-.-
(That is my not amused face in case it isn't clear enough)
You all keep missing the point. I have zero illusions to how the game currently works. I keep talking about how it could work.
If you argue a point based on how it is now, your point is by default invalid. This entire discussion is about how it could be!
I don't know about you all were born, but in life there are choices. You don't pop out of the womb in a gang.... Even if your parents were several generations deep into a street gang and that is just how life was, sure perhaps it is harder to say you didn't start as rogue and began life affiliated with a gang.... maybe but even that is far-fetched.
This change will add realism to the game. Imagine a world where you start out as O.O Independent! Then once you build up your skills you realize there is a battlefield. In this battlefield there are gangs, and those gangs claim territory! Then are you given an actual, practical, intended, self-driven choice to move to what ever gang you want. Or stay where you are as Rogue. Whatever. Or never enter the Wasteland. Up to the player to decide that at this point.
Again the emphasis is on personal choice not game algorithms that auto-assign.
Sorry people, new players don't know what their choices are, nor where to find the answers to that question simply, and the trolls in Side Chat are only mildly helpful at time and that is hit or miss.
Anyone that has played WoW or the millions of similar games knows that those games are Choice Driven! You (not the computer) picks what "gang" (or race/class/guild whatever) you want to go into.
This game expects new players to find their "Character Creation" screen then hopefully find a way to find where the option to "Leave Gang", then the option to "Join Gang". It may be simple for you to figure out having been here for a long time, but you are not the new players entering this confusing text-based game for the first time now are you?
I wasn't around when the gang system started, but here is my point- You all started as Rogue. You just don't see it that way. You were rogue, the game was updated/modified to have actual gangs instead of just clans (which you also started out independent of, then created or joined), then you had a personal choice. A personal choice that ever new player since then was not given right away like you did.
Seriously think about that for a second!
"What about imbalances?!"
Good question.... Kinda. Not really. It is simple if you think about it.
The imbalances will balance it out. That is how warfare works. One side kills the other, then the war is over, or your own team mates back stab you, or you change your mind and join the other team and the tide shifts. One side needs help so they hire a 3rd (rogue/independant/unafiliated) party. Some souldures may put their weapons down and refuse to go into the battlefield, and may return a different time. So on and so forth over and over and over.
War. War never changes.
The shifting of tides is what makes it interesting in the first place. Making it harder for tides to shift is counter-intuitive, impractical, and clearly not working.
Imbalance is a part of warfare and trying to "fix it" by forcing new players into gangs they don't understand or want to resonate with or care for is a very silly idea. Numbers don't matter, activity and effectiveness matters. Why are we trying to make the number of (mostly inactive) players even across each gang?
Last I checked that is not how reality is whatsoever.
(BadPenny, what was it you were telling me they do with inactive players in Fallen Sword!?)
Right now the auto-asign to any gang system is breaking the game.
Face it. You know it, I know it, Zorg knows it, all "staff" knows it.
This is a fact, not matter of opinion.
Might this be a practical solution!?
The game could look like this. I know how it presently looks.
The fact that most of you have been AVs for years and years and forgot what it is like to be a newbie more or less makes your points questionable. I am new to the game, and a recent Rogue. I know exactly what it is like being new to this game, as the taste is still fresh on my tongue.
How it is now, is not the point. Flex your gray matter. Think out-side the box in order to understand what is outside the box and very well could be inside the box if you had that foresight.
Having "going rogue" being a "choice" that wasn't afforded in the first place is an oxymoron. Plain and simple. In reality one starts as "rogue" or unaffiliated and eventually feels out different gangs, and chooses to align with the one they like best. If they don't like their first choice, they move.
More choices, not less. Why on earth do some of you keep arguing that having choice in this matter would be a bad thing!?
I really don't understand how others don't get that the present system is broken, flawed, nonsensical, impractical, and not compelling to new players.
Or rather some of you are trying to argue that it is fine as it is... What?
Let's try this again;
Think about it. Put your Legacy Newbie/ Lowbie cap on for a sec-
Let's break this down.
"I don't know about you all were born, but in life there are choices. You don't pop out of the womb in a gang.... Even if your parents were several generations deep into a street gang and that is just how life was, sure perhaps it is harder to say you didn't start as rogue and began life affiliated with a gang.... maybe but even that is far-fetched."
Even IF the player started out as rogue, had enough credits to join a gang and maintain leftover funds to do so they are STILL going to join the strongest gang. There is no real solution to who will join what gang based on activity and community, you're going to pick the powerful gang no doubts about it.
"Imbalance is a part of warfare and trying to "fix it" by forcing new players into gangs they don't understand or want to resonate with or care for is a very silly idea. Numbers don't matter, activity and effectiveness matters. Why are we trying to make the number of (mostly inactive) players even across each gang?"
Again with the previous answer, Imbalance has been something that was probably brought up ages ago and never touched, is being revived once again and can't be fixed. If you've noticed. NO ONE has ever brought it up again because others have just say to hell with it and moved on.
The basis of what you're trying to get across when it comes to allowing rogues into wasteland (even though I applaud your efforts thus far to broaden your points) isn't something that will be agreed upon so sudden. As Aaron said, the game basically states that Tyran made the rule through Seraph and to change it now would basically be saying "Oh well it just donned on me to let this change here we go."
The purpose of joining a gang is to come together as a group and take out foe(s) and achieve dominace through territory control. You will have ties with other gangs, even ones you're AT WAR WITH, and you will probably stab them in the back because that's what you're gonna have to do to win.
"The fact that most of you have been AVs for years and years and forgot what it is like to be a newbie more or less makes your points questionable. I am new to the game, and a recent Rogue. I know exactly what it is like being new to this game, as the taste is still fresh on my tongue."
This is completely ignorant on every standard. The fact that you're questioning the point of an Avatar, moreso someone who has been here for years is complete arrogance. Everyone went through the same process of going from start to what is currently endgame as far as gear, leveling, and every game aspect goes. EVERY point is just as good as the one before it and the one after it.
I'm just coming off being a lowbie/newbie for a little over a year now, so it's still fresh in my mind what I worked to get where I wanted to me/what I still want to work to be. This also has nothing to do with the fact of Rogues being in the Wasteland.
"Having "going rogue" being a "choice" that wasn't afforded in the first place is an oxymoron. Plain and simple. In reality one starts as "rogue" or unaffiliated and eventually feels out different gangs, and chooses to align with the one they like best. If they don't like their first choice, they move.
More choices, not less. Why on earth do some of you keep arguing that having choice in this matter would be a bad thing!?
I really don't understand how others don't get that the present system is broken, flawed, nonsensical, impractical, and not compelling to new players."
Assume what you must, a player is put into a gang to allow them the introduction and guidance through the gang they are in, and guidance through the game. You're NOT going to see a new player instantly jump to another gang off the bat (only time would most likely be to join a friend. That's really it.) A player will level a bit, check wasteland for the first time, and then maybe join said game but that's again with the imbalance.
TL;DR?
Complaining about imbalaces is something that's been going on for too long.
Having lowbies starting in rogue and joining various gangs is just the same as having them start in one gang and moving to another
Pointing fingers to get a point across just draws your point back even further. Stick to your point and stop lashing out.
Questioning the points of a long-time avatar is rediculous and arrogant all at the same time, take criticism from everyone the same as the last and deal with it. Every Av went through the same grief of leveling as you and I did.