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#1 duktayp

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Posted 12 September 2020 - 19:26

most common new player questions:

 

i just started, what do i do?

 

follow the directions of the cyber goth girl

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if you need to refresh your memory, click your mission log and click on the mission

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if you get lost, click the overview map

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the overview only shows a dot where you are (and behemoth monsters, but that's much later), it  doesn't show regular creatures

 

a link to a layout of the first 5 levels (thx to EdTheHead):

 

http://ed-the-head.a...VRtraining.html

 

 

a link to a walkthrough of the first 49 missions (thx to player Syl):

 

https://sylenheaven....n-liv-1-49.html

 

 

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i'm supposed to kill sprites, where are they?

 

plenty of sprites in that area, but they may not be right next to the combat instructor. EXPAND YOUR SEARCH AREA. I went there and found this group

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when sprites (or a creature on any level) are killed, they respawn on a random spot somewhere on that map. since the ones nearest the combat instructor are always killed first, they're respawning somewhere else. walk around, you'll find some!

 

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I was killing creatures just fine for a while, why did i suddenly start dying all the time?

 

most likely you need to repair your gear, as it gets damaged in battle. go to the round building with the wrench on top to repair, for a credit cost (use your overview map to find the nearest one)

 

on your data sheet (character page) hover your mouse over a piece of gear to see its' current condition (durability):

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in this case, even though a stat may be listed as 100 when you hover your mouse, it's actually only 89

 

later in the game, there are repair kits you can buy - to repair without going to a repair center

 

there IS a "death penalty" if you are killed. you lose some xp and some credits

 

when killed, you wake up at the pyramid building, where you go to heal, for a credit cost

 

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i have a blueprint to invent an item (like a mission item, needed to complete a mission). how do i invent it?

 

in your backpack, click on the blueprint to "learn" it, it disappears from your backpack.

 

actions ---> view blueprints to now see the blueprint. click on it to see what's needed

 

 

under "items required" section:

 

"mission items" are creature drops

 

"parts" are usually sold in the store on that level

 

"resources" are creature drops

 

 

under "components required" section

 

components are extracted from "resource" items

 

resource items are creature drops

 

when you get a resource item in your backpack, click on it to (hopefully) get the component you need

 

extracted components have their own section,  under the backpack section on your profile page

 

actions ---> transmute ... you can "transmute" 2 unwanted components for 1 wanted component for some credits

 

once you have everything you need, go to any assembly building 482.gif and enter it = takes you to the "view blueprints" screen

 

 

click on the blueprint

 

the option is there to "invent".....not all inventions are successful  :( 

 

invented items show up in your mailbox (pink text on the left side bar) click on the text to collect

 

your mailbox will "hold" the item for 60 minutes, after which it's gone

 

***on your "view blueprints" screen, you can create different folders to store learnt blueprints

 

create one for "old missions" and "move blueprints" there...you'll probably never need them again

 

you can create more folders for other stuff

 

 

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how do i choose a class?

 

 

you don't need to choose right now, though you DO have to complete the crawling corruption mission to choose

 

you can stay a clone until you decide later, and you don't have to go back to the skill instructor to choose - thank him and move on. the first class-specific gear is level 10(?). Some stay a clone for dozens of levels deciding

 

 

when you DO decide:

 

go to skills

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click on the class of your choice

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which brings up the skill tree for that class

 

to the right of the skill tree, a side bar says "[select a skill on the left panel]"

 

select the one at the top - the primary skill

 

the side bar changes, to show that skill description. underneath is the option to "add (skill) points"

 

add 5 skill points, then click "add points"

 

you then get a dramatic log message saying "you are now a (whatever)!"

 

you get a new "skill power" bar

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you get 1 skill power per kill, modified by the intensifier buff/stim (x2 or x3, etc). 

 

skill power is needed to cast the class-specific buffs on that page ... on yourself, or others of the same class (you can't cast a soldier buff on a mutant, for example).

 

skill power "decays" by 5 each hour

 

 

***go to upgrades --> use crystals. an option to reset and change your class is there...first one is free

 

 

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which class should i choose?

 

 

tl;dr ... soldier or mutant (mutant weapons need no ammo! your radioactivity is your ammo)

 

cyborg - best damage and cool stuff, but needs lots of skill points to use all that cool stuff - leaving less points available for leveling skills (the core skills)

 

purist - everyone else buys their ammo at the store, with one click ... purist ammo is your "mental strength", stored up in empty "mind shards" (bought at the store). Even with that skill maxed out, there's a 50/50 chance to successfully charge your shard(s). There are horror stories of purists failing to charge their shards 5 - 10 times in a row You can save yourself this hassle by not putting any points into / using purist weapons

 

 

or read more in centurions' thread (keep in mind it was written when the game was alive and active)

 

https://forums.hunte...showtopic=21826

 

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where should i put my evolution points?

 

 

each new level you get 2 evolution points - to add to your stats. the left side bar will pop up a message when you level "you have 2 evolution points available". click on it, or go to "Evolve"

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my opinion:

 

put 1 in damage and 1 in attack for now

 

a rough suggestion of what your points should look like over time

 

50% damage

20% attack

10% health

10% armor

10% defense

 

different classes might suggest different numbers, you'll get a feel

 

***go to upgrades --> use crystals. an option is there to reset your points. first one is free. The game is easy enough in the beginning, you shouldn't feel a need (if any) to reset till you're maybe level 1 or 2 hundred

 

 

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how do i get more skill points?

 

 

*only way to get skill points is to complete missions

 

*you do not get skill points for leveling, only for completing missions

 

 

**there is a total of 2,200 skill points in the game. there are a total of 440 levels. 2,200 divided by 440 levels = 5. so, on average, you'll gain 5 skill points per level

 

**there is a total of 190 missions. not all missions reward skill points

 

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character ---> skills ---> view skill guide

 

to see an alphabetical list of all buffs and stims


Edited by duktayp, Yesterday, 19:48.

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#2 duktayp

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Posted 13 September 2020 - 15:36

help links, guides, information https://forums.hunte...showtopic=74240

 

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buildings....not all buildings are on all maps, and some look slightly different:

 

 

forgelevel.gif = needs real-life money to use

 

 

482.gif assembly building, entering brings up your "view blueprints" screen

 

172.gifstore .... buy stuff here

 

703.gifengineering - increases stats listed in the "bonus" section of your gear forgelevel.gif

 

481.gif repair center - repair your gear here

 

520.gif   augmentation building forgelevel.gif

 

Any item capable of being augmented is graded automatically as one of the following: PerfectExcellentVery GoodAveragePoor and Very Poor. Perfect meaning the bonus stats are maxed out on the item

 

 

519.gif  bank your credits here (can only bank 20% at a time)

 

43.gif portal to other locations in the game...some entrances to nearby levels look like this


Edited by duktayp, Yesterday, 19:00.

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#3 duktayp

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Posted 16 September 2020 - 15:58

core skills

 

go to skills

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brings up your skill tree

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core skills are available to learn by anyone. you learn a skill there by adding skill points (earned by completing missions) to a skill.

 

you can buff yourself by clicking the head icon (not the glowing map icon shown)

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also, on players' profile page, there is a link to "cast skills" on them

 

core skills use energy â€‹which replenishes each hour (gain per hour) 

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skill power

 

 

after choosing a class, you get a skill power bar

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you get 1 point (of power) per kill, modified by an intensifier buff/stim (x2, x3, etc)

 

skill power is used to cast skills from your class' skill tree

 

***skill power "decays" by 5 each hour

 

 

 

class skills

 

 

 

go to skills and click on your class

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brings up your class skill tree

 

you learn these skills by adding skill points to them

 

class skills use class skill power

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Edited by duktayp, 16 September 2020 - 20:22.

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#4 Irradiated

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Posted 18 September 2020 - 19:40

It's a great guide you're putting together.  But I have to ask, who is it for?  Does the game still get new players?  It's not even listed on the Cow's main page.

 

I still believe this game has great potential, with two fairly large upgrades.  Most important, import the key features of the old Sigmastorm Helper.  And to expand the potential audience, the ability to play as an app as well as in the browser.  But I don't see the Cows doing either.

 

Of course, if you wrote this just because you wanted to, that's the best of reasons.


Meleager, ranger

Tuor, templar (Inactive)

Deimos, mage

Thangbrand, warsin (Mostly on vacation)

Bart, ??? (bene trades)


#5 duktayp

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Posted 18 September 2020 - 20:06

we still get new players

 

sometimes the question(s) are not easily answered in chat - if you see any, refer them to this thread


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#6 duktayp

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Posted 19 September 2020 - 19:13

i hate having to run back to the repair center all the time

 

 

once you get to level 6(?) there are repair kits available to repair your gear, in the shops

 

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the kits repair 25% of the damage, so if a piece of gear says 68/100, it will "repair" it up to 93/100

 

you have a choice to buy 1, or 25 at a time - each "stack" of 25 takes up 1 backpack space, which counts down as you use them....ammo works the same way

 

*if you have 2 stacks, one says 16/25 and one says 3/25 (taking up 2 backpack spaces) there is a "combine" option on your profile page to make 1 stack of 19/25...ammo works the same way

 

click on the repair kit on your profile page to use one, or use the wrench on the map (the red cross uses medical kits the same way)

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PvP levels

 

 

some levels have a red bar instead of a green bar ...................here.......v

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on these levels players within 10 levels of each other, up or down, can attack each other. you'll get a warning before entering a PvP level. 

 

the shops and pyramids are safe spots

 

----------------------------------------------------------------

 

slaughterfest .... click actions --->  Slaughterfest! for more info


Edited by duktayp, Today, 00:46.

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#7 duktayp

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Posted 19 September 2020 - 19:29

weapons / ammo

 

 

when you buy a weapon from the store, or "loot" one from a creature, it comes fully loaded

 

hover your mouse over the weapon and read where it says "ammo"

 

n/a means it uses no ammo

 

"damage type" shows the type of damage it inflicts...also what kind of ammo you need to buy to reload it. 

 

***reload your weapon when ammo runs low! your weapon will reload automatically during battle (if you have a fresh clip in your inventory), but you "lose a turn" reloading...giving the creature a free chance to hit

 

*** if you run out of ammo, any future combat rounds are as if you're not carrying a weapon (you lose the stats from the weapon)

 

 

one ammo type is slashing ... which uses 259d719d1ce.gif ... this ammo is not available in stores - must be invented, using level 9 creature drops and  258ea8225df.gif edged discs , that you can buy in a store. since you must run back to level 9 to replenish your ammo, weapons using slashing ammo are not recommended

 

 

starting on level 280 there is venom ammo 54342e1f360d.gif you must also invent (blueprint is for sale on level 280 map...the elite map?). less hassle to invent, since you're farming a drop 54352ff793bb.gif fairly common above 280....radioactive creatures. that drop is listed as a mission item, so use mission finder to increase the drop rate

 

 

"damage caused" is affected by enhancements and resistance as shown on your profile page

 

creatures also have enhancements and resistance...shown by clicking the "view entity" link icon_action_view.gif


Edited by duktayp, Today, 00:55.

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#8 duktayp

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Posted 20 September 2020 - 16:05

class notes

 

In the beginning:

 

recommend putting the minimum 5 points into the primary skill, then 1 point into that class' healing skill (all classes have a healing skill, for soldiers it's called bandage)

 

with that 6 points, others of the same class can cast class buffs on you

 

*mutants can't cast mutant buffs on purists, soldiers on cyborgs, etc. core buffs can be cast on anyone

 

with 1 point in healing, you can use your class skill power to heal yourself

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to heal yourself: click skills ---> your class --> the healing skill

 

an option is there to "activate on self" 

 

you can put more skill points into healing if you want....recommend you save those points for something else

 

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the first piece of class gear is on level 9 - desert path (mouth): a weapon, for each class

 

the blueprint to build that weapon is for sale in the store on that level, you then need to farm the items to build it (creature drops). one of the items needed for the blueprint might be for sale in the store

 

that store also has better weapon and helmet add-ons for sale

 

you build stuff at the assembly plant right next to the store ... or any assembly plant on any map.  when you enter any assembly plant, it brings up your "view blueprints" screen

 

the number of points needed to use that weapon is 5, in your primary skill, which you already have

 

the first class set is on level 10 - desert path (straights)

 

the blueprints are in "the desert locker", a cave with a store (check your overview map)

 

the number of points needed to use the set is 5, in your primary skill

 

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opinion: you don't need any these items to be happy or successful

 

the stats for class gear are a little better, and sets have the assassin skill , which reward a little more xp per kill. But measure that against walking around the map hoping for the right drop you need to finish inventing an item.....an item that will be outdated in some levels

 

my choice:

 

"living off the land", ... wearing whatever i could buy at the store on each level, or loot from creatures, and saving my skill points for core skills. i kept a bank of points available, for later on when i found awesome class items i really wanted


Edited by duktayp, 21 September 2020 - 05:25.

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#9 duktayp

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Posted 20 September 2020 - 20:46

I'm trying to get a drop from a creature:

 

mission item = use mission finder

 

resource item = use scavenger stim

 

find item = helps with both (increases the overall drop rate for everything, including any other crap the creature drops)

 

mission finder and scavenger stim, used at the same time, will cancel each other out (not totally but, you'll have better luck using one at a time)

 

**Actions ---> trade hub : at the bottom is "special" , a section that sells different stims, including a level 400 scavenger stim


Edited by duktayp, 21 September 2020 - 05:00.

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#10 duktayp

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Posted 21 September 2020 - 04:46

level 16 - Taulin city - Taulin City is a hubbub of activity with different peoples going about on their daily business.

 

mq5Nr5J.jpg

 

a spaceship @ 1,4 takes you to an asteroid orbiting the planet. a (level 16) mission there rewards 1658 xp and a piece of body armor you'll probably throw away no skill points

 

ZEDs' merch shop @ 8,1 sells blueprints to legendary gear

 

a Taulin city guard @ 6,2 needs your help

 

Kuo Shens' treasures @ 4,8 sells blueprints for level 100 and 150 stims

 

Kiliks' boutique @ 3,4 sells  wacky useless gear with zero stats, only good for wearing while offline...and taking up backpack space when not worn

 

the market @ 3,7 sells stims you won't find anywhere else, including a level 100 intensifier

 

 

 

to easily get there, whatever your current location (you have to be above level 16):

 

 

***click character ---> config

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at the bottom, there is an option to "instant teleport back to Taulin rad lands" for 25 energy. click that

 

you get 

INFORMATION ALERT You use the Instant Portal - you are now in the Taulin Rad Lands.

 

 

click ---> "world" <---

 

brings up the "master realm map" for the Taulin Rad lands

 

the option to enter Taulin city is there

 

 

when you've finished your business there, a portal is @ 5,7 to take you back to your area...but...

There are only portal entrances roughly every 3 levels...you might have to go to an area below your current level and walk a level or 2

 

click "resources" ---> "official guide" --> "areas"

 

to see how close you can get

 

example:

 

you need to get to level 87 

 

you would choose

Orbital Station 1313                                   (level)    81

 

click "travel here" - next screen is the "master realm" map for Orbital Station 1313

 

your current level map might be there. if not,

 

using the areas section of the official guide, pick the area closest to 87...you can't travel to an area higher than your level


Edited by duktayp, Yesterday, 16:55.

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#11 duktayp

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Posted Yesterday, 18:12

allegiance tokens

 

you get 5 every 24 hours...IF you log on every day. if you're gone for 10 days, you don't get 50 tokens, you'll get 5

 

upgrade ---> loyalty

 

brings up the loyalty rewards page

 

 

 

best value:

 

micro generators: for every 25 points of the "skill" of the generator, you'll gain 1 point of each stat in the "bonus" section of equipped gear, for every level you are above the gears' level 

 

also, the limit of the gain is for every 25 points

 

the loyalty section has a level 75, and a level 100 .... so a gain of or points in each stat, if you are in fact at least 3 or 4 levels above that gear

 

if you use a level 100, and you are only 1 level above one piece of gear, you only get 1 stat gain...for that piece (when you get 4 levels above that piece, you'll get 4)

 

starting at level 200...might be 201? there is a level 50 for sale in the shops

 

 

 

repair drones: repairs your gear by 50 points (repair kits sold in stores only repair 25 points) 

 

an expensive option to the repair kits sold in stores....you'd probably be dying every battle if you're letting your gears' durability fall by 50 points

 

 

 

descriptions of the last 2 are in characters ---> skills ---> view skill guide


Edited by duktayp, Today, 00:58.

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