 

 

Sorry I'll check on this! :)



#87 rowbeth

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Posted 01 December 2016 - 15:07

At EOC, I actually think that the range could do with a SLIGHT expansion - maybe from +/- 10 to +/- 15 or +/- 20

 

On DQ's, I sometimes struggle to find targets that will "accept" the hit or return the hit rather than mete out "justice" for the hit ...

 

I really don't follow this, Pardoux. There is already a build up of players at EOC, which means that EOC is precisely where you are already finding lots of people clumped within PVP range of each other. Surely EOC is where there is least need to increase those ranges.

 

Unless you are suggesting that most of these people at EOC hit back too hard and so you are really asking for more baby lambs to be made available for your DQs?



#88 Calista

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Posted 01 December 2016 - 16:25

PvP isn't about finding someone who 'accepts' the hit. That's the arena or the ladder, where someone signs up for it. PvP has to have a risk element or what is the point? At higher levels, there are fewer and fewer targets. But EOC specifically has more targets then most at higher levels. Looking for safe hits goes against the very spirit of pvp. Not that I expect everyone to get that. But don't sit there and pretend you don't get what he's asking for.

 

I do believe that the ranges need to be opened up at least a little, especially at higher levels. I have 5 players who fall in the active players category that I can hit. 5 targets in the grand scheme of things isn't enough. There are always going to be people looking for the 'easy' way out. Opening the ranges has some undesired effects like giving people more targets to work out deals with. But I call that undesirable, while others see it as the only way.  It is the only way to give players enough targets to be useful, whether that is for gold, prestige, working deals,  daily quests, etc.  There are always going to be differing opinions of how things should go. The point is to make it go, instead of what we are dealing with now.


 


#89 yotwehc

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Posted 01 December 2016 - 17:54

PvP isn't about finding someone who 'accepts' the hit. That's the arena or the ladder, where someone signs up for it. PvP has to have a risk element or what is the point?

Yes there is collusion with soft clears and high level conserve.

There is the fact that most don't bounty at all. (I do my part but most don't)

Even for someone like me, I rarely get bountied. When I do get bountied, I get soft cleared more often than not... even as "popular" as I am.

What is the point indeed... But no one wants to fix it. I wonder why :)



#90 Pardoux

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Posted 01 December 2016 - 17:56

Aye I meant more changing the ranges are lower levels - I wouldn't be super opposed to increasing it (a bit) at the high levels of the game.

 

 

Not sure on this one? What are you suggesting? :)

 

Just to expand the ranges slightly at EOC as the earlier statement - to +/- 15 or +/- 20.

 

Nothing more :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#91 Pardoux

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Posted 01 December 2016 - 17:59

I really don't follow this, Pardoux. There is already a build up of players at EOC, which means that EOC is precisely where you are already finding lots of people clumped within PVP range of each other. Surely EOC is where there is least need to increase those ranges.

 

Unless you are suggesting that most of these people at EOC hit back too hard and so you are really asking for more baby lambs to be made available for your DQs?

 

I'm not quite at EOC and I seem to recall that +/- 10 makes finding targets difficult when the DQ is more than 5 ?.

Baby Lambs ? - yeah, I guess that could be an appropriate analogy too - I'm more than happy to be hit back for a hit of mine, but I don't want a smacking party for it. That said, I suppose, it wouldn't actually be that bad because I haven't hunted since the last 2x XP event ...


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#92 BadPenny

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Posted 01 December 2016 - 23:20

[snip]
Baby Lambs ? - yeah, I guess that could be an appropriate analogy too - I'm more than happy to be hit back for a hit of mine, but I don't want a smacking party for it. That said, I suppose, it wouldn't actually be that bad because I haven't hunted since the last 2x XP event ...


At your level, you probably know everybody in your range. So a nice little "thanks for being my pigeon" probably would do the trick, tbh...

BUT... if you don't want to risk a little spanking, then don't do the DQ... It's an intergral part of PvP, the possibility of hitting the board and possibly losing a level or more. I actually made most of my friends in this game due to the board, either with them hitting me for some little transgression, or me being the hunter. In the old days we called it dancing and it was great fun. I miss that particular interaction.... You never know, you might enjoy it too :)

Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#93 Calista

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Posted 01 December 2016 - 23:26

Yes there is collusion with soft clears and high level conserve.

There is the fact that most don't bounty at all. (I do my part but most don't)

Even for someone like me, I rarely get bountied. When I do get bountied, I get soft cleared more often than not... even as "popular" as I am.

What is the point indeed... But no one wants to fix it. I wonder why :)

 

There is nothing to fix. If I get hit, I only bounty if my guild is going to take levels. Otherwise, I start hourly hitting the person myself to make a point.  That's how I approach pvp. Is that the only way? Of course not.

 

Some are scared to post a bounty. Some want to hit back. Some want to do both. Some want to do neither.  Some are all about the revenge hits so they work together. Some want to 'help' their friends not have to worry about 'revenge' hits, so they work together. Personally I think it's a crap way to go about it,  but I'm sure they'd tell you the same about my way of doing things. The whole point of this topic is about giving people those options, instead of little to no targets at all, which is what most of dealing with. 


 


#94 Pardoux

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Posted 01 December 2016 - 23:51

At your level, you probably know everybody in your range. So a nice little "thanks for being my pigeon" probably would do the trick, tbh...

BUT... if you don't want to risk a little spanking, then don't do the DQ... It's an intergral part of PvP, the possibility of hitting the board and possibly losing a level or more. I actually made most of my friends in this game due to the board, either with them hitting me for some little transgression, or me being the hunter. In the old days we called it dancing and it was great fun. I miss that particular interaction.... You never know, you might enjoy it too :)

 

I'm absolutely fine with being hit back Penny - no issue with that whatsoever. What I find "draconian" is the "you dare hit me? - I'll take 5 levels from you" attitude, which is why I'm very selective about who I tap :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#95 yotwehc

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Posted 02 December 2016 - 00:10

There is nothing to fix. If I get hit, I only bounty if my guild is going to take levels. Otherwise, I start hourly hitting the person myself to make a point. That's how I approach pvp. Is that the only way? Of course not.

Some are scared to post a bounty. Some want to hit back. Some want to do both. Some want to do neither. Some are all about the revenge hits so they work together. Some want to 'help' their friends not have to worry about 'revenge' hits, so they work together. Personally I think it's a crap way to go about it, but I'm sure they'd tell you the same about my way of doing things. The whole point of this topic is about giving people those options, instead of little to no targets at all, which is what most of dealing with.

Ok my bad. I thought you genuinely wanted pvp with risk. Let collusion run rampant. "Some" is generous. More like "few" do anything.

No fix necessary;)

Edited by yotwehc, 02 December 2016 - 00:11.


#96 tuvok77

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Posted 02 December 2016 - 15:24

The first few pages I was like this, and still have that feeling that RA is trying to push their agenda, yet in vain:

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After reading this half nonsense, half biased-lobbyistic perspective with alot of discussion going on by people critizing it fairly and bringing good thing to the table I have to conclude this.

 

GvG & PvP Ranges should not be touched as of now, they are balanced as far as lvl 500 goes, I cannot say how it changes further out but if ya annoyed so few players are in the 700-2000 lvl range maybe you should just go down to a lvl where more people are if yer so desperate to GvG/PvP....

 

 

As a wolf follows the herd of deer one too needs to adjust accordingly, if truly you are a realist and not just an elitist may-believe player.

 

 

Season would be nice to have once in a while, but if not thats fine by me too, I loved it and I got a medal out of it too, with mah lvl not a very easy thing to come by getting into crystal tier.

Daily PvP quests would be great, but I would include a checkable box in the preference for players who do not want to have that sort of quests. Make these quests scale a bit higher with rewards so people wont just check the box because they abolish that game aspect.

 

Thats my two cents. 



#97 Chazz224

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Posted 02 December 2016 - 16:29

Aye I meant more changing the ranges are lower levels - I wouldn't be super opposed to increasing it (a bit) at the high levels of the game.

 

 

Not sure on this one? What are you suggesting? 

 

Strongly consider exanding and opening PvP ranges between levels 1000 and up Hoof - Much of our in game population has went inactive or built incredible stam banks so that they don't play or log in once a week. The lower levels can currently make do with the plus and minus 10 levels but even to many of them this is claustrophobic at best. You don't have to open the ranges up by a lot - even if the range expands every 5 along the way up from level 1000 by the time people are at EOC (which they are as always) they would have a vast area of players to hit. 

 

I'm not sure if my business degree takes place here in an online game but - I was taught that we want to keep our customers coming back or even better than that... make it so they don't want to leave at all. The more people stay = the more they will want to pay/ donate. 

 

There is no incredible gain here for me - this is strictly for in game. Expand those level ranges - You want people to play - PvP or don't PvP give them a reason to log in. Yes, increase the types of daily quest's regarding PvP - include some BB's to the DQ as well.  



#98 yotwehc

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Posted 02 December 2016 - 17:08

...

 

I'm not sure if my business degree takes place here in an online game but - I was taught that we want to keep our customers coming back or even better than that... make it so they don't want to leave at all. The more people stay = the more they will want to pay/ donate. 

 

There is no incredible gain here for me - this is strictly for in game. Expand those level ranges - You want people to play - PvP or don't PvP give them a reason to log in. Yes, increase the types of daily quest's regarding PvP - include some BB's to the DQ as well.  

Seems a bit contradictory?

 

You want to increase pvp yet you state you want more people to stay without considering their game play?

 

I think we can all agree that some like pvp and some don't. I think any of those that don't like pvp would have NO issue with a wide open, no restriction pvp system with all the medals and rewards you want, no level restrictions, as much xp loss as you want, as long as it was OPT IN. That's the dirty word... All bets are off if it's an option :/ I wonder why?



#99 Chazz224

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Posted 02 December 2016 - 17:19

Seems a bit contradictory?

 

You want to increase pvp yet you state you want more people to stay without considering their game play?

 

I think we can all agree that some like pvp and some don't. I think any of those that don't like pvp would have NO issue with a wide open, no restriction pvp system with all the medals and rewards you want, no level restrictions, as much xp loss as you want, as long as it was OPT IN. That's the dirty word... All bets are off if it's an option :/ I wonder why?

I think this was misunderstood, 

 

People log on to the game with the purpose of : 

Leveling - PvP - Chat - Inventing - SE hunting etc. 

 

Right now the state of PvP is and has been in a very claustrophobic state. People years ago 5 to 10yrs ago would log in chat - about who they would de-level - if they would and what not. People would log on to see if they were attacked.

 

However who get's PvP'd anymore? 

Who get's GvG'd anymore? 

How often is the bounty board lit up?

 

 

I'm not looking for a no holds bar game system where 1 attack will drop someone in levels No, no,no. I would just like to see people play more. I'd like to see higher level players have optional attacks and go on the bb more. Overall I just want to promote activity and PvP does all of that and more. 



#100 Kedyn

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Posted 02 December 2016 - 17:31

Just to expand the ranges slightly at EOC as the earlier statement - to +/- 15 or +/- 20.

 

Nothing more :)

 

I'd like to suggest a little more. I had checked about a week ago, and for GVG, I had maybe 60-65 targets within 100 levels. I had a daily quest the other day and had 0 people within my range to actively hit (luckily some people have leveled into my range so now I can hit them). I think with the buffs and potions available now, the ranges could be opened a little more within the thousands of levels we have. Currently, the range increases to 10 at 200 (I believe), and doesn't change from there. 

 

I think a scaled up version where you can have things up to maybe +/- 25 would be useful. Granted, I understand this allows people to possibly "target" people for a longer period, but once you start getting up to higher levels, people jump between 20-60 levels at a time anyway. 

 

Maybe something like 

 

1-200 +/- 5

200-750 +/- 10

750-1500 +/- 15

1500-2500 +/- 20

2500 - 3XXX +/- 25

 

For GVG, I'd also like the see the ranges expanded a bit, but it's a little more difficult there with gear changes and how powerful composing potions have become.




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