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Which are the requirements to equip an item?


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#1 Neofito

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Posted 23 November 2012 - 20:45

How it is said in post tittle :)
  • Will be based on char level?
  • Will be based on char atributes?
  • Maybe will be needed certain learned skill (at least for high level items)?
  • Something totally different?
Thanks in advance.

In life the things aren't white or black, the certain is that they are composed of a beautiful variety of grey tones.


#2 Zeliounz

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Posted 24 November 2012 - 06:38

From what I've seen so far, I believe only certain items will have stat/class requirements while most weapons will remain for everyone to use besides of course perhaps a level based restriction (I could be completely wrong. Sorry if I am.)

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#3 Savanc

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Posted 24 November 2012 - 16:19

I haven't seen any requirements so far.
The only thing that has been mentioned as far as I know is that certain items are more useful than others for certain characters (see quote below).
For example, a staff that increases Fire magic is not very useful for a simple warrior, but it can be very useful for a mage.

So, generally speaking, weapons and armor will have stats based on who's most likely to use them. So staffs, for example, will carry more magic-related stats than a dagger. Armor is the same, a full plate piece will generally carry more melee and defensive stats than a robe. Although you might find exceptions to that rule.

One-handed weapons can be equipped two at a time. Even of different types, so you could equip a one-handed sword and axe at the same time. Maybe one has melee stats and one has healing stats to help out your assassin who's handy with a healing spell or two. Perhaps you'd prefer a shield in your offhand instead of the extra healing. That's fine too. Two-handed weapons can only be equipped one at a time. That being said, your two-handed weapons will carry significantly more stat bonuses, so there's no disadvantage to either method. If you go full out mage, you may see no need to mix up your stat bonuses. In which case a nice powerful staff will be just what you need.




But I haven't seen anything about minimum requirements. I'm sure there are requirements though.
After all it's possible to trade most items (see quote below), and if there isn't some minimum requirement on items then after a while all the low level players will be running around in medium level gear that has been given to them by high level players who no longer needed them (and who preferred to give away items rather than getting a bit of gold from them when they'd sell it to a vendor). And I doubt it would be good for the game to have players running around with overpowered equipment. :blink:

you will certainly be able to trade gold and items freely between one another when your trading partner is nearby by the use of a trade window. We imagine Eldevin City will become the main hub of this kind of trading. Generally, the only exceptions to this would be items that have become bound to you because you've used them and quest-specific items. You can trade most first-use gear though.




Not sure what minimum requirements there will be, but I'd guess a minimum level would cover most things.

Skills learned might be useful in some cases. For example, imagine a staff that makes you freeze opponents. This could be very useful for melee characters who might get a damage bonus for hitting a frozen enemy. But if you haven't learned some Ice spells first then you shouldn't be able to use it (after all, if you can't use Ice magic then how will you freeze stuff?).
But for items a skill requirement is not that important. If you want to be a warrior without spells then you probably won't want to wear a robe with no defense but with a bonus to Fire magic damage. ;)
Unless it makes you look awesome of course... B)

Gathering  Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting  Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them cool.png

Characters (all level 49)
Prophet    
Savanc       Savavita              Savavimala               Mage          Savanhildur    Savashengli    Savahathor
Warrior  
Savy           Savanikomachos   Savafionnchadh       Assassin   Savalina         Savajahangir
Ranger      Savakainda  Savatakoda         Savaraxka               Templar   Savastanislav  Savasegolene


#4 Bryn

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Posted 16 February 2013 - 19:18

I think there very well could be items with innate abilities.  A sword that does ice damage with a small chance to freeze, or a maul that inflicts explosive fire damage!  But I see your point.  An item that give you a bonus skill level should not work if you have not learn that skill.


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#5 cowboy

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Posted 24 February 2013 - 06:30

Just to answer a few of these. Items generally are level restricted for equipping but they can also have skill requirements for equipping also, like must be level 10 fishing to equip (I'm not sure to what extent we use this atm though). We don't restrict them by attributes though, or any other conditions. With that said, plenty of quest items and specials can be equipped but not be usable as they can have dynamic checks when being used, for say only being used only on a boss in a quest or something, so there's lots of variety beyond that.

Item's can mutate anything when equipped, so as someone stated can give you say +2 to your fishing level when equipped, and is down as a bonus value so your fishing may show as Fishing: 9 (+2) for example, but its really level 7 as a base which things like quests would look at not the 9, but actually fishing would of course use the total.

 

Items may also be bound (basically non-tradeable to other players) to your character in a variety of ways (e.g. drop/receive, equip, use).

 

Another thing I quite like about our items is the stacking system, its quite dynamic in that you can have an empty basket item and drop bananas in it and the item changes to a basket of bananas in the inventory from a simple drag and drop, but then empty it later and it'll turn back to an empty basket item again, and then you can say drop apples in it and so on. The advantage being that the basket of apples can hold say 200 apples, whereas the single stack of apples could only stack up to say 20. It provides a nice add-on to bag inventories having these kind of pseudo item containers which can improve the max stack of items, so you can cram more items in of varying types if you get hold of bigger item containers.

 

Hope this helps.


Glenn Murphy (cowboy)
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#6 Neofito

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Posted 24 February 2013 - 20:13

For sure it helps, thanks; though the best way to know all features, and find new questions, would be try them ingame :P


In life the things aren't white or black, the certain is that they are composed of a beautiful variety of grey tones.


#7 Savanc

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Posted 24 February 2013 - 22:31

Yep, seeing it for ourselves will be best.

 

Maybe the requirements are a bit stern/high, so that not many items can be worn by players (because they require players to have very specific skills).

Or maybe the requirements are quite low/lose, so that most items can be worn by mostly anyone. And that would make requirements a bit of a joke.

 

Could go either way, but hopefully in between so it is going to work like a charm. ;)


Gathering  Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting  Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them cool.png

Characters (all level 49)
Prophet    
Savanc       Savavita              Savavimala               Mage          Savanhildur    Savashengli    Savahathor
Warrior  
Savy           Savanikomachos   Savafionnchadh       Assassin   Savalina         Savajahangir
Ranger      Savakainda  Savatakoda         Savaraxka               Templar   Savastanislav  Savasegolene


#8 Seagull

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Posted 26 February 2013 - 04:57

Personally I hope there are both common items which require few requirements to wield as well as weapons with very explicit requirements, for example a weapon that requires a certain fishing skill level versus a different weapon that requires prospecting skill instead, both comparable in strength but with their own unique pros and cons.




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