- if potion duration > total skill points
XP = round up [(total skill points / 60) + (total skill points / 500)] * 10;
- else
XP = round up [(potion duration / 60) + (total skill points / 500)] * 10
New Experience Formula
- if potion duration > total skill points
XP = round up[ [(total skill points / 60) + (total skill points / 500)] * 10] + [Composing Level *5];
- else
XP = round up[ [(potion duration / 60) + (total skill points / 500)] * 10] +[Composing Level *5]
The section in Red is the only simple change and gives a linear progression to XP gained per potion as you level up in composing, and since the XP per level is Exponential it will still take longer to gain each level. Just not as long as it currently does....
Xp for leveling in the game is set up in a similar manner for the 1st few hundred levels when killing creatures then capped. So it just makes sense to me that each time you level in composing you should be able to get a little more XP per potion as well.
The modifier is set at 5, but is something that could go up or down some depending on how others feel? I choose 5 because it did not seem too high and was similar to how the time per level goes down by 5 minuets. This should be beneficial to everyone composing no matter the level as it will allow them to progress at a more reasonable pace and still help those who have gained the levels because they would get a better modifier with their current level.
1 Example:
at level 10 you you would get [the current XP of making a potion]+[10*5] or a minimum of 10+50 XP